Kalin
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[url=http://rpgcodex.net/phpBB/viewtopic.php?p=1487734&highlight=#1487734:2u9bar9k]A year ago said:Either good VA for everything (with the writing quality to match) or none at all.
Considering the apparent lack of writers in the industry and the fact that good (NOT CELEBRITY FFS!!!) VAs are hard to come by and need to be paid, I'd rather have a good time with an unvoiced game than facepalm through a voiced one.
So, voted "intro/outro movies only", for the lack of a better option. Though, it isn't necessary, either.
PS: I bet my opinion will totally affect the upcoming RPGs.
Andyman Messiah said:I'm fine with fully voiced as long as the developer hires a great goddamn cast and makes sure that they have a great goddamn director. Like Bloodlines. Quantity and quality.
Zomg said:It's like graphics, more and better is theoretically ideal but because of real world contingencies it is stultifying
RRRrrr said:Bloodlines was great, but even it seemed to have unrealized potential because of voice-acting limitations. But that doesn't mean it shouldn't have had voiced dialogues, just that people should have realized how great it was and not bitching and letting troika go bankrupt.
Correct me if I'm wrong, but isn't Bloodlines the closest RPGs got to mainstream market? The great graphics, the superb voice acting and the faces that look much better than all today's titles (in fact Bloodlines has the best looking faces in gaming, at least IMHO). And I say this from the perspective of a person who played and finished the game this year for the first time, so it can't be nostalgia. It's a shame how all of this turned out in the end, though...
Infinitron said:The only reason to oppose partial voice acting is if you find the idea of an NPC suddenly talking in an otherwise speechless game to be cheesy or incongruent.