sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
You mean like S.T.A.L.K.E.R.?
terrible lipsyncing is grand tradition of atmospheric horror/exploration games
in any case I wasn't thinking npc interactions, I was thinking situational enemy and friendly chatter and responses to your actions, whether lipsyncing is in or not, the production cost is minimal compared to what it can for a game where you don't have the overhead view. Compare hearing one of the replica soldiers in FEAR shouting "FLASHLIGHT!" when they spot you that way as opposed to seeing the text pop up in a box overlayed somewhere in the corner
see also: all of descent freespace, or alien attacking civilian sounds in x-com's fog of war if you prefer
if the VA conveys vital cues like sound effects do, then it is not wasted
come to think of it the party member combat voices really did work well in the bg games
tragic isn't it, that 'full VA' has turned into a production resource hog with little boost to quality for AAA rpgs when it has been used to far greater effect and in lesser amounts with other games