Just blew through a 1000+ YES votes in 14 hours which I believe is one of the most amazing records for any game on Greenlight, certainly a game that has not actually had a press release yet.
Worked on a game that received 10k votes in 12 hours with zero press coverage. Sold 30k total over a year. I wouldn't be so optimistic about the sales.Tracking projects this game will sell 50,000 copies minimum over a one year period.
Just blew through a 1000+ YES votes in 14 hours which I believe is one of the most amazing records for any game on Greenlight, certainly a game that has not actually had a press release yet.Worked on a game that received 10k votes in 12 hours with zero press coverage. Sold 30k total over a year. I wouldn't be so optimistic about the sales.Tracking projects this game will sell 50,000 copies minimum over a one year period.
Just blew through a 1000+ YES votes in 14 hours which I believe is one of the most amazing records for any game on Greenlight, certainly a game that has not actually had a press release yet.Worked on a game that received 10k votes in 12 hours with zero press coverage. Sold 30k total over a year. I wouldn't be so optimistic about the sales.Tracking projects this game will sell 50,000 copies minimum over a one year period.
If the price is somewhere around $39 (which I suspect), even with 10.000 copies it'll be about $300.000.
The one thing I would like to see fixed is the disappearing section walls as you move. Makes the scenery seem a big off as you move from square to square.
The one thing I would like to see fixed is the disappearing section walls as you move. Makes the scenery seem a big off as you move from square to square.
You can switch off the smooth movement, which fixes the problem.
Speaking of which, I can see a lot of people disliking the clipping issue. So maybe the best solution is to have smooth movement switched off by default in the released game. It'll play even more like Wizardry 7.
Cleve's Steam Greenlight comment said:I kept hoping something would happen today, maybe I would be seriously injured in a smelting accident or maybe hit by an asteroid. Despite my deep desire for it to never end, it apparently has. I guess it had to end sometime. It's as good as I can make it. My next game will be even better. I guess this one is going out now. It's everything I ever hoped it would be. In it's way it is perfect for what it is.
Cleve's Steam Greenlight comment said:I kept hoping something would happen today, maybe I would be seriously injured in a smelting accident or maybe hit by an asteroid. Despite my deep desire for it to never end, it apparently has. I guess it had to end sometime. It's as good as I can make it. My next game will be even better. I guess this one is going out now. It's everything I ever hoped it would be. In it's way it is perfect for what it is.
Your next game?
See you all in 2050!
See you in 2159.If the price is somewhere around $39 (which I suspect), even with 10.000 copies it'll be about $300.000.
After deducting expenses for the game that will leave me with enough money for a bowl of rice and beans so I can begin work on Grimoire II.