I disagree. Human Mission 5 is trivialized via points in Divine Shield and Boots of Speed. That is 30 to 45 seconds of damage immunity one can use to focus on the Wagons or a enemy hero unit. Once the side-mission with the Wagons appears, Arthas can essentially marathon through the Undead base and just kill the Wagons himself on hard. If he gets to low on health, you run away, wait for Divine Shield to reset, and rinse/repeat until the wagons are dead. Beyond that, you sit in your base, abuse Divine Shield, and reap the profits.Reign of Chaos was not that difficult, especially relative to later TFT missions on Hard (first undead mission on Hard drives me up a wall to this day).
- Humans Mission 5
- Last Undead mission of ROC
Don't recall the last undead mission for TFT being anything but a simple pushover to stomp the whole map.
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Nah, it's more gimmicky than hard, you just need good micro. The hardest are definitely the last 2, the one where you have to take out the demon gate with Sylvanas and the rogue knight (all of Sylvanas' missions are not exactly pushovers), and the one where you race with Illidan to the throne. The last one is tough because the AI cheats, it gives Illidan 200 food limit while the naga are grotesquely overpowered in general. One of the belf missions is bullshit because the only winning strategy is spamming sorceresses.
Weren't Jaina's tits smaller?
Weren't Jaina's tits smaller?
Perhaps, but they also had more edges and corners.
As I said earlier (or in another thread), if you ignored parts of the story and competitive play, Starcraft 2 had decent campaigns. Legacy of the Void in particular allowed you build you Protoss army however you wanted (templar army, dark templar army, robot swarm, air heavy, etc.). Each mission had its own gimmick and challenge, and you could employ several strategies to win. Out of its many failings, I do not think the Blizzard's mission or campaign design suffered. Provided Blizzard brought that same level of budget and initiative, I would look forward to WC4.I would've liked WC4 more, but I don't trust nu-Blizz to make anything good anymore, so I guess it's for the best.
I would've liked WC4 more, but I don't trust nu-Blizz to make anything good anymore, so I guess it's for the best. Especially with this aesthetic.
Really? I thought the train robbery mission and the final Terran missions made a decent impression. The last mission in particular had a throwback to the extra SC1 campaign missions, where you could choose the make-up of the final enemy army. I have come to appreciate Wings of Liberty more with time, although Legacy of the Void had some of the best missions imo. You had several varied missions types, from mass army battles, time missions, stealth, and then hero-centric fights. The story was not great, but it would reward you for playing smart.The metastructure of the campaign was good, yes, but the campaigns themselves were pretty terrible. I don't think I remember a single mission as vividly as I do WC2 or 3's or SC1's.
The metastructure of the campaign was good, yes, but the campaigns themselves were pretty terrible. I don't think I remember a single mission as vividly as I do WC2 or 3's or SC1's.
I would've liked WC4 more, but I don't trust nu-Blizz to make anything good anymore, so I guess it's for the best. Especially with this aesthetic.
Or perhaps they use WC3 Reforge as a stepping stone, a "learning project" for Blizzard's newfag designers to prepare them for WC4.
Time skip, let the event of WoW turn to myth, and reset to a low-key fantasy.How would they even do WC4 with the lore being lobotomized by WoW? Alternative timeline?
How would they even do WC4 with the lore being lobotomized by WoW? Alternative timeline?