Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,962
Its not just that, the game keeps introducing new mechanics as new members join your team, and your entire approach to missions changes with every new tool in your arsenal. Theres also the fact that character building is loot dependant, discovering new masteries and mastery sets never gets old, for instance, two missions ago you could not resist knockbacks, but now you found the mastery that lets you, getting knocked back against a wall would stun you, meaning you wouldnt be able to retaliate and would miss the next turn, so this completely revolutionizes what your front lineup is able to take.Someone mentioned Troubleshooter in this thread and that game manages to get round burn out using a huge spike in difficulty at the mid game. The player is forced to reassess pretty much all their assumptions about combat once the game takes the gloves off.
Also, in troubleshooter you are always facing new enemy types or factions, and every faction has different strengths and weaknesses and they use the exact same mastery system you do. So combat stays fresh, character building stay fresh and the threats you face stay fresh. Its just a superb game overall. And it never stops being challenging.