That’s completely lore accurate. The werewolf lore goes into more detail about how basically Captain Planet is true and pollution is a sentient cosmic force of evil, civilization and technology is evil, etc. Also, science is a lie invented by evil wizards who want to enslave humanity and destroy fun. Concrete literally poisons fairies!If only it's been lore only. Sometimes it's shit like
When you click Restart thinking it's going to restart the scene, but it restarts the entire game on that particular save slot and game doesn't have manual saves.
Thank fuck this happened ~40 minutes in.
Remarking about how impressive it is that success or failure doesn't actually mean anything right after you wondered how much the plot would diverge doesn't strike you as dissonant? It's just a telltale-style narrative adventure game, nothing you say or do will matter at all.Acting smug doesn't mean your math adds up to anything. Gonna have to show your work.I haven't played this game and don't plan to, but look at these two points together and think about it very hard. The answer to your first question is "no."
Wouldn't going vampire heal damage received and fix that eye, David Bowie's was like that as a result of a schoolyard fight.I checked the screenshots and all the characters are ugly idk I can't play this, getting outerworlds flashbacks just thinking of it
maybe we shouldn't let people who glorify ugliness make video games
the amount of lolsoquirky attributes they seem required to have just feels fucking ridiculousWouldn't going vampire heal damage received and fix that eye, David Bowie's was like that as a result of a schoolyard fight.
Wouldn't going vampire heal damage received and fix that eye, David Bowie's was like that as a result of a schoolyard fight.I checked the screenshots and all the characters are ugly idk I can't play this, getting outerworlds flashbacks just thinking of it
maybe we shouldn't let people who glorify ugliness make video games
Once Embraced, vampires are locked into a form of stasis. Apart from wounds (healed with blood), vampires are restored to their condition at the time of Embrace every time they rise up for the night.
Who said successes and failures don't mean anything?Remarking about how impressive it is that success or failure doesn't actually mean anything right after you wondered how much the plot would diverge doesn't strike you as dissonant? It's just a telltale-style narrative adventure game, nothing you say or do will matter at all.Acting smug doesn't mean your math adds up to anything. Gonna have to show your work.I haven't played this game and don't plan to, but look at these two points together and think about it very hard. The answer to your first question is "no."
It could be congenital, psychological or supernatural in nature. Jeanette developed heterochromia, for comparison.Wouldn't going vampire heal damage received and fix that eye, David Bowie's was like that as a result of a schoolyard fight.
Who said successes and failures don't mean anything?Remarking about how impressive it is that success or failure doesn't actually mean anything right after you wondered how much the plot would diverge doesn't strike you as dissonant? It's just a telltale-style narrative adventure game, nothing you say or do will matter at all.Acting smug doesn't mean your math adds up to anything. Gonna have to show your work.I haven't played this game and don't plan to, but look at these two points together and think about it very hard. The answer to your first question is "no."
Do you want me to write you a program that automatically backs up the file?I don't mind the narrative style game, its not Vampire: Bloodlines but mostly about investigation - i.e. you have to like reading, intrigue, mystery & investigation. However i absolutely hate the save game system (or more: the lack thereof). Your only option: Completely restart a level, or continue from autosave. This might be ok if the game was bug-free, but sadly its not.
Example: In the very first level, I ran into a bug: an invisible wall stops access to an alclove (its open, you can look inside but you cannot walk there). According to guides, you are supposed to get in, look at a shawl and thats it. But for some reason, likely a skript not firing, i cannot. Since the game uses a single savegame & auto-overwrites it, i cannot reload the a previous checkpoint but have to restart the whole level in the hopes i won't trigger this bug next time. Dialogue - at least in the intro level - cannot be skipped (despite a message saying hold space to skip, but nothing happens). Means i have to go through the same full dialogues again and hope i won't run into the same bug twice. Don't have the nerve to do that today, but its a very stupid savegame design even without bugs.
Also couldn't find a community forum or similar, so no way to report the bug or find out how to circumvent it...
I hate the concept of "fail forward", it has become popular in tabletop design and I think it's terrible.notpl I get it. You don't see the difference between a game moving forward in a good way and moving forward in a bad way. You're one of those "gamers" for whom nothing matters except getting to the end credits so you can say you "beat" the game. *pats head* That's cute. Hush now, grown-ups are talking.
I would prefer games that tried to be entertaining first rather than relying on bloated irrelevant 30 years old emo goth lore in an transparent attempt to cash in on nostalgia from the shrinking tabletop scene.if you like the WoD lore
I already wrote a program, so if you change your mind let me know how you want it shared.Do you want me to write you a program that automatically backs up the file?I don't mind the narrative style game, its not Vampire: Bloodlines but mostly about investigation - i.e. you have to like reading, intrigue, mystery & investigation. However i absolutely hate the save game system (or more: the lack thereof). Your only option: Completely restart a level, or continue from autosave. This might be ok if the game was bug-free, but sadly its not.
Example: In the very first level, I ran into a bug: an invisible wall stops access to an alclove (its open, you can look inside but you cannot walk there). According to guides, you are supposed to get in, look at a shawl and thats it. But for some reason, likely a skript not firing, i cannot. Since the game uses a single savegame & auto-overwrites it, i cannot reload the a previous checkpoint but have to restart the whole level in the hopes i won't trigger this bug next time. Dialogue - at least in the intro level - cannot be skipped (despite a message saying hold space to skip, but nothing happens). Means i have to go through the same full dialogues again and hope i won't run into the same bug twice. Don't have the nerve to do that today, but its a very stupid savegame design even without bugs.
Also couldn't find a community forum or similar, so no way to report the bug or find out how to circumvent it...
Thank you, but its tab-copy&paste for me, so no real problem. Its more the idea that annoys me, less so the difficulty of circumvention...
The nice thing is that in the age of high speed internet, wikis and youtube it'll only take a day or two for all possible plot variations and skill results to be mapped out completely, so we don't need to even discuss this. I'll be proven right or wrong shortly.notpl I get it. You don't see the difference between a game moving forward in a good way and moving forward in a bad way. You're one of those "gamers" for whom nothing matters except getting to the end credits so you can say you "beat" the game. *pats head* That's cute. Hush now, grown-ups are talking.
I checked the screenshots and all the characters are ugly idk I can't play this, getting outerworlds flashbacks just thinking of it
maybe we shouldn't let people who glorify ugliness make video games
I mean, sure. Would narrative games be better if every decision drastically changed the story so that every playthrough shared only 4% in common with the last? Yes, I'll sign off on that. And in PnP RPGs, it's indeed terrible to stick to the railroad tracks when player actions and success levels clearly imply a drastic reroute. In video games though, we're moving towards stories that have the big plotlines in common but variations leading to multiple endings based on player action. I was very happy with the ending slides in The Council and it is a fact that my actions, decisions, successes and failures had substantial impact on the results. What we have here is a million times better than "You failed your climbing roll and fell and died, reload a save and try again." Preferring traditional "fail/reload" mechanics to "fail forward" means you prefer games to be more linear, not less.I hate the concept of "fail forward", it has become popular in tabletop design and I think it's terrible.
Failing forward is how bad GMs keep their railroad going.
Why wait?The nice thing is that in the age of high speed internet, wikis and youtube it'll only take a day or two for all possible plot variations and skill results to be mapped out completely, so we don't need to even discuss this. I'll be proven right or wrong shortly.notpl I get it. You don't see the difference between a game moving forward in a good way and moving forward in a bad way. You're one of those "gamers" for whom nothing matters except getting to the end credits so you can say you "beat" the game. *pats head* That's cute. Hush now, grown-ups are talking.
It could be congenital, psychological or supernatural in nature. Jeanette developed heterochromia, for comparison.