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Incline Walküre - development thread (a Ukraine War, Jagged Alliance 2 spiritual successor)

droozy

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Nov 15, 2024
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4
You got this much of the tactical part done in just a few months? you're insane, keep it up.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You the player, are a CIA agent who gets to make their own special ops battalion made up of various foreign volunteers and soldiers from Ukrainian units.
Can the player character also take part in fights or is he just droning on and on?
 

tomphonse

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May 11, 2024
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Enjoy the Revolution! Another revolution around the sun that is.
Too soon.
I have thought about the appropriateness of this game for quite a bit.
What settled it for me was that Ukrainians and some other Europeans themselves have started to make games on the war.

Glory To The Heroes
Death From Above
War Drone FPV Quad Simulator
Hollow Home
Likewise the Russia has also begun to make games on the war.

Another thing that settled it for me was how soldiers in the war are presenting it themselves in the videos and posts they make. See here:


When I first had the idea and got the drone and a single dude moving about working I showed it to a couple of my friends who are currently volunteering in Ukraine. So far from them and others who have a personal connection to the situation I have only had a positive response to what I am doing. Also I think games are singled out in this regard. Lots of music and visual art have been made about the war and other wars as they have been going. I don't see why a game necessarily is anymore 'too soon' than these other mediums depending on how the mechanics and presentation is executed. I think the end result I am aiming to execute is respectful and authentic to those involved. I really want to shine a light and tell the story of heaps of military units and battles that are completely outside of the public consciousness. I believe the in game Codex and Historical Battles will do this quite well.
 

tomphonse

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May 11, 2024
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99
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Enjoy the Revolution! Another revolution around the sun that is.
You the player, are a CIA agent who gets to make their own special ops battalion made up of various foreign volunteers and soldiers from Ukrainian units.
Can the player character also take part in fights or is he just droning on and on?
Nah. The CIA player character is basically the equivalent of the laptop dude who is "the player" at the start of JA2 and will just be at a command center in some underground bunker in Kyiv.

However, unlike JA2 I do want this to take a bigger role. There will be various briefing sessions and people you can talk to in the command center and stuff. The purpose of this is mainly for exposition for the Western audience as you and the foreign CIA player will be brought up to speed on various events, characters, units, and pieces of history.
 

droozy

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Joined
Nov 15, 2024
Messages
4
Any plans on tactical vehicles? It'd be sick to see a bukhanka make it in lol

Will there be long distance units like snipers in the game?
 

tomphonse

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May 11, 2024
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99
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Enjoy the Revolution! Another revolution around the sun that is.
We can also create at least one dude, like JA2's IMP right?
Yeah I'm thinking there will be a section on the recruitment page where you can create your own custom mercs and this will be contextualised as creating a sort of job advertisement in the mercenary world and then after some in-game time has passed said mercenary with your specific stats will appear for you to hire. These custom mercs will be more expensive than recruiting from Ukrainian military units or the volunteer pool.
 

PsihoKekec

Educated
Joined
Nov 15, 2023
Messages
111
The concept looks promising, I'm just worried that OP is aiming too high for the first try.
It would be better to have a game with single campaign, like Artemovsk meatgrinder to establish the base concept and based on experience from the first try, go for the full war experience in the next game.
 

tomphonse

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May 11, 2024
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99
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New Zealand
Enjoy the Revolution! Another revolution around the sun that is.
Soundtrack request:

I would love to have music from М8Л8ТХ, Nokturnal Mortum, Dub Buk and others. I am definately going to make a pitch to Militant Zone when I have better looking material to show. I can just imagine it now, Слёзы Осени (Tears of Autumn) playing on full blast as you fight the final battle in the game.
 

tomphonse

Novice
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Joined
May 11, 2024
Messages
99
Location
New Zealand
Enjoy the Revolution! Another revolution around the sun that is.
The concept looks promising, I'm just worried that OP is aiming too high for the first try.
It would be better to have a game with single campaign, like Artemovsk meatgrinder to establish the base concept and based on experience from the first try, go for the full war experience in the next game.
We'll see. The hardest thing by far is the tactical layer gameplay and that remains as complicated and difficult to make regardless of the scope of the campaign. The Campaign's scope mainly effects the strategic layer and the main challenge that increases with scope with that is more just long term game balance than coding really complicated stuff or making assets and animations etc.

But I could be completely wrong about this when I go to start making that part.
 

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