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Videogame soundtracks

Dmitron

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I'll admit a skimmed through this thread, but how does HOMM's derivative soundtrack get mentioned 40 times while Homeworld's brilliant ambient, Amon Tobin's Splinter Cell Chaos Theory or NIN's dark ambient Quake 1 soundtrack go unmentioned?

(ok..Fastpunk did mention the Chaos Theory soundtrack..)

Sure, HOMM's soundtrack fits nicely with the game, but I just can't picture ever hearing it in any other context..or for that matter even recognise it. Sure, three interweb posters with 2000+ postcounts say it's brilliant, but then we've actually seen photos of two of those three, and they're clearly too creepy\pasty to trust with "quality" and "good taste".
 

Ghoulem

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Personally I take a liking to the Rome: Total War soundtrack composed by Jeff van Dyck.
 
Unwanted

Zinc

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I loved the music on the Gran Turismo games for some reason. Gran Turismo 3 in particular. I don't mean the soundtrack either, I mean the music that was made specifically for the game. I loved it. Especially the music that played when you went back to your garage, it was a solo guitar playing, and it was probably one of the most relaxing pieces of music I've heard in my life. In a racing game!
 

Fat Dragon

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Streets of Rage 2 for that old Sega Genesis console had a pretty awesome techno soundtrack. Hell, a lot of those old Sega games had great music.
 

Dark Matter

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Mojo said:
My favorite movie soundtracks are probably the osts for 'Romeo is Bleeding" by Mark Isham and "Paris,Texas" by Ry Cooder. Simply put, masterpieces. There's a whole lot of brilliant music in movies , but like I said, games are still too see music on that level.

I haven't been playing games in a while though , but I figure that nowadays when you look at Halo/Oblivion/Half-life or whatever it's all the same generic cheap orchestral music. Amirite? or maybe I'm missing something...

Anyway, it all figures. When you look at most games nowadays and see they are... simply put *lame* as creative endeavours, you can understand why the music is lame as well. Even Mozart himself wouldn't eb able to compose a great score to something like Halo.
How exactly is Halo's soundtrack generic? If anything, it has one of the most non-generic and original soundtracks for a shooter.

And Half Life doesn't even have any orchestral music that I can recall.
 

A user named cat

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Fat Dragon said:
Streets of Rage 2 for that old Sega Genesis console had a pretty awesome techno soundtrack. Hell, a lot of those old Sega games had great music.
Damn, can't believe I forgot that one. Streets of Rage 1 had an awesome soundtrack too, especially the Sega CD version. There's tons of good video game music out there really not just from Sega, a lot not mentioned here and ones I too skipped over.

There was even great stuff back on the Amiga, just too much to even list. Also, not sure if this site was mentioned but it's filled with old game midis and lots of nostalgia.

http://www.vgmusic.com
 

kingcomrade

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Dmitron said:
I'll admit a skimmed through this thread, but how does HOMM's derivative soundtrack get mentioned 40 times while Homeworld's brilliant ambient, Amon Tobin's Splinter Cell Chaos Theory or NIN's dark ambient Quake 1 soundtrack go unmentioned?

(ok..Fastpunk did mention the Chaos Theory soundtrack..)

Sure, HOMM's soundtrack fits nicely with the game, but I just can't picture ever hearing it in any other context..or for that matter even recognise it. Sure, three interweb posters with 2000+ postcounts say it's brilliant, but then we've actually seen photos of two of those three, and they're clearly too creepy\pasty to trust with "quality" and "good taste".
Is derivative some sort of generic music insult, like neocon is to politics? Anyways, the Homeworld soundtrack is just raghead drum tapping jingle jangling. If you like Homeworld's soundtrack you hate freedom.
 

Jasede

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Also, Jeremy Soule (young) blows Mark Morgan out of the water in Total Annihilation. What a fine soundtrack that was.

Lol at Xenon 2. That game had -two- good tracks and they're basically the same. Cool, though. Megablast!
 

Fat Dragon

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Phantasmal said:
Fat Dragon said:
Streets of Rage 2 for that old Sega Genesis console had a pretty awesome techno soundtrack. Hell, a lot of those old Sega games had great music.
Damn, can't believe I forgot that one. Streets of Rage 1 had an awesome soundtrack too, especially the Sega CD version. There's tons of good video game music out there really not just from Sega, a lot not mentioned here and ones I too skipped over.

There was even great stuff back on the Amiga, just too much to even list. Also, not sure if this site was mentioned but it's filled with old game midis and lots of nostalgia.

http://www.vgmusic.com
Fuck, they even have the soundtracks for the entire NES Ninja Gaiden trilogy :). Thanks for the link.
 

Gerrard

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Jasede said:
Also, Jeremy Soule (young) blows Mark Morgan out of the water in Total Annihilation. What a fine soundtrack that was.
Indeed, too bad he can't seem to repeat that for the life of him.
Even the Supreme Commander soundtrack, while meant to be similar, is nowhere close to that.
 

Wyrmlord

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The music that played in KotOR when you flied into Manaan was fantastic. Truly evokes the feeling of galactic adventure.

Jeremy Soule is the man!
 
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Divinity: Original Sin
games and music... this is tough since we say what's good but then later you dicover you forgot to mention that game which had that great piece.

There's also those games which have one great music but the rest of the score is not very good. In fact, there's lots of games that have a great main theme but the rest of the music is too generic.

some old games had great 8-bit scores. And they are even greater in their original form than rearragements for real instruments...

there's a i thing that I love music too, and I study it as a hobby. (in fact I'm struggling to learn how to play a violin :oops: ). I love too hear game music and folow the score sheets when i have them available...

well... here are my favorites... which I remember now and if i remind of some later, I'll add them.

Legend of kyrandia series: Frank klepaki, from westwood studios fame at it's best. the first game soundtrack is the best of the series.

Ys series: An action-RPG series from japan which had lots of ports for various videogames/computers. The first two games had it's music composed by a young yuzo koshiro, whom have made the streets of rage, actraiser and lots of other games. Great music even for the blips of early computers, and one of the few soundtracks that were on and on rearraged and it still sounded as good as it was in the 80's.

here's a link were you may find some MP3 samples, and an overview of the series:
http://hg101.classicgaming.gamespy.com/ys/ys.htm

Thief series: Very nice enviromental music. made by eric brosius, it's very cool and atonal. the same guy who did the system shock ones.

Classic scores is sometimes generic, but there are some nice tunes: Oblivion and morrowind main themes are nice, although the rest of the sound track of these games are a little obvious and repetitive. but it's listenable...

Jeremy soule is a great composer, but looks like he writes aways the same kind of music. There's the KOTOR ones that are great, but they're not the second coming.

Homeworld has the agnus dei, the choir version of the adagio for strings. the rest of the sound track with the electronic aspect of enviromental music is great. But the adagio itself is a must.

Outcast, looks like the game had 2/3 of it's budget dedicated to the creation of it's music. It's classical master piece that stands on it's own. Not one single music of this game is bad. that said, it's important to say the game is great also.

The prince of persia series, the old one and the new one. I'm not fond of heavy metal as a soundtrack, but here they used it moderatedly. I don't like music with lyrics (nothing against classic choir, but I hate the pop singers) in games also, but they only used in the credits. No damage.

From baldur's gate series, i like the main theme of BG1 and it's variations, used in game, and used as the theme of throne of bhaal. BG2 theme I'm not very fond of it.

I remind of jesper kyd. He's the best. classical meets electronical. hitman has the best soundtracks for one series, each one with a diferent approach, all of great musical quality. He reminds me of basil poledouris and his conan, hunt of the red october soundtracks. Freedom fighters has the same quality of music, and I have yet to listen the music he did for kane and lynch.

Deus ex main theme is great, looks like kyd's stuff, but it's the only piece of music from that game that managed to stick in my mind. not that the rest is bad, but it's not as memorable. Like the main theme of halo, which i like, but the rest is too generic.

I remember the kind of rap, hip-hop music from toe jam & earl of the genesis/mega drive as one of the greatest for the 16 bit consoles.

The starlight zone music of the first sonic is a master piece.

going back to PC, the ultima series. The theme from ultima 5 and 6, plus stones are marvelous. Ultima 7 had a great range of tunes.

But in that series Ultima undeworld I and II are the best on the series. I mean, almost the best, since the very best of ultima music is in ultima 8, pagan. The game had it's flaws, but when I played, i loved ultima, I even played that game unpatched, and I can sing any of that game music and really feel I'm in that place. That is pure midi-magic. Very dark, and the very best use of midi-bells sound. I wish the would play in a concert with a great orchestra and coductor.

Lucasarts musics: The adaptation of john williams scores for the star wars and indiana jones are aways nice, with the midi version of tie fighter (the win/98 with 3d support remake had CD redbook audio with scores from the film) and the imuse system are great. But lucas arts were even better when it would come as the original titles: Outlaws (which are based on enio morricone's spaghetti westerns scores), Full throttle, and monkey Island, all with the imuse system, which would seamlessly change the music accordingly to what you were playing.

well, there are many other, but normally, my taste can be inclined to one type oof music in a game depending on my mood and interests at the time.

PS: I was just finishing, but I've just remembered michael giaccino theme for call of duty, which i like. I wish jesper kyd would go to movie business like him.
 

fastpunk

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I didn't see the KotOR2 soundtrack mentioned too often in this thread. It's worth pointing out imho, Mark Griskey's work was excellent. It's not great all around but some of the themes are fantastic, specially the track that's played during the end credits, or Sion's theme. Or the Jedi Enclave theme. You can find some samples in the link below, though only a few are from KotOR2, the rest are from Griskey's other projects:

http://www.griskey.com/music.php
 

Jasede

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KOTOR 2 is a work of art, incredibly well thought-out, and the only game that tells a story as well as Planescape does. Nothing is left to chance; everything is well thought-out; Kreia is the ultimate adversary - but not villain. All she wanted is peace in the galaxy - by means of destruction, yes, but peace from all the wars, all the control, everything bad the force has wrought in its wake.
 

Fez

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No, it is cheesy, shitty and unfinished. A terrible combination that makes for a rancid mess of a game.
 

fastpunk

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Jasede said:
KOTOR 2 is a work of art, incredibly well thought-out, and the only game that tells a story as well as Planescape does.

Agreed. Although it lacks in terms of game mechanics and art direction, the story and characters (mainly Kreia) make up for most of its shortcomings. So fuck off Fez. And stop flaming!

Also, Mask of the Betrayer comes close to PS:T too. But unlike KotOR2, it's pretty solid in most departments. Combat needs some tweaking but the art direction, the music, story, characters and all those role-playing options make MotB a masterpiece.
 

Jasede

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Fez said:
No, it is cheesy, shitty and unfinished. A terrible combination that makes for a rancid mess of a game.

There's -nothing- cheesy in Kotor 2. Nothing. Not ONE stereotype; not ONE predictable twist. It isn't unfinished. Yes, it was released unfinishedly, so? I'm not talking about "Kotor 2: the game that was released" but "Kotor 2 as it would have been without cut content". Not that the cut content is that bad; it just makes it harder to follow the very complex story. Kotor 2 may have the most hard to understand and complex storyline in any game I have ever played.
 

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