I thought FTL sector gameplay worked pretty well. I would like some variation though, I agree.If this has that gameplay where you choose on grid of sectors and move from the left to the right, it would be crap.
I thought FTL sector gameplay worked pretty well. I would like some variation though, I agree.If this has that gameplay where you choose on grid of sectors and move from the left to the right, it would be crap.
The way game handles map travel is way closer to how Slay the Spire handles things rather than FTL.So it's a case of people copying a mechanic while not knowing why it worked in the original. Not a great sign if so...
I don't think it looks worse than FTL. And having Warhammer 40K makes a lot of sense. I am actually surprised it took this long for someone to do it. The only thing I am wondering is when Games Workshop will sue the developers, because it is pretty much a rip-off, instead of an inspiration. But maybe it will spawn another series (after they come to an agreement), like it happened with Blood Bowl.On top of that, it actually looks worse than FTL. It seems like they wanted to go with pixel art, but they only could afford the pixels, art was out of their price range. Jaggies everywhere. And yeah, just throw Warhammer 40K into the mix, why the hell not.
It was SUPPOSED to be an official 40K game, but things changed and it became its own thing. In fact, Blizzard did manage to do it very well. Marines are nothing like Space Marines and its closer to Starship Troopers than Warhammer 40K when it comes to Marines fighting the Zerg.Right, Starcraft being Blizzard's 40K was a bit more subtle.
Yeah, I am surprised they didn't go for a change in this regard, because it would really help make the boarding gameplay different from FTL, while still keeping within the framework of FTL.40k "inspired" but no crewsizes in the tens of thousands.