Games are not Art.
Games are a bench designed by skilled craftsmen, intended for public consumption. You can make your bench in any way you want, but if people tell you it is painful to sit in, ie it is sub-par at fulfilling its purpose, you need to rethink. That purpose could be supporting someones ass or providing enjoyable gameplay to a player.
You don't get huffy about how people don't "understand your vision", that way leads to Pete Molyneaux deluded-ness. Feedback and analysis from your intended customers is a useful tool for self-improvement. My ideas aren't sacred.
Even Art isn't like you guys are making out. If you write a song you'll still play it for people who you respect and then adjust your song based on that feedback. If you write a novel, same thing, you send it to an editor, run it past people for feedback etc. And you don't hand-wave away feedback that says something sucks just because you feel your vision is sacred.
Naked Ninja, how about you do a poll here? Because at the moment it seems most people here like time limits in some fashion.
No offense, but I no longer really trust the Codex as a source of insight, you'll notice how rarely I post here these days. A few posters are still decent but overall the signal-to-noise ratio is getting really bad. I posted in this thread because I helped VD write the article so I thought I'd respond to any feedback.
So what's the new system for knowledge skills?
Sources of Knowledge are a limited, consumable resource. Once a book or teacher has taught you what they know on a subject, you can't repeat them. They give you X "knowledge points" (think an experience bar) in a subject, when you earn enough you reach the next rank in that knowledge skill. Intelligence modifies the amount you receive, so a smart guy might get 150% of the normal points from a book, a dumbass 50%. Intelligence also caps your ability to increase Knowledge past a certain rank.
Knowledge is valuable and controlled. So you tend to need to pay in some way and/or be a part of the right group. And the payment isn't generally insignificant, it's not just about wandering into random houses and rifling through bookshelves until you level up all your knowledge skills.
It is a simple system, but I think it works. If playtest/feedback indicates that people don't like it, again, I will adjust.
Is the world continuous in SOW?
Nope.