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Warhammer Warhammer 40,000: Mechanicus - now with Heretek expansion

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,552
The incoming next patch will allegedly have adjustable difficulty.
 

Maculo

Arcane
Patron
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Messages
2,589
Strap Yourselves In Pathfinder: Wrath
https://steamcommunity.com/games/673880/announcements/detail/1730974328876975772

1.1.3 + Mac OS X + Linux + Unity Engine
Feb 12 @ 12:39pm - Alt
AI1UjT7.gif

Mac OS X and Linux
Great news! Mechanicus is now fully supporting MacOS and Linux.

Unity Engine update
Not groundbreaking, but if it's better... then it can't be worse, right?

Patch 1.1.3 - the clean up servitor
There have been some none critical bugs just scrapping-up our precious code for some time now. It's probably fair to say that this patch deals with a fair share of those issues.

As you may or may not know (still new fans every day
steamhappy
) you can find all Patch notes in our ChangeLog[docs.google.com].

What's Next?
We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!

Another Thank YOU
Thank you all for the kind words you still keep sharing with us. We just can't get over how much you all appreciate the game we have created and we cannot be more satisfied.
admech
blackstone
poweraxewpn
skitarii
techpriest
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,597
What's Next?
We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!

So, what I am reading here is yet another case of an early access game being advertised as finished and sold at full price?
Don't really want to shit on it too much, because I had fun building my metal tentacle rape squad, toting dual pistols and keeping xenos out of hugging range with mechadendrites.
I will happily come back to it when it's "fucking done".

I hope the custom difficulty brings more to the table than number bloat or slowed progression. An option to add more enemies to missions would be a good start,
what could actually make it come together is more interactions between enemies - buffing each other, hiding behind each other's back. So far I've only seen some scripted stuff in boss battles
and scarabs repairing things and it seriously isn't enough.
 
Joined
Jan 7, 2019
Messages
42
They certainly need to use more the Acid effect, especially near the end.

A few more updates, and i think it will be replayable.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,552
So, what I am reading here is yet another case of an early access game being advertised as finished and sold at full price?

To be fair it was always meant to be a budget title. Also, it's not a Kickstarter drama project, but rather likely made by people that know as much about programming as the average Techpriest.
 

baud

Arcane
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Joined
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Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So, what I am reading here is yet another case of an early access game being advertised as finished and sold at full price?

To be fair it was always meant to be a budget title. Also, it's not a Kickstarter drama project, but rather likely made by people that know as much about programming as the average Techpriest.

I'm pretty sure 50% of their budget was spent on art/models.
 

baud

Arcane
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Joined
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Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So, what I am reading here is yet another case of an early access game being advertised as finished and sold at full price?

To be fair it was always meant to be a budget title. Also, it's not a Kickstarter drama project, but rather likely made by people that know as much about programming as the average Techpriest.

I'm pretty sure 50% of their budget was spent on art/models.
0d8Ia42.png
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,420
Great news!

Open Beta - future update - all welcome!
APR 26 @ 10:32AM - ALT
Let's keep this short,
but informative,
and awesome.

We have an Open Beta!
and here's the run down.


Oh, how busy we have been!
We know we've been silent recently, but all for good reason! We've put our heads down focusing on some things we're not able to announce right now, some things that a few people have discovered over on our Discord channel, and finally, what we're all here for, the purpose of this post, the Augment Update!!!

Now, this isn't the official release, but it's no less important!
This is access to the update before the official release. You can access the update on our PTR beta branch, which you can find out how to join here
How to Opt into future Mechanicus builds
A Guide for Warhammer 40,000: Mechanicus
By: Alt
Want to access the latest development build of Mechanicus, before it goes public? This guide will show you how!



What are the key points of the update
There's a lot! So here's a really brief summary;
  • IronMan Mode
  • Permadeath
  • Difficulty settings
  • A huge array of Customisation option for those difficulty settings
  • Exploration has been polished
  • Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
  • Fonts are cleaner
  • Balance changes for a couple of things
  • Turkish localisation added!

Now, this is a really brief list! Check out all the Patch notes, future, current or past in this ultimate ChangeLog[docs.google.com]

We'd really appreciate any feedback on this build, the more the merrier! If you do please make sure you put 1.2.0 beta into your posts either here or on Discord.

I have an idea for a tickbox or modifier, how do I share this
Well, now we've worked hard at the structure of the Customisable Difficulty while also finding meaningful options for you guys to play with, we want to hear what you have to say!

Please post your ideas in the Customise Difficulty suggestions sub-forum so that we can easily identify them for consideration. Please note not all idea are possible. We will do what we can.

I'm going to wait for final release
Just so you know your saves for the beta will be able to carry over to release ;)
But if you're not a beta person that's fine, we will push this build live sometime in the future.
Now if you're currently in a game, we've made a branch called Mechanicus-Classic for all those that want no disruption from this update.

The Mechanicus-Classic branch will stay as 1.1.4 (the current version) forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason.

-------------------------------

The original post can be found here https://steamcommunity.com/app/673880/discussions/0/1678064284152184946/

Really glad they put the work in to address the problems with this game. Still don't really understand why they were so silent about their progress with it, but it's excellent news either way.

Darth Roxor, it might be a good time to give it a go if you've been holding off. Also interested to know if Galdred will give this another playthrough to try the new difficulty options.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,687
Location
Asspain
Fuck yeah, finally! I was waiting for this update and its addition of difficulty settings before giving this one a go. Praise the Omnissiah!



EDIT: The difficulty settings screens, for those interested.
capturadepantalla_201i1jc9.png

capturadepantalla_201ltjjh.png
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,552
We're finally getting the things we should have gotten in launch day. Horray for releasing betas as completed products (NOT)!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,552
Nowadays fro triple A and many indie games it's mandatory to wait 1-3 months to ensure day 1 bugs are patched, DLCs released and so on.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,120
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Darth Roxor, it might be a good time to give it a go if you've been holding off. Also interested to know if Galdred will give this another playthrough to try the new difficulty options.
How could the beta for a big patch possibly be good time to start playing?

Also, hugely customizable difficulty options make no sense if you're playing the game for the first time.

How could I possibly know if enabling or disabling aoe weapons is a good thing ?
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,420
How could the beta for a big patch possibly be good time to start playing?

Because I don't see it changing all that much from here honestly, given how little input they're getting. Either way, it's close to the point where the game is going to get as difficult as it will and beta save games will be usable once they wrap it up.

Also, hugely customizable difficulty options make no sense if you're playing the game for the first time.

I think the more in-depth customizations are meant more for replays. The base settings should work just fine for a first run.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Heretek Expansion:



Heretek is the expansion to the critically acclaimed tactical turn-based Warhammer 40,000: Mechanicus. Opening a whole new plot line, Heretek exposes the dark underbelly of the Adeptus Mechanicus faction like never before. Brand new narrative events have been handcrafted once again by Ben Counter, allowing players to uncover what has brought civil unrest to The Caestus Metalican during its campaign at Silva Tenebris. Take on frighteningly familiar foes, a cohort of heretek Tech-Priests that have changed their beliefs and forsaken the name of the Omnissiah. Can you, Magos Dominus Faustinius manage both an assault on the Necrons while being corrupted from within?

Features
  • New Discipline to utilise: Unlock the Xenarite. A discipline that is specialised in using xenotech, a largely forbidden practice for those that follow the Omnissiah! Plus all new augments for you to customise the appearance of your Tech-Priest.
  • 5 new missions: Experience five new missions based in the Ark Mechanicus, each with a new delivery system for narrative. The choices you make will impact the battle for that mission.
  • New weapons to discover: Xeno-altered weapons open up devastating possibilities, coupled with support tech that opens up new play styles.
  • Two new Troops to command: Sicarian Infiltrators and Ruststalkers are now available to unlock. Pass through Necron and Heretek limbs alike with the Transonic Blades of the Ruststalker or take the stealthy route with the Infiltrators and spring an unexpected ambush.
  • New but familiar enemies to face: Face your fellow brother Tech-Priests in an internal conflict over Necron xenotech while also holding back the wakening of the Necrons.
  • New mission environment: Experience combat inside an Ark Mechanicus for the first time in Warhammer 40,000 history.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,589
Strap Yourselves In Pathfinder: Wrath
I am glad the developers did well enough to produce an expansion at least. The game was not perfect, but I enjoyed it. I would like to see further iteration, either in the form of additional expansions or a sequel.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
So these Heretek guys are Exalt to the Adeptus Mechanicus' XCOM?

Hereteks are radicals who think that rules are for faggots and would rather experiment (HERESY) with forbidden science (EXTRA HERESY) and go outside the standard/sanctioned Imperial tech patterns (*BLAM*)
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
A clever play on word 'heretic', and I'm yet to encounter any memes about it despite being such a high quality material.
 

Puteo

Learned
Joined
Apr 28, 2018
Messages
171
So has anyone tried it with the difficulty patch? Does it add a good level of challenge or is it just numbers bloat?
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
Been several months since I last played, but I just want to post here to slurp this game's delicious asshole. Favorite WH40K release to date.

Funny how the first game to get me to give a damn about the Imperium is centered on the least "human" part of it. But honestly, I now love the Adeptus Mechanicus. Praise be to the Omnissiah; from weakness of the flesh and lies of the mind, set us free.
 

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