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Void War: off-brand 40k FTL clone

Dakka

Savant
Joined
Oct 3, 2017
Messages
224
Location
Hell
If this has that gameplay where you choose on grid of sectors and move from the left to the right, it would be crap.
I thought FTL sector gameplay worked pretty well. I would like some variation though, I agree.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
23,932
FTL sectors were an addition to a functional game. It was compromise designed to screw up player and force him into fast play. These people just saw a game, and copied even compromise without needing it for their own game.
 

Dakka

Savant
Joined
Oct 3, 2017
Messages
224
Location
Hell
So it's a case of people copying a mechanic while not knowing why it worked in the original. Not a great sign if so...
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,927
Pathfinder: Wrath
Finished 2nd run in the Hard-1 difficulty. Used the starting ship but instead of "Space Marine Commander" my leader is a Witch. This time it's a pretty basic game plan. The Witch has innate psyker power of damaging crew in a room. She can equip another one, and I bought one that reduces enemy DPS to help with boarding. Got a facility thing that dealt random 5 - 22 damage every time a combat started to all enemy crew (average enemy crew health was 30 mid game and like 40 ish late game) and I have a pretty decent attack to soften the enemy up.

Didn't find much crew tho in the end and played a "regular" FTL game plan with burst of 6 beam + a laser weapon. Found a sub-system that automatically fires a laser too every once in a while so the gameplan just become overwhelming enemy shield and occasionally use psker power to kill the repairing enemy crew/board to harass them from repairing the shield.

There seems to be different versions of final boss. First run had an Imperial Final Boss with similarities to FTL one. This second run has final boss being Nurgle themed that would spawn warp creatures farting poison gas to your ship every once in a while. Honestly this one is much easier, while I am not strong enough to board enemy by late game, within my own ship I am more than fine and can deal easily with boarding party. This one is definitely candidate to be rebalanced. The final boss has not enough fire power for you to be pressured by both ship and crew combat. The Imperial one is harder even tho I played it at lower difficulty.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,345
On top of that, it actually looks worse than FTL. It seems like they wanted to go with pixel art, but they only could afford the pixels, art was out of their price range. Jaggies everywhere. And yeah, just throw Warhammer 40K into the mix, why the hell not. :roll:
I don't think it looks worse than FTL. And having Warhammer 40K makes a lot of sense. I am actually surprised it took this long for someone to do it. The only thing I am wondering is when Games Workshop will sue the developers, because it is pretty much a rip-off, instead of an inspiration. But maybe it will spawn another series (after they come to an agreement), like it happened with Blood Bowl.

Right, Starcraft being Blizzard's 40K was a bit more subtle.
It was SUPPOSED to be an official 40K game, but things changed and it became its own thing. In fact, Blizzard did manage to do it very well. Marines are nothing like Space Marines and its closer to Starship Troopers than Warhammer 40K when it comes to Marines fighting the Zerg.

40k "inspired" but no crewsizes in the tens of thousands.
Yeah, I am surprised they didn't go for a change in this regard, because it would really help make the boarding gameplay different from FTL, while still keeping within the framework of FTL.
 

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