(hope not repeating much, tried to filter out what was already mentioned elsewhere)
1. Unable to upgrade two facilities in parallel. When you assign allies to both, only one will progress at the time.
2. Text of the Nobuki rifle upgrade says will be re-chambered to take high calibre rounds, but upgraded weapon still takes MCRs.
3. Persistent UI elements when you hit delay: aoes (shotgun, grenades), grenade cth, ap numbers, perk icons, status effects info, possibly other
4. Each delay turn lowers cooldown of perks. For example, delay by 3 positions is enough to activate berserker charge.
Edit: Just read that guys on steam discovered skipping a turn lowering a cooldown (glad this took them a while as it's obvious cheat). AFAIK, it's the same issue, but will leave it here just in case there's something else going on.
5. Even though have Tactical Delay perk, doesn't let me delay when there is no normal APs left (so can't use move APs later).
6. Ghost 2240 SCR ammo after pushing 'team reload' button (but that was in 1.00)
7. The gear icon on an item in the shop selling interface does nothing, prob. should be either grayed out or removed.
8. Auto-end-turn functionality not working when the last action is an activation of a perk, and some other actions, sorry forgot them.
9. Sam and allies that contribute in crafting/repair won't heal any HPs. (mentioning because in the past they did, and the healing rate tooltip still says so)
10. In v1.00 there was filled outline option for recheable tiles highlight and worked ok, now in v1.01 this shows only outline for me.
11. Some after battle screens (eg. interrogation) aren't well adjusted for 1920x1200 res, black stripes not filling the space entirely
12. Looting screen has some scrolling issues. For example, unable to scroll down when retrieved additional items from caches etc.
13. Movement AP display takes into account Firing Position perk, but IMO it shouldn't because as soon as you move the perk's effect isn't applicable <- misleading.
14. Movement AP display doesn't update after using All out offensive perk.
15. Movement AP display doesn't reflect standing from crouching AP cost for CC move+attack <- makes you think attack is possible when in fact isn't.
16. Seems the rare game freeze when going home happens to me the most often when I play longer session intensively. Suspecting memory management of Unity.
17. Kurt Renko and Elena: thought she killed him, but post battle debriefing said 0 enemies killed.
18. If you throw a fire grenade and it puts off an explosive barrel, this tile will be without fire (probably intended, so just mentioning)
19. Emilia (has all shotgun perks) with shotgun Artyom SG had battle freezes on Survivalist Raid while shooting 2x burst (note the name is '2x burst' not 'Double'). Once when incapacitating an enemy in the aoe, and once when hitting a fleeing one in OW.
20. Some potential text tidbits:
'Staggering blow' in the description of Concussive blow perk.
Shop owner: "Would have liked more in the when, but I can make this work"
Thermite scenario: "You said you was going to bring the tools"
Loading tooltip: "Smoke grenades provided additional protection from firesarms to characters standing in tiles covered by smoke."
Most of it really minor, some not sure if issues, only #20 causes a battle freeze and error.