Dark_Paladin_Anti_Hero said:
I think we're saying the same thing but in different words. I'm saying, in your words, the "space time intervals" give an illusion of being both combat systems, while in reality it is, again in your words, "phase-based RT."
An illusion for people a bit too confused by chess, checkers, or other similar board/card games. Or, apparently, D&D rules themselves, which also operate in turns (last time I checked they were...)
To put it in medieval terms and disregarding caste structures, there is a reason why the more ignorant folks were thrown into a Real-Time battleground, while chess was the Turn-Based sport of kings. One involves brains, the other involves someone else thinking for you.
Of course it holds true for the majority. That's why it's so annoying when people get hung up over stereotypes - they are stereotypes for a reason. It seemed like you were labeling everyone who began on the NES as part of the problem, when in fact there are exceptions. I am all for stereotypes, we have them for a reason, when they are admitted to be stereotypes.
A few rare exceptions, and those exceptions are NOT what the gaming rags want as happy developer asslickers.
It also helps to have seen this happen over and over with each (de)generation of console games. As the games get shinier and more vapid while cloning the shit out of each other, the audience gets more naive and in fact, dumber for the ignorant claims they often make.
The only reason I got into computers is because my parents did not buy me an SNES and I received a hand-me-down ][c followed by a 386. So, really, the only problem with these creatures are that they are uneducated. You wouldn't berate a toddler for not knowing division, and it probably would not be a good idea to have him do your taxes.
Nope, but I also wouldn't believe a Toddler who doesn't know what the fuck they are talking about when it comes to game design when they also ignorantly claim the shit Bethesda has over the last few years.
Innovations in graphics only...if you can count Bloom as innovative by now. Maybe using more = MOAR INNOVASHUN!
BioWare also seems to be going into decline with a focus upon more juvenile appeals under the guise of mature, while at the same time makes excuses as to why they aren't going to try for the extra effort. Really? As a "top" development house, that shouldn't stop them from trying to pull an Origin with creativity, instead of being turned slowly into a Western Hentai CRPG developer. Their recent work sounds like they will soon be licensing the Princess Maker series.
There's a way to be critical without being harsh. You obviously could not give the game the lashing it deserves, but that might not be the best way anyways. In your example, for example, not being innovative or having the talking heads isn't what provided Fallout 3 with it's bad taste in my opinion. It was mostly the Disney World wasteland and juvenile dialog - but that's a topic that has been covered too many times. I thought Vault Dweller's review was a good idea of how things should be handled, even if it was a little too praising and gave Bethesda pats on the back for meeting the bare minimum.
Wait until mine is posted. Yes, I've taken quite a while on it, mainly through being a bit busy elsewhere, but needlessly to say it's quite complete. It takes apart the speech system, the talking heads, even to the barter where an overseas developer can do better in capturing Fallout's barter system with Gothic 3 than the mess the overhyped chimps at Bethesda came up with. The sad thing is, what Bethesda came up with wasn't that good, either, so why the fuck did they change it unless they just didn't have the talent there capable of doing something apparently too complex for them?
I think we're slowly getting away from the heart of the matter - which isn't about the sheep and their sheep like behavior, but rather why when left unattended by marketeers they turn into perpetual twelve year olds with bad tempers? That's obviously what has happened here. No one delivered the new hype letter. However, it is curious that the old hype was not ingrained into their system, nor the dissipated hype from the other hot new Bioware titles. The recent Dragon Age Hate articles have been bad even if the first one was a nice novelty because it actually criticized the game. When we look further though they're all more poorly written than usual and have complaints that don't make sense or have been endemic of the company since the beginning (but that isn't brought up... likely because it would put the hurt on Mass Effect). "Worse than usual" is pretty damning to such a hokey industry as the gaming press.
I think it's where the dissatisfaction of a game or style of development meets the ignorance of the author, so they want to complain but just don't know how to really do so while having no experience to draw upon to make a complete comparison.
Think of it from their standpoint. They went from happy, ignorant little sheep, into sheep that were left out in the rain, and so all they can do is offer some smelly, unhappy bleating. We can only hope that they educate themselves by playing some older games and learn how to growl.
Bethesda name-dropped Fallout, to great success. Bioware is now name-dropping Baldur's Gate. If sheep can be convinced of the wrong thing they can also be convinced of the right thing just as effectively. You simply say that Ultima VII is a venerated classic and one of the most influential role playing games. If what we believe about the sheep is correct, then they should believe that without question.
"But teh grapix r awful!!"
"I can't get it to work!"
Etc.
Sheep care mostly about graphics and little else, and are generally too stupid to anything more complex than open a web browser or install a game. Hence why consoles sell very well to the moron majority. Though, as amusing as it sounds, the moron majority CAN learn yet it takes time. After a point, they keep seeing references and details of other games with comparisons, and gradually educate themselves.
The same happened with the clannie trash brought in with Fallout Tactics. Some stayed morons, while I think a fair degree were in turn influenced by the community to check out the source material.
I would think the same would happen when the blissfully ignorant Fallout 3 fanboys check out Fallout 1 & 2, learn something about the setting and design, and Bethesda's lies and garbage are debunked early into Fallout 4's development. After all, they've been lied to since Oblivion, Fallout 3, Any Other Recent Bethesda Title, etc.
He is a novelty but there has to be a way to extend that attitude to readable media with less dick jokes. Movies spend millions on marketing but professional critics are still able to bring on the pain. That's not to say, of course, that there are not obviously bad and pandering reviews. That's also not to say that studios do not pay off reviewers - but it is an obvious sign of the movie's inferiority and will be painfully obvious since the poster or trailer will have something like the Porterville Recorder calling it "An epic thrill ride!"
The movie industry has been around for quite a while, and hasn't really grown. There have been many instances of bad movies, good movies, and enough of each genre to give a decent example of what can be considered a good idea, or just a wad of shit that isn't deserving of anyone's money. The visionary work still stands out.
The "new" game industry, with each pulse of the next generation on consoles, has to catch up as the industry grows. It wasn't as large as it is now, while the movie industry has enjoyed a large audience for decades.
Just wait until the publishers have to compete for the same people because they can't draw in new crowds by dumbing down their gameplay. When gaming has reached a saturation point of being common, then the publishers will have to either truly innovate to stand out - or be known as the recycling garbage peddlers they have become. Just wait until the number of people who can remember the game industry fuck-ups start to outweigh the clueless newbies, and then the marketing departments and publishers will be in serious trouble, because that means their smoke and mirrors approach can only work on children.
And that is why Wil Ferrell doesn't really have a career anymore. He was a novel child in man's body at some point, but now he's nothing but the same recycled joke.