Got to Uralon fight in Act 4. Of course on turn 1 I lost 3 guys before any of my team got to act LoL.
Owlcat_Eyler I have no words for whoever designed and balanced this system..
Uralon is not even the worst of that fight. If you play "as intended" the follow up fight.... I wonder who's exactly going to endure turns after turns of free spawn, boss invincibility and chaff. The best way to end that fight is to nuke it before he can act at all. Skip the boss, in a sense.
The Uralon fight is particularly badly designed because it puts you right in the middle of high-damage burst enemies. There's no way to avoid any of that, if you disable the left the right is gonna fuck you and vice-versa. Plus Uralon himself summons demons that get at once a free turn, and this is before any of your tanks can even try their self-buffs routines, and there's not even space to have some time.
The solution of course is to abuse the Officer system, like everything, so they melt on turn 2 after losing 75% of their numbers on turn 1, and the fight is doable then. If someone goes in "as intended"? No chance. Probably no one even tested it.