Declinator
Arbiter
- Joined
- Apr 1, 2013
- Messages
- 542
I’m talking about numbers here. What is the proportion of classics per period? Maybe we have three classics per decade? My point is that if you unintentionally compare the set of all classics from past decades with any recent crop of good games, things will always look like shit because the sample is too uneven. 10 years of game design cannot beat 40 years. That is what I’m trying to say.
Well let's take the gaming period of say 1992-2004 (2005 being the year in which multiplatform garbage and XBawks started to fully plague the industry), classics off the top of my head (a number of genres included, not just CRPGs):
[LIST FULL OF SHOOTERS & RPGS & A COUPLE OF GAMES FROM OTHER GENRES]
You have very few games that aren't shooters or RPGs on those lists. No higher level strategy games? No (non-RPG) action games? No racing games? It's obvious that you play very few genres.