Galdred
Studio Draconis
Basically, when in a mission, you have a mission awakening meter: at given threshold, it gives some advantages to the necrons(faster regeneration rate, more necrons, ...):How does Awakening timer works?
Also is it good game?
Each level has 5 or 6 "steps" before the next one.
Each room you explore raises this timer. Some decisions you make too (usually, stuff like blowing things up, or taking time to recover some items, but it can also be arbitrary).
Each turn in combat also raises the mission awakening meter.
Engaging necrons packs (that are not guarding the objective room) will usually decrease the timer, but this may also drain your supplies (canticles, wounds...).
At the end of the mission, the mission awakening level (not the steps)+1 is added to the global awakening timer. When the global timer reaches 100, I think it is supposed to be game over, but I don't know exactly.
I really like the game so far. It has a good combination of tactical decisions, atmosphere and customization (gear and build customization), with the reservation that I have not played that much of the game yet.
EDIT: That said, the game seems a bit easy so far (27% necron timer, 2 bosses defeated), as I never felt like I was in much danger: Cognition point are relatively easy to get, as the skill that grants you a free attack(ie, and attack that doesn't consume CP) and the one that grants you 1CP/turn are at the start of their skill tree.
It makes alpha strikes really strong, as you can basically unload everything you get on turn one, then mop up the survivors.
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