anus_pounder
Arcane
Looking forward to this.
I do have a few issues, but as a nuGen Gamer, feel free to ignore as you wish.
- Firearm damage scales with stats. I can't say I agree with this, it feels too much like...a game? I dunno how to put this. I feel the stat should effect things like accuracy and the availability of perks that reduce the AP to reload and shoot certain types of guns but not damage itself. Firearms should deal high amounts of damage by default, but there should be malluses that effect a person trying to shoot with inadequate stats. Like maybe firing an Uzi on full burst with terrible shooting stats gives you some sort of status debuff representing your lack of familiarity with firearms? I dunno? I don't have any firearm experience.
- Status debuffs everywhere. I think someone reduced to 1/70 HP, for example, should have a shitload of debuffs on him/her to represent the fact they're on their absolute last legs. I'll leave it up to you and better rpg gamers as to what these debuffs could be, but I think there should be some sort of system that ensures someone with 50% HP left isn't fighting at the same level of efficiency as someone with full health.