Development update for Martyr - a letter from our Producer
21 MARCH -
✪ MEGAPULL
Dear Inquisitors,
As many of you already know, Martyr has been scheduled to release on
May 11. We have to give you some good and bad news regarding this announcement so you will be able to clearly see the progress made within the game in the upcoming two months.
Since May 11 is pretty close, you will not have to wait an awful lot until you can get your hands on the final and polished game that you have been supporting all along, so we'd ask for just a little more patience until then.
As per our usual style, let's begin with the bad news.
Until the release, Martyr will not have any more live Steam updates.
The reason behind this is that the public (Steam) and the developer (internal) builds of the game have been starting to get separated quite long ago. This means that since we are working on a great number of things at the same time, numerous features will be (or already are) more or less ready at the same time, and we are assembling the pieces of the puzzle with such speed that makes preparing frequent public Steam releases impossible. By the time a Steam build would go through a beta testing-release phase, it would change by a great deal internally - and now we are unable to keep the separate bits of the game on separate coding branches, because that would disallow us to actually close up the game and polish/fine tune it.
This was a hard spot for us where we had to make a decision - and it was quite obvious from the get-go that there is no really good decision in this situation, since you guys were a tremendous help during Early Access and the Founding, and we did not want to leave our supporters without content during this last bit of development. However, we do not want to risk building public releases as although we have enough time to finish the game until the deadline, but we do not have the time to pour resources in preparing Steam builds that will become outdated by the second they are released. Of course, we still have tons of work to do, and many of us are already pulling 80+ hour weeks, as it usually goes during crunch time.
The good news is that until its release, Inquisitor - Martyr will undergo numerous beneficial changes based on your feedback:
- Monster and Skill Rebalance
- New unit system (including the boss system displayed in our latest video)
- Redesigned and rebalanced loot and leveling
- The rest of the campaign with more cutscenes and videos
- Leveling and endgame builds of classes and subclasses
- Loads of artifact effecs and traits
- Numerous new terrain types
- New units
- Vehicular combat
What's even more cool is that many of these things (that are not at all in the current live Steam build) are already at a
high state of completion internally and these features are undergoing testing as we speak. We will post a detailed description of these upcoming features soon so you guys will know what to expect at the release and afterwards.
And one more thing -
our communication team will go into overdrive for these two months, documenting development during crunch time, so you guys will receive tons of information about what goes on in the office and in the Caligari Sector.
So, to summarize: just a little bit more patience guys, as we have less than two months until release. Of course, we can not stress enough how much you guys are helping us during development, so thank you for each and every comment, critique, and insight that you guys have made to make this game a hell of a lot better.
We really hope that your feedback will help us in releasing an awesome game on May 11.
The Emperor Protects,
Zoltán Pozsonyi
Producer