Mrowak
Arcane
- Joined
- Sep 26, 2008
- Messages
- 3,952
Sorry I omitted most of your post, but RL is calling and I just replied to what I found was the gist of your reasoning...
Yes, you are right - games are not inherently a high brow entertainment... but once upon a time novels were shunned as works a true gentlemen should despise and movies were pretty much simplistic pastime for masses as games are now. I think that half of the reason of Codex's existance is the deep disillusionment and dissatisfaction with the direction gaming in general took over those years. In order to appeal to the masses games lost their "higher" purpose - the potential to become something more. They are cheap entertainment and nothing beyond that - abundant with tricks like pandering and fan-service. I think most of us hoped that over the course of years gaming would become a little bit more sophisticated - just like novels and cinematography has become.
Generally games now are like sweets - it's good to have some from time to time, but have too much and nothing good will come out of you. Considering that games are rather time-consuming pastime which cannot broaden our horizons (because - as we agreed - they are low-brow) an average gamer eats plenty of those sweets. The question is, what will happen to him in the end?
It's fine when such an individual like yourself - with a interests in a variety of subjects and abundant knowledge ( ) - is aware of the true status of contemporary gaming and can approach them with more of a happy-go-lucky attitude. The problem starts when the people who grow up on nothing but playing games (because it's goddamn time-consuming so there's no time to read a book, go to cinema, see an opera performance etc.) start to extol this and that game as "art" or something along those lines, with - let's face it - nothing to back it up save for their ignorance. And there are more and more individuals like that (Bioware social, for instance).
Mind you that doesn't mean every game should be serious, sombre, about solving complex analytical problems and so on.
I am not saying that games are art or are supposed to be art, but consider this: games - like movies - are comprised of elements that on their own have some artistic merit - we often talk about beautiful art-direction, amazing sound tracks, great animations and so on. To create a game, it requires a lot of effort from the developers and very talented people on the board with a variety of skills. Now for this extremely gifted individuals to pour all their efforts into what is essentially is a pulp with no merit, function or message, but with quite a bloated price-tag, is a terrible waste of talent, time and money - their as developers and mine as a gamer. For all games to be about nothing but pandering to the crowd is just disheartening.
And yes, hotness and beauty make everything better by themselves but on their own they are like glamour - they are very superficial. And if misused they can become as pleasing as grotesque.
Games are lowbrow entertainment, yes. We all know it. You are shooting shit into little chunks of meat, dressing up like a mighty viking warrior and screaming dragons to death, contemplating the profound connotations of moving markers around a hex grid, flying a starship around and genociding the population of a small planet in every other battle, etc. Or playing make-believe about being a lone survivor wandering a post apocaliptic wasteland and shooting giant moles while changing the lives of those your wandering touches.
Yes, you are right - games are not inherently a high brow entertainment... but once upon a time novels were shunned as works a true gentlemen should despise and movies were pretty much simplistic pastime for masses as games are now. I think that half of the reason of Codex's existance is the deep disillusionment and dissatisfaction with the direction gaming in general took over those years. In order to appeal to the masses games lost their "higher" purpose - the potential to become something more. They are cheap entertainment and nothing beyond that - abundant with tricks like pandering and fan-service. I think most of us hoped that over the course of years gaming would become a little bit more sophisticated - just like novels and cinematography has become.
Generally games now are like sweets - it's good to have some from time to time, but have too much and nothing good will come out of you. Considering that games are rather time-consuming pastime which cannot broaden our horizons (because - as we agreed - they are low-brow) an average gamer eats plenty of those sweets. The question is, what will happen to him in the end?
It's fine when such an individual like yourself - with a interests in a variety of subjects and abundant knowledge ( ) - is aware of the true status of contemporary gaming and can approach them with more of a happy-go-lucky attitude. The problem starts when the people who grow up on nothing but playing games (because it's goddamn time-consuming so there's no time to read a book, go to cinema, see an opera performance etc.) start to extol this and that game as "art" or something along those lines, with - let's face it - nothing to back it up save for their ignorance. And there are more and more individuals like that (Bioware social, for instance).
Mind you that doesn't mean every game should be serious, sombre, about solving complex analytical problems and so on.
This isn't suposed to be high art, and both hotness and beauty make everything better by themselves.
I am not saying that games are art or are supposed to be art, but consider this: games - like movies - are comprised of elements that on their own have some artistic merit - we often talk about beautiful art-direction, amazing sound tracks, great animations and so on. To create a game, it requires a lot of effort from the developers and very talented people on the board with a variety of skills. Now for this extremely gifted individuals to pour all their efforts into what is essentially is a pulp with no merit, function or message, but with quite a bloated price-tag, is a terrible waste of talent, time and money - their as developers and mine as a gamer. For all games to be about nothing but pandering to the crowd is just disheartening.
And yes, hotness and beauty make everything better by themselves but on their own they are like glamour - they are very superficial. And if misused they can become as pleasing as grotesque.