Naked Ninja
Arbiter
Hiver, he's not really looking to discuss, he's just baiting you for a reaction so he can argue. Don't bother, I'm not.
I'll be honest, a lot of this decline talk annoys me. Sure, I haven't been here from the beginning, so perhaps my opinion isn't that valid, but from what I've read of older topics and just the general feeling I get when browsing now, in the present, it doesn't seem that there has been this decrease in quality that so many people talk about. And it seems to be better here than when I first joined, at least.Naked Ninja said:Naked Ninja, how about you do a poll here? Because at the moment it seems most people here like time limits in some fashion.
No offense, but I no longer really trust the Codex as a source of insight, you'll notice how rarely I post here these days. A few posters are still decent but overall the signal-to-noise ratio is getting really bad. I posted in this thread because I helped VD write the article so I thought I'd respond to any feedback.
I disagree. They are first and foremost a business venture, true, but we all know it doesn't end there. For instance we are aware that to make the really good ones you require copious amounts of skill, knowledge, and dedication.Naked Ninja said:Games are not Art
1eyedking said:I disagree. They are first and foremost a business venture, true, but we all know it doesn't end there. For instance we are aware that to make the really good ones you require copious amounts of skill, knowledge, and dedication.Naked Ninja said:Games are not Art
The basis of everything that is art.
Yeah i know, thats why i told him he is a tool and to shut up - to skip to the heart of the matter.Naked Ninja said:Hiver, he's not really looking to discuss, he's just baiting you for a reaction so he can argue. Don't bother, I'm not.
Dicksmoker said:I'll be honest, a lot of this decline talk annoys me. Sure, I haven't been here from the beginning, so perhaps my opinion isn't that valid, but from what I've read of older topics and just the general feeling I get when browsing now, in the present, it doesn't seem that there has been this decrease in quality that so many people talk about. And it seems to be better here than when I first joined, at least.Naked Ninja said:Naked Ninja, how about you do a poll here? Because at the moment it seems most people here like time limits in some fashion.
No offense, but I no longer really trust the Codex as a source of insight, you'll notice how rarely I post here these days. A few posters are still decent but overall the signal-to-noise ratio is getting really bad. I posted in this thread because I helped VD write the article so I thought I'd respond to any feedback.
I'll be honest, a lot of this decline talk annoys me. Sure, I haven't been here from the beginning, so perhaps my opinion isn't that valid, but from what I've read of older topics and just the general feeling I get when browsing now, in the present, it doesn't seem that there has been this decrease in quality that so many people talk about. And it seems to be better here than when I first joined, at least.
But aside from that, what about right now? Are you getting a lot of noise directed at you at the moment? Because in this thread, right now, it sure looks like there are about 4-5 people saying that time limits are a good idea, and giving good, well-thought-out reasons to boot.
Naked Ninja said:NN you are a hack. Plain and simple. You would be working at EA if they would have you but they won't. Regardless, you have no business designing an independent game. Indy gamers want "art" not some second rate experiment in merchandising. If it is just construction for you then I sincerely hope it feels like a chore. Next time do something you feel passionate about. The result will show it.
Thanks for the advice, I'll keep that in mind for next time.
Data4 said:1eyedking said:I disagree. They are first and foremost a business venture, true, but we all know it doesn't end there. For instance we are aware that to make the really good ones you require copious amounts of skill, knowledge, and dedication.Naked Ninja said:Games are not Art
The basis of everything that is art.
So you're saying an electrical engineer is an artist?
Big Nose George said:Data4 said:1eyedking said:I disagree. They are first and foremost a business venture, true, but we all know it doesn't end there. For instance we are aware that to make the really good ones you require copious amounts of skill, knowledge, and dedication.Naked Ninja said:Games are not Art
The basis of everything that is art.
So you're saying an electrical engineer is an artist?
If he is calculating ac networks by hand than he is God. God knows the definition of art and can lift heavy stones he made.
Naked Ninja said:Architecture/Sculptures are not Art.
Structures/sculptures are a bench designed by skilled craftsmen, intended for public use. You can make your bench in any way you want, but if people tell you it is painful to walk in/look at, ie it is sub-par at fulfilling its purpose, you need to rethink. That purpose could be supporting someones ass or providing enjoyable scenery to a bystander.
How about: "Not all games are art. In fact, most games aren't, but every now and then you see something really special and artsy, like Grim Fandango, for example"?denizsi said:Anyone to argue that a game like Grim Fandango isn't pure art, deserves to be lobotomised.
Vault Dweller said:most games aren't
Vault Dweller said:It IS a trivial side quest. However, if you help him, he gives you a book and you can give this book to the hermit who only trades for unusual items.
And what game doesn't have it?Optional, additional content of no value.
Quests in DA vs. Fallout 2/Arcanum? A lot of great games have fed-ex, but I guess we should compare the good ones, just for fun.Did you enjoy delivering a meal to Smitty in FO2? Pixel-hunting for a meaningless book someone borrowed and lost? Giving the ghost its locket back? Getting Gladys her ring back in Arcanum? Looking for another ring in the sewers? Delivering editor's check? Bringing a present to a guy's wife to keep his family life smooth?
Come on. Let's not invent imaginary standards.
Anyone to argue that a game like Grim Fandango isn't pure art, deserves to be lobotomised.
PS: I'm not targeting you on purpose just because you wrote some silly stuff in the other thread. I thought I should make this clear because I get the impression you might think that to be the case (though, if my impression of you is accurate, you'll take this that way either way, but hopefully not).
It wasn't art. It was a logical puzzle, a form of intellectual entertainment.
No. Fallout 2 and Arcanum are much better role-playing games. My point was that bitching about some simplistic fedex quests in DA is silly because pretty much all games, incluiding the top 10 RPGs, have them.Derper said:Quests in DA vs. Fallout 2/Arcanum?
A few well done ones. The main quest is very well designed. The side quests are the standard fare.My question is: does DA have great guests in scores, or just a few well-done ones, in your opinion VD?