1.1.3 + Mac OS X + Linux + Unity Engine
Feb 12 @ 12:39pm - Alt
Mac OS X and Linux
Great news! Mechanicus is now fully supporting MacOS and Linux.
Unity Engine update
Not groundbreaking, but if it's better... then it can't be worse, right?
Patch 1.1.3 - the clean up servitor
There have been some none critical bugs just scrapping-up our precious code for some time now. It's probably fair to say that this patch deals with a fair share of those issues.
As you may or may not know (still new fans every day) you can find all Patch notes in our ChangeLog[docs.google.com].
What's Next?
We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!
Another Thank YOU
Thank you all for the kind words you still keep sharing with us. We just can't get over how much you all appreciate the game we have created and we cannot be more satisfied.
What's Next?
We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!
So, what I am reading here is yet another case of an early access game being advertised as finished and sold at full price?
So, what I am reading here is yet another case of an early access game being advertised as finished and sold at full price?
To be fair it was always meant to be a budget title. Also, it's not a Kickstarter drama project, but rather likely made by people that know as much about programming as the average Techpriest.
So, what I am reading here is yet another case of an early access game being advertised as finished and sold at full price?
To be fair it was always meant to be a budget title. Also, it's not a Kickstarter drama project, but rather likely made by people that know as much about programming as the average Techpriest.
I'm pretty sure 50% of their budget was spent on art/models.
Open Beta - future update - all welcome!
APR 26 @ 10:32AM - ALT
Let's keep this short,
but informative,
and awesome.
We have an Open Beta!
and here's the run down.
Oh, how busy we have been!
We know we've been silent recently, but all for good reason! We've put our heads down focusing on some things we're not able to announce right now, some things that a few people have discovered over on our Discord channel, and finally, what we're all here for, the purpose of this post, the Augment Update!!!
Now, this isn't the official release, but it's no less important!
This is access to the update before the official release. You can access the update on our PTR beta branch, which you can find out how to join here
How to Opt into future Mechanicus builds
A Guide for Warhammer 40,000: Mechanicus
By: Alt
Want to access the latest development build of Mechanicus, before it goes public? This guide will show you how!
What are the key points of the update
There's a lot! So here's a really brief summary;
- IronMan Mode
- Permadeath
- Difficulty settings
- A huge array of Customisation option for those difficulty settings
- Exploration has been polished
- Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
- Fonts are cleaner
- Balance changes for a couple of things
- Turkish localisation added!
Now, this is a really brief list! Check out all the Patch notes, future, current or past in this ultimate ChangeLog[docs.google.com]
We'd really appreciate any feedback on this build, the more the merrier! If you do please make sure you put 1.2.0 beta into your posts either here or on Discord.
I have an idea for a tickbox or modifier, how do I share this
Well, now we've worked hard at the structure of the Customisable Difficulty while also finding meaningful options for you guys to play with, we want to hear what you have to say!
Please post your ideas in the Customise Difficulty suggestions sub-forum so that we can easily identify them for consideration. Please note not all idea are possible. We will do what we can.
I'm going to wait for final release
Just so you know your saves for the beta will be able to carry over to release
But if you're not a beta person that's fine, we will push this build live sometime in the future.
Now if you're currently in a game, we've made a branch called Mechanicus-Classic for all those that want no disruption from this update.
The Mechanicus-Classic branch will stay as 1.1.4 (the current version) forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason.
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The original post can be found here https://steamcommunity.com/app/673880/discussions/0/1678064284152184946/
I've started to seriously entertain idea that all games should have mandatory 6 months early access period.We're finally getting the things we should have gotten in launch day. Horray for releasing betas as completed products (NOT)!
How could the beta for a big patch possibly be good time to start playing?Darth Roxor, it might be a good time to give it a go if you've been holding off. Also interested to know if Galdred will give this another playthrough to try the new difficulty options.
How could the beta for a big patch possibly be good time to start playing?
Also, hugely customizable difficulty options make no sense if you're playing the game for the first time.
Then devs will become even more lazy, thinking that "release" isn't actual release.I've started to seriously entertain idea that all games should have mandatory 6 months early access period.We're finally getting the things we should have gotten in launch day. Horray for releasing betas as completed products (NOT)!
Heretek is the expansion to the critically acclaimed tactical turn-based Warhammer 40,000: Mechanicus. Opening a whole new plot line, Heretek exposes the dark underbelly of the Adeptus Mechanicus faction like never before. Brand new narrative events have been handcrafted once again by Ben Counter, allowing players to uncover what has brought civil unrest to The Caestus Metalican during its campaign at Silva Tenebris. Take on frighteningly familiar foes, a cohort of heretek Tech-Priests that have changed their beliefs and forsaken the name of the Omnissiah. Can you, Magos Dominus Faustinius manage both an assault on the Necrons while being corrupted from within?
Features
- New Discipline to utilise: Unlock the Xenarite. A discipline that is specialised in using xenotech, a largely forbidden practice for those that follow the Omnissiah! Plus all new augments for you to customise the appearance of your Tech-Priest.
- 5 new missions: Experience five new missions based in the Ark Mechanicus, each with a new delivery system for narrative. The choices you make will impact the battle for that mission.
- New weapons to discover: Xeno-altered weapons open up devastating possibilities, coupled with support tech that opens up new play styles.
- Two new Troops to command: Sicarian Infiltrators and Ruststalkers are now available to unlock. Pass through Necron and Heretek limbs alike with the Transonic Blades of the Ruststalker or take the stealthy route with the Infiltrators and spring an unexpected ambush.
- New but familiar enemies to face: Face your fellow brother Tech-Priests in an internal conflict over Necron xenotech while also holding back the wakening of the Necrons.
- New mission environment: Experience combat inside an Ark Mechanicus for the first time in Warhammer 40,000 history.
So these Heretek guys are Exalt to the Adeptus Mechanicus' XCOM?