Rocket-Propelled Game
Educated
- Joined
- Sep 22, 2022
- Messages
- 187
EXPLOSIONS CHAINSAW LASER PEW PEW HERETICS GO SPLAT YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
Prodeus is a lot better than this.
Expectations v.s. reality. Nobody expected anything from this one, whereas Cyberspunk had a lot on it's shoulders.I mean, people shit all over Cyberpunk but this boomer shooter is great? Come one give me a break.
Zoomersit’s just weird that a game like this is so well received today.
Because old style games are still better than modern shit. Especially shit made by pollacks.I am on mission 6 now and if this wasn’t WH40K or had this retro look it would be a real mediocre game. It was fun for an hour or two but it’s too repetitive and lacks in any interesting ideas.
I’ve been playing games like these in the late 90s and it’s just weird that a game like this is so well received today.
I mean, people shit all over Cyberpunk but this boomer shooter is great? Come one give me a break.
His videos are good....I've heard that you guys like Mack. Well, Mack likes this game.
Prodeus looks good, but I've heard mixed things.
The bolter handles nicely and makes everything explode. The other weapons kinda suck so far.
keep playing... the first chapter is relatively easy the game got significantly harder as it went on iirc, less cheesable maps and LOTS more enemies thrown at you at once. also on exterminatus you really have to focus on the strength rating of your gun vs their toughness level more than you need to in easier difficulties
There are four difficulty ratings to Boltgun, Easy, Normal, Hard and Exterminatus.
Broadly speaking, the player's health and contempt values, as well as ammunition capacity do not change. What does change are enemy placement and number of enemies, introducing tougher enemies sooner, as well as seemingly slight increase in enemy health.
Also notably, higher settings make the enemies aim better as well as increasing their damage output.
Pending data mining, there aren't really any hard numbers to ascribe to the difference between each mode, but broadly speaking, it really is a marginal increase in health.
For example, a Heavy Stubber Cultist or Cultist Champion will die to two bolter rounds on Hard, but will be left with a sliver of health on Exterminatus. Alternatively, a Chaos Space Marine can die to a single frag grenade on Normal, but will be left with a fraction of health on Hard. Both cases are really no more than 10% remaining health but nonetheless present additional challenge, albeit far more organically than many other games which tweak difficulty by making enemies damage sponges, drastically slowing pace of gameplay.