GarfunkeL
Racism Expert
Spectacle said:If resources such as healing and ammo are limited, even an easy fight you have no real chance of losing can be a challenge as you aim to win while minimizing resource expenditure.
BG, while guilty of having plenty of filler, could also sometimes turn the filler combat around - if you did not immediately rest after each fight. When you're running low on spells, only to meet a nasty monster, retreat, bump into group of wandering gnolls - you're forced to use potions and scrolls to survive. Especially fun if you haven't saved in a while - like two hours :D
So I'd say there is a place for little filler - both for the above mentioned reason and the one that Jeff says, gratification for the player: "Hah, take that you wolves who almost killed me on lvl1! Burn in hell!" For the same reason I advocate not having zones or regions be linearly harder - it's better to mix them up a bit.