Owlcat_Eyler
Owlcat Games
- Joined
- Mar 10, 2023
- Messages
- 242
Abelard, kill 'em all with your thunder hammerlard doesnt get wiped
lard does the wiping!
Abelard, kill 'em all with your thunder hammerlard doesnt get wiped
lard does the wiping!
Is there any expected date or month for the skill/combat rebalance patch?Abelard, kill 'em all with your thunder hammerlard doesnt get wiped
lard does the wiping!
I know that the team is working on it, so it will be somewhere soon, I guess.Is there any expected date or month for the skill/combat rebalance patch?Abelard, kill 'em all with your thunder hammerlard doesnt get wiped
lard does the wiping!
But magic plates also repaired itself. It wasn't just +1 in some roll.PROOF once again that ADND rules supreme! ring+1 and fullplate+1
Because you have 50 levels compared to 20 in pathfinder for about same game time.I think the game would be better if it provided more abilities in the beginning (or more abilities gained by selecting the class) with better encounter design instead of hordes of trash mobs as well as less leveling.
You level up way too fast in this game compared to the Pathfinder games.
I disagree. While there are some fights in side-quests that feel overtuned in King Arthur: Knight's Tale, Rogue Trader has it FAR worse. Being able to kill a final boss before he even gets to act (or the whole strategy being "kill them on the first turn before they do the same onto you") is stupidly broken. There is no defending that.Rogue trader combat is not anymore "broken" then any other recent big turn-based titles like Bg3. Even Codex favourites like JA3 or King Arthur have some serious balance issues where certain classes dominate everything. Rogue Trader is not perfect but stop making such a big fuss over "broken combat". Its a SINGLE player RPG for Emperor's Sake!!
I heard it is supposed to be somewhere mid-Februrary, but I don't know how certain this information is.Yes, they said on Discord they are going to rebalance weapons, skills and encounters. When exactly it will be done not sure (few weeks back they said in about 2 months).Yeah, it's a royal mess but I think someone said they are planning a combat rebalance? Haven't seen a relevant dev statement myself though.
Source: https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/Next Patch ETA:
PC and Mac: Mid-late-february, 2024, possible hotfixes inbetween;
PS5: ~Mid-late-february, 2024, possible hotfixes inbetween;
Xbox: ~Mid-late-february, 2024, possible hotfixes inbetween;
A major 1.1 patch is expected mid-to-late february. It will contain major balance changes (including weapon type balance, encounter balance, a review of Ulfar's performance, AoE attack and grenades performance, difficulty tweaks and more), QoL UI improvements, and hundreds of bugfixes. We intend to have a major chunk of incorrectly functioning abilities and items fixed in this patch.
I know that the team is working on it, so it will be somewhere soon, I guess.
I know that the team is working on it, so it will be somewhere soon, I guess.
I've sperged and complained at length about the combat system here, but amuse a paying customer for once:
From where exactly all this mess comes from? The basics of the combat appear to be from the Dark Heresy system, but it's so flat-out weird that I'm fascinated by the origin of all the mess. It's very very bad, and everyone recognizes that, but from where exactly the ideas came from? What were the inspirations of the Frankestein we got?
I am still on Footfall, did only a few fights and on 2 of those she died and turned into a Demon that made both battles 2x harder for no reason.. whoever thought this is fun?!
It is not effect of high warp, it can happen at any warp with Indira because she is unsanctionedI know that the team is working on it, so it will be somewhere soon, I guess.
I've sperged and complained at length about the combat system here, but amuse a paying customer for once:
From where exactly all this mess comes from? The basics of the combat appear to be from the Dark Heresy system, but it's so flat-out weird that I'm fascinated by the origin of all the mess. It's very very bad, and everyone recognizes that, but from where exactly the ideas came from? What were the inspirations of the Frankestein we got?
For what it's worth, I don't think there is anything inherently bad with the system, number of levels, talents and whatnot... although I would have liked more impactful origins and origin reactivity with archetypes. It's just rushed and unfinished.
I am still on Footfall, did only a few fights and on 2 of those she died and turned into a Demon that made both battles 2x harder for no reason.. whoever thought this is fun?!
I like this - it does not tend to happen often, but it seemed more random than it should. At release, I got some pretty extreme effects and demon summoning on Idira's first casts with low warp. But I think it's more than fair to be punished for not keeping her alive and well, or keep casting >1 warp spells with high warp.
It is not effect of high warp, it can happen at any warp with Indira because she is unsanctionedI know that the team is working on it, so it will be somewhere soon, I guess.
I've sperged and complained at length about the combat system here, but amuse a paying customer for once:
From where exactly all this mess comes from? The basics of the combat appear to be from the Dark Heresy system, but it's so flat-out weird that I'm fascinated by the origin of all the mess. It's very very bad, and everyone recognizes that, but from where exactly the ideas came from? What were the inspirations of the Frankestein we got?
For what it's worth, I don't think there is anything inherently bad with the system, number of levels, talents and whatnot... although I would have liked more impactful origins and origin reactivity with archetypes. It's just rushed and unfinished.
I am still on Footfall, did only a few fights and on 2 of those she died and turned into a Demon that made both battles 2x harder for no reason.. whoever thought this is fun?!
I like this - it does not tend to happen often, but it seemed more random than it should. At release, I got some pretty extreme effects and demon summoning on Idira's first casts with low warp. But I think it's more than fair to be punished for not keeping her alive and well, or keep casting >1 warp spells with high warp.
Again, with Indira veil levels do not matter. She is unsanctioned and can get worst effects at any level. In my two battles she died and summoned deamons on turns 1 and 2 while being undamaged with low veil level.You just don't spam high psyker abilities and don't let the veil degradation gauge get too far. And later you take psyker perks that help with maintaining a veil and also a navigator ability that lowers it a lot.
Though I think that this mechanic is broken too because I had some daemons pop up here and there in chapters 1-2 but afterwards I didn't have it happen once, even in the fights where you are forced to fight with high veil degradation due to a lot of cultists or daemon invasion shit.
There are no "worst effects." There're only two possibilities: psychic phenomena (which do nothing but lower morale slightly) and perils of the warp, which always have the potential to summon demons or pronate your whole team. Idira has a 5% chance to trigger the latter any time she uses any power, Heinrix can trigger the latter by using a major psyker power when degradation is above 15. That's it, that's the whole system.Again, with Indira veil levels do not matter. She is unsanctioned and can get worst effects at any level. In my two battles she died and summoned deamons on turns 1 and 2 while being undamaged with low veil level.You just don't spam high psyker abilities and don't let the veil degradation gauge get too far. And later you take psyker perks that help with maintaining a veil and also a navigator ability that lowers it a lot.
Though I think that this mechanic is broken too because I had some daemons pop up here and there in chapters 1-2 but afterwards I didn't have it happen once, even in the fights where you are forced to fight with high veil degradation due to a lot of cultists or daemon invasion shit.
In comparison in my Dogmatic run Heinrix never got something like that to happen and I was happy spamming all his Psyker abilities each turn on all veil levels. Worst thing to happen to him was a knock down. This is through whole game and all 100+ battles during it.
With Indira as soon as I hit Act 2, in first 5 battles, 2 Daemon summons?!
There are no "worst effects." There're only two possibilities: psychic phenomena (which do nothing but lower morale slightly) and perils of the warp, which always have the potential to summon demons or pronate your whole team. Idira has a 5% chance to trigger the latter any time she uses any power, Heinrix can trigger the latter by using a major psyker power when degradation is above 15. That's it, that's the whole system.Again, with Indira veil levels do not matter. She is unsanctioned and can get worst effects at any level. In my two battles she died and summoned deamons on turns 1 and 2 while being undamaged with low veil level.You just don't spam high psyker abilities and don't let the veil degradation gauge get too far. And later you take psyker perks that help with maintaining a veil and also a navigator ability that lowers it a lot.
Though I think that this mechanic is broken too because I had some daemons pop up here and there in chapters 1-2 but afterwards I didn't have it happen once, even in the fights where you are forced to fight with high veil degradation due to a lot of cultists or daemon invasion shit.
In comparison in my Dogmatic run Heinrix never got something like that to happen and I was happy spamming all his Psyker abilities each turn on all veil levels. Worst thing to happen to him was a knock down. This is through whole game and all 100+ battles during it.
With Indira as soon as I hit Act 2, in first 5 battles, 2 Daemon summons?!
Like nearly everything else in the game Owlcat just made up the numbers on the spot with zero thought for the realities of gameplay. 5% is an absurdly high percentage for anything in an RPG - it essentially guarantees it will happen multiple times every single combat. It should have been 0.02% or something.
Summoning demons stops being a problem pretty quickly. The most irritating things are automatic deaths or CC for the entire team.There are no "worst effects." There're only two possibilities: psychic phenomena (which do nothing but lower morale slightly) and perils of the warp, which always have the potential to summon demons or pronate your whole team. Idira has a 5% chance to trigger the latter any time she uses any power, Heinrix can trigger the latter by using a major psyker power when degradation is above 15. That's it, that's the whole system.Again, with Indira veil levels do not matter. She is unsanctioned and can get worst effects at any level. In my two battles she died and summoned deamons on turns 1 and 2 while being undamaged with low veil level.You just don't spam high psyker abilities and don't let the veil degradation gauge get too far. And later you take psyker perks that help with maintaining a veil and also a navigator ability that lowers it a lot.
Though I think that this mechanic is broken too because I had some daemons pop up here and there in chapters 1-2 but afterwards I didn't have it happen once, even in the fights where you are forced to fight with high veil degradation due to a lot of cultists or daemon invasion shit.
In comparison in my Dogmatic run Heinrix never got something like that to happen and I was happy spamming all his Psyker abilities each turn on all veil levels. Worst thing to happen to him was a knock down. This is through whole game and all 100+ battles during it.
With Indira as soon as I hit Act 2, in first 5 battles, 2 Daemon summons?!
Like nearly everything else in the game Owlcat just made up the numbers on the spot with zero thought for the realities of gameplay. 5% is an absurdly high percentage for anything in an RPG - it essentially guarantees it will happen multiple times every single combat. It should have been 0.02% or something.
There are worst effects because Heinrix never turned into a demon even when using major powers on highest veil levels.There are no "worst effects." There're only two possibilities: psychic phenomena (which do nothing but lower morale slightly) and perils of the warp, which always have the potential to summon demons or pronate your whole team. Idira has a 5% chance to trigger the latter any time she uses any power, Heinrix can trigger the latter by using a major psyker power when degradation is above 15. That's it, that's the whole system.Again, with Indira veil levels do not matter. She is unsanctioned and can get worst effects at any level. In my two battles she died and summoned deamons on turns 1 and 2 while being undamaged with low veil level.You just don't spam high psyker abilities and don't let the veil degradation gauge get too far. And later you take psyker perks that help with maintaining a veil and also a navigator ability that lowers it a lot.
Though I think that this mechanic is broken too because I had some daemons pop up here and there in chapters 1-2 but afterwards I didn't have it happen once, even in the fights where you are forced to fight with high veil degradation due to a lot of cultists or daemon invasion shit.
In comparison in my Dogmatic run Heinrix never got something like that to happen and I was happy spamming all his Psyker abilities each turn on all veil levels. Worst thing to happen to him was a knock down. This is through whole game and all 100+ battles during it.
With Indira as soon as I hit Act 2, in first 5 battles, 2 Daemon summons?!
Like nearly everything else in the game Owlcat just made up the numbers on the spot with zero thought for the realities of gameplay. 5% is an absurdly high percentage for anything in an RPG - it essentially guarantees it will happen multiple times every single combat. It should have been 0.02% or something.
She somehow does. I guess she summons one and goes unconcious. It is completely ignored by the game lolTurning into a demon isn't something that you can recover from.
Total random chance, Heinrix doesn't have any more or less of a chance to spawn demons specifically than Idira does. Perils are rolled on the same table no matter who generates them. Again, there are only three possibilities when using a psyker power: nothing, psychic phenomena (still basically nothing), and perils of the warp. The latter include demon summoning, instant death for the user, a small amount of damage for every unit on screen, and a tremor that pronates the whole party sometimes and does fuck-all nothing at others.There are worst effects because Heinrix never turned into a demon even when using major powers on highest veil levels.There are no "worst effects." There're only two possibilities: psychic phenomena (which do nothing but lower morale slightly) and perils of the warp, which always have the potential to summon demons or pronate your whole team. Idira has a 5% chance to trigger the latter any time she uses any power, Heinrix can trigger the latter by using a major psyker power when degradation is above 15. That's it, that's the whole system.Again, with Indira veil levels do not matter. She is unsanctioned and can get worst effects at any level. In my two battles she died and summoned deamons on turns 1 and 2 while being undamaged with low veil level.You just don't spam high psyker abilities and don't let the veil degradation gauge get too far. And later you take psyker perks that help with maintaining a veil and also a navigator ability that lowers it a lot.
Though I think that this mechanic is broken too because I had some daemons pop up here and there in chapters 1-2 but afterwards I didn't have it happen once, even in the fights where you are forced to fight with high veil degradation due to a lot of cultists or daemon invasion shit.
In comparison in my Dogmatic run Heinrix never got something like that to happen and I was happy spamming all his Psyker abilities each turn on all veil levels. Worst thing to happen to him was a knock down. This is through whole game and all 100+ battles during it.
With Indira as soon as I hit Act 2, in first 5 battles, 2 Daemon summons?!
Like nearly everything else in the game Owlcat just made up the numbers on the spot with zero thought for the realities of gameplay. 5% is an absurdly high percentage for anything in an RPG - it essentially guarantees it will happen multiple times every single combat. It should have been 0.02% or something.
Even knocking everyone prone in AoE is already nasty, turning into a Demon should be a huge deal. It should happen for Indira once per playthrough and it should get immediate sequence after battle where Heinrix, Ulfar or Argenta want to kill her (probably even two Eldar) and you get a dogmatic option to accept it. That is a fucking bigger deal than that stupid ship sequence where she trust warp entity that looks like Theodora.. that is less that summoning Demons in the middle of a life or death battle
This is not true Idira has 2x greater chance of causing effects than Sanctioned Psyker.Total random chance, Heinrix doesn't have any more or less of a chance to spawn demons specifically than Idira does. Perils are rolled on the same table no matter who generates them. Again, there are only three possibilities when using a psyker power: nothing, psychic phenomena (still basically nothing), and perils of the warp. The latter include demon summoning, instant death for the user, a small amount of damage for every unit on screen, and a tremor that pronates the whole party sometimes and does fuck-all nothing at others.There are worst effects because Heinrix never turned into a demon even when using major powers on highest veil levels.There are no "worst effects." There're only two possibilities: psychic phenomena (which do nothing but lower morale slightly) and perils of the warp, which always have the potential to summon demons or pronate your whole team. Idira has a 5% chance to trigger the latter any time she uses any power, Heinrix can trigger the latter by using a major psyker power when degradation is above 15. That's it, that's the whole system.Again, with Indira veil levels do not matter. She is unsanctioned and can get worst effects at any level. In my two battles she died and summoned deamons on turns 1 and 2 while being undamaged with low veil level.You just don't spam high psyker abilities and don't let the veil degradation gauge get too far. And later you take psyker perks that help with maintaining a veil and also a navigator ability that lowers it a lot.
Though I think that this mechanic is broken too because I had some daemons pop up here and there in chapters 1-2 but afterwards I didn't have it happen once, even in the fights where you are forced to fight with high veil degradation due to a lot of cultists or daemon invasion shit.
In comparison in my Dogmatic run Heinrix never got something like that to happen and I was happy spamming all his Psyker abilities each turn on all veil levels. Worst thing to happen to him was a knock down. This is through whole game and all 100+ battles during it.
With Indira as soon as I hit Act 2, in first 5 battles, 2 Daemon summons?!
Like nearly everything else in the game Owlcat just made up the numbers on the spot with zero thought for the realities of gameplay. 5% is an absurdly high percentage for anything in an RPG - it essentially guarantees it will happen multiple times every single combat. It should have been 0.02% or something.
Even knocking everyone prone in AoE is already nasty, turning into a Demon should be a huge deal. It should happen for Indira once per playthrough and it should get immediate sequence after battle where Heinrix, Ulfar or Argenta want to kill her (probably even two Eldar) and you get a dogmatic option to accept it. That is a fucking bigger deal than that stupid ship sequence where she trust warp entity that looks like Theodora.. that is less that summoning Demons in the middle of a life or death battle
And there is no "turn into a demon" peril, you're just seeing her summon a demon while also being knocked unconscious from peril damage or the free attack the demon got when it spawned.