l3loodAngel
Proud INTJ
- Joined
- Nov 19, 2010
- Messages
- 1,452
The main issue is that it requires Impersonate 4 to start the quest. However, Cyrus can train you if you tell him you aren't sure you can get past the guards and 4 is a fairly low skill level. Once you are in, you can sneak/steal fairly easily. The highest check is 7, I believe, and that's for killing the Legatus with a Critical Strike, which gets you the gold badge and bypasses the entire east wing (otherwise you steal a silver badge and go through the east wing looking for a gold badge or sneak through the guards' quarters - requires sneak 6). If I recall correctly, the quest accommodates pure thieves, talker-thieves, and assassin-thieves. I'm not saying the design is perfect but I don't think it was a dead end.Gaelius aasasination quests in palace with thieves IIRC. It requires many skill points and a wide array of skills so if the player does not save a ton of points he might be easily screwed. And there were at least few more. I managed to get around them with my knowledge, but gaining it takes time.
As I remember I was combat heavy and had something +60 points saved and that saved my ass. Other than that I would have had to reload very early save.
Per use means that builds will have 0 flexibility, meaning that after few initial combats/solutions through talking your character will only be capable of fighting or talking.
Our aim is to support 'hybrids' not force you to play a specialist. It's fairly easy to do with any 'increase by use' system.
That's exactly what it's going to do. For example a quest which is finished by melee combat raises character's combat stats. Thus, after few quests a character who solved them by combat will be handicapped with non-combat approach assuming the quest requirements increase quest to quest. If it increases all the stats then it actually works as removing all stats all together and makes player input irrelevant.
Saving points and changing action plan will be out of the question. The game will be completely railroaded and VD will return to old system, because of the fucking outcry...
I wish you luck, however, if you remove all the power and all the choices from the players no-one is going to end up happy. BTW You have not seen outcry like that... It makes all builds irrelevant, all player input irrelevant etc.There is always a fucking ourcry about this or that. For the record, I want to experiment with an 'increase by use' system not because people complained but because I think it fits our design better.