Can the player character also take part in fights or is he just droning on and on?You the player, are a CIA agent who gets to make their own special ops battalion made up of various foreign volunteers and soldiers from Ukrainian units.
I have thought about the appropriateness of this game for quite a bit.Too soon.
Nah. The CIA player character is basically the equivalent of the laptop dude who is "the player" at the start of JA2 and will just be at a command center in some underground bunker in Kyiv.Can the player character also take part in fights or is he just droning on and on?You the player, are a CIA agent who gets to make their own special ops battalion made up of various foreign volunteers and soldiers from Ukrainian units.
Yeah I'm thinking there will be a section on the recruitment page where you can create your own custom mercs and this will be contextualised as creating a sort of job advertisement in the mercenary world and then after some in-game time has passed said mercenary with your specific stats will appear for you to hire. These custom mercs will be more expensive than recruiting from Ukrainian military units or the volunteer pool.We can also create at least one dude, like JA2's IMP right?
Yes. From the OP:Will there be vehicles?
In addition to this will be the implementation of non-character units and systems such as calling in artillery, dropping grenades from the drone, calling in (player controllable) kamikaze fpv drones, and vehicular units such as tanks and APCs.
Soundtrack request:
We'll see. The hardest thing by far is the tactical layer gameplay and that remains as complicated and difficult to make regardless of the scope of the campaign. The Campaign's scope mainly effects the strategic layer and the main challenge that increases with scope with that is more just long term game balance than coding really complicated stuff or making assets and animations etc.The concept looks promising, I'm just worried that OP is aiming too high for the first try.
It would be better to have a game with single campaign, like Artemovsk meatgrinder to establish the base concept and based on experience from the first try, go for the full war experience in the next game.
Nope.Would a player be able to pick a pro-Russian side?
My target audience is Western Grognards and Ukrainian & Russian (the М8Л8ТХ kind) nationalists
Retarded from OP till the end. Have fun failing.Nope.
Fuck you thenNope.Would a player be able to pick a pro-Russian side?
I hope that means their isn't a campaign/historical chronicle mode included, I hate games with a sad ending or maybe anti-climatic if the whole thing ends with a Treaty (Heavily favoring Russian one at that) as is currently likely with the Geopolitical world order shake ups and the current advances made by Russia in the war.Nope.Would a player be able to pick a pro-Russian side?