Trash
Pointing and laughing.
Thanks to tacticular cancer I've gotten my filthy paws on the review version of Victoria II and decided to post some impressions for those interested.
Aesthetically this is by far the prettiest Paradox game I've seen. Glad to see they finally spend some time on making the map and presentation look nice.
The musical score is excellent, although you'll always get the same orchestral score no matter wether you play as a fledgeling asian nation or a western power.
The game seems relatively bug free for an initial release from Paradox. Sure, when you look hard enough plenty of stuff turns up but I've found nothing game breaking or really glaring. Seems that Q&A department is a worthwhile addition. It also feels a lot more polished than other releases in terms of game mechanics and events.
Game runs a lot smoother than HOI3 and also loads within a very short time. It seems they really managed to optimise the engine.
Speaking of polished, this is the first Paradox game which actually has a worthwhile tutorial. It really is great and lets you yourself pick wether you just want basics or a deep and detailed explanation on the subject of your choice. Big thumbs up!
It's once again an historical sandbox game, so people who want to see history follow its course will be disappointed. Still, it's entirely possible you'll see an American Civil War or unification of Germany. Though don't look surprised if you see Japan invade Australia.
The game is like Victoria I once again focused solely on the issues of western societies. As anything else you'll have to westernise in order to even be able to go beyond the status of uncivilised and thus neutured state and play any kind of role.
A particular niggle of me is that the research items still lack descriptions. You just get their listed effects and a little picture as in all Paradox games. Is it that hard to write a short but informative text on for instance railroads? It would add tremendously to the atmosphere in the game. Alas.
Am I having fun? Kinda, to be honest. Juggling populations and industrialising my country is not something which I massively enjoy and that is what VII is in a nutshell all about. Fighting wars and all is pretty neat but feels a whole lot like the other Paradox games. So far it's not as addictive as say, EUIII but does seem to offer a very good (and quite alike but with better graphics and interface) game for those who liked VI.
Aesthetically this is by far the prettiest Paradox game I've seen. Glad to see they finally spend some time on making the map and presentation look nice.
The musical score is excellent, although you'll always get the same orchestral score no matter wether you play as a fledgeling asian nation or a western power.
The game seems relatively bug free for an initial release from Paradox. Sure, when you look hard enough plenty of stuff turns up but I've found nothing game breaking or really glaring. Seems that Q&A department is a worthwhile addition. It also feels a lot more polished than other releases in terms of game mechanics and events.
Game runs a lot smoother than HOI3 and also loads within a very short time. It seems they really managed to optimise the engine.
Speaking of polished, this is the first Paradox game which actually has a worthwhile tutorial. It really is great and lets you yourself pick wether you just want basics or a deep and detailed explanation on the subject of your choice. Big thumbs up!
It's once again an historical sandbox game, so people who want to see history follow its course will be disappointed. Still, it's entirely possible you'll see an American Civil War or unification of Germany. Though don't look surprised if you see Japan invade Australia.
The game is like Victoria I once again focused solely on the issues of western societies. As anything else you'll have to westernise in order to even be able to go beyond the status of uncivilised and thus neutured state and play any kind of role.
A particular niggle of me is that the research items still lack descriptions. You just get their listed effects and a little picture as in all Paradox games. Is it that hard to write a short but informative text on for instance railroads? It would add tremendously to the atmosphere in the game. Alas.
Am I having fun? Kinda, to be honest. Juggling populations and industrialising my country is not something which I massively enjoy and that is what VII is in a nutshell all about. Fighting wars and all is pretty neat but feels a whole lot like the other Paradox games. So far it's not as addictive as say, EUIII but does seem to offer a very good (and quite alike but with better graphics and interface) game for those who liked VI.