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Management / Sim Warsim: The Realm of Aslona - procedurally generated kingdom management game with ASCII graphics

  • Thread starter Robert Jarzebina
  • Start date
Developer
Joined
Feb 19, 2019
Messages
306
Warsim Christmas Charity Project - Day 2 and 3 Summary

Hey guys!

So I missed yesterdays announcement because I've been a bit sick but we made $73 on steam two days ago, and a whopping $454 last night on the first day of the winter sale!

Absolutely fantastic to see.

We also had £60 in donations after the last video via paypal, so thanks so much guys!


THE MATH

$527 for both days combined, Steam takes 30% ($158.10 oof) which leaves me with $368.90 and then by my checking today $368.90 converts to £275.

With the £60 paypal donations and the £275 raised these last two days that's £335 total, and added to the previouys days £260 leaves us at a nice and tasty £595.

Fucking awesome.

We've still got today and tomorrow left before it's finally counted, but thank you so much to everyone who has supported this, the people gifting the game, the paypal donors etc, it's all super helpful and has made this awesome number possible.

VIDEO ANNOUNCEMENT

Youtube - https://youtu.be/d3bcGlkY8-0

Tiktok - https://vm.tiktok.com/ZM8TSPxDE/
 
Developer
Joined
Feb 19, 2019
Messages
306
Warsim Christmas Charity Project - Day 4 Summary

Hey guys!

It's going to be Xmas soon for us, and probably is for many of you already! MERRY CHRISTMAS :)

Yesterday Warsim made $329 which is awesome!

THE MATH

$329, Steam takes 30% ($98.70 oof) which leaves me with $230 which converts to £171.89 (which I'll round up to £180).

Brings our total so far to £775 which is an awesome effort :)

Still got todays income which hasn't yet finished coming in, so tomorrow I'll release the final announcement and donate the funds :)

VIDEO ANNOUNCEMENT

Youtube - https://youtu.be/Lflahr5LjmY

Tiktok - https://vm.tiktok.com/ZM8TCm1mf/
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey guys!

Just getting this out of the way so I can bounce off and enjoy Christmas!

Warsim made $430 yesterday from 81 copies sold which is the best final day I could have hope for!

THE MATH

$430, Steam takes 30% ($129 oof) which leaves me with $301 which converts to £224.84.

Add to the previous £775 brings us to £999.84... and because I'm such a generous soul, I'll donate the remaining £0.16 to bring it up to £1000

DONATION PROOF

https://i.imgur.com/LON9L6a.png

VIDEO ANNOUNCEMENT

Youtube - https://youtu.be/J8TeM3-spgk

Tiktok - https://vm.tiktok.com/ZM8TGpVMD/
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey guys, this has taken me a good while but it's a combination of a number of smaller updates I've made to Warsim this year so far. I haven't been able to get a release out which has been difficult for me so I'm glad to finally be able to put something out there! I hope you are all well and safe :)

GOBLIN MERCENARIES (27 features)

Previously while the leaders could vary, the mercenary companies spawned where basically always human with exception to one special event based demon warband. Now you can get goblin mercenaries and they interact in a number of interesting ways depending on your policy towards goblins. Go get em green bois!

* Added 1 in 5 odds a merc slot will be filled by goblin merc groups
* Added ability to spawn 5 goblin merc groups via option 23 of the '399' cheat debug menu
* Reworked Mercenary Origin system to have generic/human/goblin/anti-slavery goblin origins
* Added 20 new generic goblin merc group origin stories
* Added 15 new anti-slavery goblin merc group origin stories
* Added new mercenary label (Goblins) in green next to any goblin merc groups
* Added new mercenary label (Demons) in red next to any Demonic merc groups
* Added new mercenary label (Militia) in white next to any militia merc groups
* Made goblin mercs average out 40% cheaper than normal mercs
* Added new goblin merc dialogues for hiring them for a single attack
* Added new goblin merc dialogues for converting goblins to mercs
* Added new goblin merc dialogues for not being able to fight anymore
* Added new goblin merc dialogues for launching an attack
* Added new goblin merc dialogues for being hired
* Added new goblin merc dialogues for being fired
* Added new goblin merc dialogues for being disbanded
* Made goblin mercs have double the max possible merc units (1000 instead of 500)
* Made goblin mercs have double the max possible mercs when anti-merc laws active (500 instead of 250)
* Made goblin mercs have double the max possible mercs when pro-merc laws active (2000 instead of 1000)
* Added 5 goblin unit types (that are further randomised) these are Greenskin/Gobbo/Hiregob/Savage Goblin/Goblin Warrior
* Made 'Greenskin' units the weakest (30-120 battlescore)
* Made 'Gobbo' units spawn with (31-121 battlescore)
* Made 'Hiregob' units spawn with (35-125 battlescore)
* Made 'Savage Goblin' units spawn with (45-135 battlescore)
* Made 'Goblin Warrior' units spawn with (50-140 battlescore)
* Added 10% cost discount for all groups if goblin celebration active
* Added 20% cost discount for anti-slavery and moderately anti-slavery goblin groups if goblin slavery banned

- A bunch of goblin mercenary groups - https://i.imgur.com/qeblZwt.png
- Skebk the Tree, leader of 338 Brutal Gobbos - https://i.imgur.com/BxILuqf.png
- Another goblin merc group - https://i.imgur.com/dSPpT5r.png
- This group offers a discount - https://i.imgur.com/ZKawSsV.png
- Two special groups this time - https://i.imgur.com/Gvznido.png

COINFLIPPER EXPANSION (22 features)

I know it's a bit silly but those 10 gold, heads or tails coin flipper encounters have really been feeling samey to me lately, so I set out to turn them into a whole range of possible encounters instead of just the one standard one

* Made coinflipper throne room event twice as common for Gambler Origin player rulers
* Made coinflipper throne room encounters slightly more common in general
* Added goblin coinflipper (5-10 gold)
* Added stick merchant coinflipper (6-18 gold)
* Added diamond merchant coinflipper (500-8000 gold)
* Added trinket merchant coinflipper (550-1200 gold)
* Added impoverished merchant coinflipper (15-30 gold)
* Added wealthy merchant coinflipper (2500-3500 gold)
* Added peasant man coinflipper (15-60 gold)
* Added gambling man coinflipper (same gold total as the default coin flipper used to have)
* Added 3 different possible coins to be used by coin flippers (Gnome, normal, rusty)
* Added 6 different coin graphics for the flips
* Added ability to ask coinflipper questions
* Added ability to ask why they gamble
* Added ability to ask about the coin they use
* Added ability to ask how to play the game
* Added small bet (5% of their total gold or 1 gold)
* Added normal bet (20% of their total gold or blocked if they have less than 20 gold)
* Added all in bet (all of either theirs or yours depending who has the lowest gold amount)
* Added special graphic for coin landing on it's side (1 in 200 chance)
* Added a 2/3 chance that robbing a coin flipper for more than 1000 gold will cause an extra public opinion dropping event
* Added new screen for merchant robbery outrage event

- One of the new coin flippers - https://i.imgur.com/IzDqrcs.png
- 1 in 200 chance and this came up naturally in testing - https://i.imgur.com/WZKAjvZ.png
- A goblin coin flipper - https://i.imgur.com/5QCkT9X.png
- Tails - https://i.imgur.com/jfHHjjR.png
- Heads - https://i.imgur.com/dTuwoBS.png

HOW COULD YOU BE SO HATLESS? (3 features)

Has the poor hatless gnome of the cave gnome village suffered enough? Apparently not!

* Added option to point and laugh at the hatless gnome (credit fatalweirdo)
* Added option to give the hatless gnome a gold coin
* Added alternate text for hatless gnome once you've laughed at him or offered him a coin

- That poor poor gnome - https://i.imgur.com/qdqMFFq.png

GENITAL GUARD UPDATE (5 features)

The update you've all been asking for, genital guards! To protect everyones crown jewels!

* Added new military upgrade (1000 gold) Genital guards (Protects your guards from being hit in the balls)
* Added new military upgrade (2000 gold) Spiky Genital guards (Anyone who hits your guards in the balls gets injured or killed)
* Added new throne room encounter 'Genital guard' (only if upgrade level 1 owned)
* Added new throne room encounter 'Spiked guard' (only if upgrade level 2 owned)
* Added new alternate events for all throne room reactions where a guard is kicked in the balls (with sfx)

- The new 11th upgrade - https://i.imgur.com/B7f6Jsd.png
- The first set of guards - https://i.imgur.com/HtDNUwI.png
- The upgrade - https://i.imgur.com/R3Q8ClS.png
- Genital guards in action - https://i.imgur.com/LFxrXnA.png

NEW FACES (1 feature)

I wish I could claim this as an extra 2 trillion features...

* Added 2,889,729,000,000 new orc faces (thanks to ideas by u/SwiftPicker)

TRIBUTE TO BUNDUK (13 features)

Based on Tribune_Bunduk's excellent Warsim comics, I tried to add references to his throne room encounters to the game. I also added a bunch of additional encounters inspired by them.

* Added 'Give coin' goblin throne room encounter
* Added new quest item 'Wet purple towel' (worth 50 gold)
* Added new questing knight fail encounter 'Wet napkin thief'
* Added new throne room encounter 'You smell'
* Added new throne room encounter 'I love you'
* Added new throne room encounter 'Bumface'
* Added new throne room encounter 'Hamster Mother'
* Added new throne room encounter 'Booo'
* Added new throne room encounter 'Pondering the vote'
* Added new throne room encounter 'This mornings dump'
* Added new throne room encounter 'Ogre mother'
* Added new throne room encounter 'Ugly'
* Added new throne room encounter 'You stink'

MERCENARY COMPANY NAMING SYSTEM IMPROVED (2 features)

It recently occured to me that mercenary groups never had the name of their leader in them and I thought it would be nice if some did, for variation!

* Added new system where merc companies can be named after their captains
* Fixed mercenary factions getting 3x less names like 'Mercenary Company' 'Mercenaries' and 'Company' than they were supposed to

MILLNAMES (10 features)

Thought I'd add a few names inspired by my own for a bit of a joke. It is now possible for a character to be spawned in game with both my first and last name, but super rare! I hope to exist in someones gameworld at some point :)

* Added new name suffix 'Millbane' (+29 battlescore)
* Added new name suffix 'Millwall' (+3 battlescore)
* Added new name suffix 'Millward' (+5- battlescore)
* Added new name suffix 'Millwood' (+3 battlescore)
* Added new name suffix 'Millburn' (+5 battlescore)
* Added new name suffix 'Millwar' (+24 battlescore)
* Added new name suffix 'Milldoom' (+35 battlescore)
* Added new name suffix 'Millburg' (+3 battlescore)
* Added new name suffix 'Millmill' (+1 battlescore)
* Added new name suffix 'Millgard' (+6 battlescore)

BUGFIXES (8 features)

Always more bugs to fix... one day I will get them all.

* Fixed issue with gold going below zero after launching an attack (credit Mini_Paceed)
* Fixed text bug with harsh desert wind text (credit -- scippie --)
* Fixed incorrect reference to the players chosen gender in drunk throne room encounter (credit Bron)
* Fixed militia member removed for being too violent text bug (credit Jason)
* Fixed chimchogre riddle intro text bug
* Fixed grammar issue in merc disband text
* Fixed missing gold indicator on goblin huts (credit Cat)
* Fixed issue with throne room mercs cost showing up slightly incorrectly (credit Cat)

EVERYTHING ELSE (8 features)

Everything else

* Added the option to try and hire a shadow assassin in throne room (Credit Big Simple)
* Added new event when destroying the lute in the luteplaying neighbor dispute, where the musicians guild send you a letter (credit BigSimple)
* Changed man with 12 kids encounter to instead have 2-16 kids at random instead (credit BlindIRL)
* Removed 1 in 3 chance of losing a public opinion for hiring an incompetent knight and made it 100% chance
* Added -1 public opinion for adding incompetent knight to your knightly order in throne room encounter
* Added name of minor bandit leader to the main options screen
* Rewrote potato thrower encounter reaction dialogue option (credit ShadowHawk)
* Added new patreon subscriber to Gro'lok's stump (thanks mate)

WHAT'S NEXT

I've been struggling a little lately and while Warsim is still 100% a full time project for me, catching covid and other life issues have temporarily knocked me off the saddle. I'm heading away for a month but have gotten myself a small work laptop and plan to crack out some coding while I'm away. When I return I aim to hit the ground running and get to work on more features and planned updates.

Regardless thank you all for the constant love and support!

Huw
 

bionicman

Augur
Joined
May 31, 2019
Messages
741
I've found Putin!!!

1ts063u.png
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey guys, so I've had this stuff coded for a little while and figure I'd put it out as a nice little update, hope you're all doing well :)

THRONE ROOM OR GNOME ROOM? (9 features)

Some new gnome related throne room events, you'll get biggleroll players and rude insulting gnomes!

* Added new throne room encounter 'Gnome insulter' (includes all 304 random gnome insults)
* Added 4 different gnome exit screens that take place after the gnome insulter encounter
* Added Biggleroll player throne room visitor (if you have discovered the cave gnome village)
* Added new gnome insult 'You make a strong case against randomly generated faces ugly one!' (credit Warzone)
* Added gnome insult encounter intro 'menacing look and loud announcement'
* Added gnome insult encounter intro 'thrice jumping gnome'
* Added gnome insult encounter intro 'prepare yourself'
* Added gnome insult encounter intro 'The cursed corner'
* Added gnome insult encounter intro 'friendly gnome'

CROWNING CEREMONY RECROWNED (24 features)

When being inducted into the wild world of Warsim, it seems only fitting that you are first met by a random and possibly strange crowning ceremony. I don't know why I didn't think of this sooner, but here it is! 20 different crowning events, 200 total possible crowning ceremonies!

* Added semi-randomised ceremony events to the games intro when starting a new world
* Added 'Gold coin from all' crowning ceremony event
* Added 'Royal dog' crowning ceremony event
* Added 'Royal squid kicking' crowning ceremony event
* Added 'Great Shunning' crowning ceremony event
* Added 'Dancing Goblin' crowning ceremony event
* Added 'Applause' crowning ceremony event
* Added 'Drunk in your honour' crowning ceremony event
* Added 'Goblin slap' crowning ceremony event
* Added 'Bottle smash' crowning ceremony event
* Added 'Coin of fate' crowning ceremony event
* Added 'Fart' crowning ceremony event
* Added 'Stand atop the highest tower' crowning ceremony event
* Added 'Scroll of rulers' crowning ceremony event
* Added 'Arrow reign' crowning ceremony event
* Added 'Chair breaker' crowning ceremony event
* Added 'Kicking goblin' crowning ceremony event
* Added 'Oooh Snake' crowning ceremony event
* Added 'Drinking goblin' crowning ceremony event
* Added 'Minute silence' crowning ceremony event
* Added 'Laughing for a positive reign' crowning ceremony event
* Added after ceremony screen
* Added ceremonial intro with 10 varied intro texts
* Fixed bug in crowning ceremony text

THRONE ROOM DEBUG EXPANSION (4 features)

After playing around with the debug system I've fixed the game just straight up freezing/crashing when testing an encounter. Once the game tries to run the throne room event 1000 times it will fail and boot you out.

* Added new screen for encounter selector choice
* Added list of all current encounter types to the encounter selector choice
* Added error message and return to game instead of crash when trying to run a throne room encounter that can't run in debug mode
* Added 'encounter selector is active' indicator to the throne room

CURSED FROG MAN ENCOUNTER EXPANSION (2 features)

Saw this little encounter and got a funny idea. Previously your choice was 150 gold to cure him guarenteed, or refuse and see the disapointed frog man hop away. Now you can try and cut corners with a 4/5 chance of disaster, or a 1/5 chance of nailing it!

* Added new choice 'Have an alchemist brew something cheap' (2 gold) option to the cursed frog man encounter
* Added rare 1 in 5 outcome that the potion will work and give an alternate success screen

COINFLIPPER EXPANSION (28 features)

After the new coinflipper update it's expanded the encounter to be a lot less samey... except when you win all their gold. This had the same blanket response, which wore out pretty fast for me so I've expanded this with a ton of possible outcomes to make it a lot more varied... I'm thinking of you maniacs who like to build big empires and then see every single one of those 2549 visitors.

* Added 'Kids life savings' reaction for player winning all of coinflippers gold (An extra reward for beating them)
* Added 'Second stash of gold' reaction for player winning all of coinflippers gold (Abiliy to replay with someone who lost all their gold)
* Added 'Can't go back to my tribe' reaction for player winning all of coinflippers gold (goblin recruit victory)
* Added 'I'll serve you' reaction for player winning all of coinflippers gold (peasant recruit victory)
* Added 'Curses' reaction for player winning all of coinflippers gold
* Added 'You have bested me' reaction for player winning all of coinflippers gold
* Added 'bows grins and leaves' reaction for player winning all of coinflippers gold
* Added 'out of gold' reaction for player winning all of coinflippers gold
* Added 'awkward shuffle' reaction for player winning all of coinflippers gold
* Added 'enjoy the gold' reaction for player winning all of coinflippers gold
* Added 'tips' reaction for player winning all of coinflippers gold
* Added 'Wasnt mine' reaction for player winning all of coinflippers gold
* Added 'Wife trouble' reaction for player winning all of coinflippers gold
* Added 'Stolen gold' reaction for player winning all of coinflippers gold
* Added 'Parents gold' reaction for player winning all of coinflippers gold
* Added 'Ones loss' reaction for player winning all of coinflippers gold
* Added 'Teary eyes' reaction for player winning all of coinflippers gold
* Added 'Shock loss' reaction for player winning all of coinflippers gold
* Added 'I'm out' reaction for player winning all of coinflippers gold
* Added 'Well done' reaction for player winning all of coinflippers gold
* Added 'Deep breath' reaction for player winning all of coinflippers gold
* Added 'Reworked Original' reaction for player winning all of coinflippers gold
* Added 'Good guesser' reaction for player winning all of coinflippers gold
* Added 'Bows' reaction for player winning all of coinflippers gold
* Added 'Angry discovery' reaction for player winning all of coinflippers gold
* Added 'Ogre poo' reaction for player winning all of coinflippers gold
* Fixed coin flip allowed when player has nothing (credit u/Studphish)
* Added new response when trying to flip with no gold

EVERYTHING ELSE (2 features)

Some little things

* Added ability to skip stones in dockrow
* Added better titles for race prefix selection screens to clearly show which kingdom you are working on if you have multiple of the same race

SCREENSHOTS

Karl how could you - https://i.imgur.com/A8OZYdN.png
Gnome boi - https://i.imgur.com/hy8oVX5.png
Wow - https://i.imgur.com/x6dEDY2.png
How rude - https://i.imgur.com/wq9ZJMT.png
Roasted - https://i.imgur.com/Yoaa8f6.png
New custom race gen - https://i.imgur.com/2XRTHAj.png
Encounter selector - https://i.imgur.com/C2nMKa8.png
Debug protection - https://i.imgur.com/vI10Aqw.png

WHAT'S NEXT

I'm continuing to plow through Warsim stuff on my gigantic list, can't say when the next update will be but I'll be a lot more active across the Warsim community sharing my progress on it regardless :)

Cheers
Huw
 
Developer
Joined
Feb 19, 2019
Messages
306
Warsim 0.8.5.1 (Mercenary Overhaul Update, 48 features)

Hello everyone!

While this might not seem like a massive update the work that's gone in to it is pretty huge! A massive update to mercenaries and how they function as well as a number of smaller side features!

MERCENARY COMBAT IMPROVEMENTS (20 features)

For some time mercenary attacks have used Warsims old combat system, now it's being updated and coming with it's own extensions to the combat system!

* Made mercenary battle use the new combat system
* Added 10 new variants of battle intro events for mercenaries
* Made 5 new intro events for goblin mercenaries
* Made 3 new intro events for demon mercenaries
* Made 5 new intro events for militia mercenaries
* Added 3 alternate texts for mercenary skirmish victory
* Added merc successes and failures to the end of turn battle reports
* Added new graphic for demon mercs post battle
* Added new graphic for goblin mercs post battle
* Added new cheer sfx for demon mercs post battle
* Added new cheer sfx for goblin mercs post battle
* Added 3 alternate texts for mercenary skirmish loss
* Added indicator if merc group is destroyed in battle
* Added 3 alternate texts for mercenary raid loss
* Added 3 alternate texts for mercenary raid victory
* Added merc raids include loot chests
* Added raid loot chest max reduced by 1 as mercs keep some for themselves
* Fixed spyreport retreats from merc battles no longer deplete one attack move from mercs
* Added 3 alternate texts for mercenary invasion loss
* Added 3 alternate texts for mercenary invasion victory


Your merc army marching forward
https://i.imgur.com/h3SQDbz.png

Goblin mercs winning
https://i.imgur.com/u76yffU.png

End of turn report after a ton of player merc use
https://i.imgur.com/y1NH3PD.png

MERCENARY GROWTH (3 features)

After a while wrestling with and even partially coding a multi attack system for the player and AI it ended up not being feasable, this was unfortunate but as an alternate source of multiple per turn attacks increasing to help with the exponentially growing kingdoms when discovering new lands I opted for this system, and additionally to not make it one sided in the players favour I spent some time creating a system that allows enemies to use mercs too!

* Added new notification when discovering new lands
* Made discovering new lands increase all merc groups current and max yearly attacks by 1
* Made discovering new lands increase all future merc groups max yearly attacks by 1

MERCS OF THE ENEMY (17 features)

This has always been something that should have been a thing, but now enemy kingdoms can hire mercenaries and use them to fight you and their enemies! There are some rules and structure to it but otherwise you'll see the mercs getting a lot more use. Want your favourite group safe from being used? Hire them permanently instead of for one off attacks.

* Added 50% chance factions will consider hiring mercs to fight for them at the end of each turn
* Made Krut and Erak only able to use goblin mercenaries
* Made merc groups unhirable if already hired by the player or if all of their yearly attacks are used
* Made it so that only goblin mercs can be hired by savage kingdoms
* Made it so that factions will only hire mercs if they have twice the gold they need
* Added 5 variant intro text for when merc group attacks player
* Added 5 variant intro text for when merc group attack other kingdom and players spymaster finds it
* Added 3 alternate texts for report of AI vs AI merc group fight noticed by your spymaster
* Added 3 alternate texts for post battle screen when enemy mercs fail to invade the player
* Added 3 alternate texts for post battle screen when enemy mercs successfully invade the player
* Added 3 alternate texts for post battle screen when enemy mercs fail to raid the player
* Added 3 alternate texts for post battle screen when enemy mercs successfully raid the player
* Added 3 alternate texts for post battle screen when enemy mercs fail to skirmish the player
* Added 3 alternate texts for post battle screen when enemy mercs successfully skirmish the player
* Added new end of turn report pop ups for all merc battles
* Added new battle notifications of merc troops
* Added slightly alternate post battle report after merc battles

A merc battle spy interception
https://i.imgur.com/Y2dCqyc.png

A kingdoms personal battle logs including their recent merc hire
https://i.imgur.com/taNRbxF.png

Some merc attacks reported at the end of turn
https://i.imgur.com/KlANXCT.png

Some merc attacks at the end of turn but with advanced spy reports
https://i.imgur.com/KXYDHkL.png

Player being attacked by mercs
https://i.imgur.com/XJBSgZC.png

RACEPACK EXPANSION (1 feature)

A steam user pointed out that if you choose random race packs you can sometimes end up with a pretty bad batch and just have to either roll with it or restart the game, It didn't take long to put this in and now you can keep rerolling till you find that batch that suits you and your world!

* Added ability to re-roll races from random racepacks (credit Willow Ufgood)

SCREEN COLOUR ADJUSTMENT (6 features)

After a steam discussion I decided to add this system to the game allowing the background colour to be changed to a number of pre-sets!

* Added new option in in-game settings menu to adjust screen colour (credit Kawasaky)
* Added white background screen pre-set
* Added light grey background screen pre-set (credit diplomametolius)
* Added dark grey background screen pre-set (credit diplomametolius)
* Added ability for player to make a custom colour set
* Made each colour option link to the players save so you can have different settings for different saves

One of the screens
https://i.imgur.com/tn1L5SI.png

And in a different colour
https://i.imgur.com/Av34TQ5.png

And more...
https://i.imgur.com/3AM6DxF.png

https://i.imgur.com/Lvuu0lF.png

https://i.imgur.com/GVqs8yz.png

BUGFIXES (6 features)

A few bug fixes entirely thanks to player reports, as always thanks guys!

* Fixed adventurer group text bug (credit watchdog_2003)
* Fixed steward intro text bug (credit watchdog_2003)
* Fixed text bug in tower coronation (Credit ZedZed)
* Fixed no gold indicator when gibbering monk gives you gold (Credit pup)
* Fixed no +peasant indicator when gibbering monk gives you peasant (Credit pup)
* Fixed issue when setting theme music that game doesn't recognise any other choices once you've chosen no music (credit Pup)

EVERYTHING ELSE (1 feature)

An australian friend of mine enlightened me to an aussie word for the poo you take the night after drinking, I thought it sounded like a goblin warchief!

* Added new goblin name 'Grog-Bog' (credit Vhester)

WHAT'S NEXT

This update has been tested thoroughly but Warsim is a wild beast and many things may have slipped by. I'll be trying my best to keep on top of this while I continue forward trying to finish the remaining combat update work and pushing towards the long awaited Warsim release!

Viva Warsim
 
Developer
Joined
Feb 19, 2019
Messages
306
Warsim 0.8.5.2 (Warbeasts and Combat Complete, 79 features)

This is an exciting update for me, all factions are now covered by the combat update code, and we have WARBEASTS!

MINOR FACTIONS IN BATTLE (9 features)

This massive chunk of work sees every single faction in game now use the new combat system, gone are the days of the ever scrolling death notification! Hurrah!

* Made all of Warsims minor factions use the new combat system
* Added alternate event if Wagon man dies in battle but his troops survive and win
* Fixed issue with Fort Kullak troop count not changing from 500 unless they are defeated completely
* Made Fort Kullak troop count gain +5 per year
* Added Malnourished vampire units if attacking Baiaa while they're low on Thralls
* Added special event for Koova the Nomad King in battle
* Added special ending if you beat the nomads but not koova in battle
* Added special event for Demonic Koova in battle
* Added special ending if you beat the dark nomads but not demonic koova in battle

MONSTERS IN BATTLE (27 features)

This has been heavily requested for a long time and as I was about to release this update I decided... Why not and spent the entire night and much of the following morning adding and testing this! Now monsters can be sent to battle alongside your brave warriors!

* Added new 'Warbeast Harnesses' upgrade buyable for 2000 gold at your monster pit
* Added ability to send your monsters to battle
* Added ability to send monsters to fight in a last stand at the end of battle or call them back
* Added special screen if you send only monsters on an attack
* Added special screen if you send only a single monster on an attack
* Added 'assault the lines but fail' monster battle event
* Added 'assault with ferocity' monster battle event
* Added 'eats an enemy whole' monster battle event
* Added 'chaotic fury' monster battle event
* Added 'fights like a beast' monster battle event
* Added 'surprise attack' monster battle event
* Added 'slips and falls' monster battle event
* Added 'ferocious fight until stabbed' monster death event
* Added 'charge lines cut down' monster death event
* Added 'fight in frenzy' monster death event
* Added 'sliced up' monster death event
* Added 'flurry of arrows' monster death event
* Added 'heat of battle' monster death event
* Added 'arrow to the head' monster death event
* Added 'beheaded' monster death event
* Added 'critical stabbing' monster death event
* Added 'flurry of arrows fight on' monster death event
* Added 'ripped to pieces' last stand monster event
* Added 'hacked up' last stand monster event
* Added 'left as a corpse' last stand monster event
* Added 'slain and left to rot' last stand monster event
* Added 'slain swiftly' last stand monster event

ARMOUR THOSE WARBEASTS (15 features)

After adding the above monsters in battle update I decided I couldn't just leave them without any additional upgrades, so I created a system of varied armours that can be given to your monsters!

* Added ability to buy scrap armour (50 gold) (+10% Strength)
* Added ability to buy Iron armour (100 gold) (+25% Strength)
* Added ability to buy Bone-Iron armour (150 gold) (+50% Strength)
* Added ability to buy Steel armour (250 gold) (2x Strength)
* Added ability to buy Bronze armour (500 gold) (3x Strength)
* Added ability to buy Obsidian armour (1000 gold) (4x Strength)
* Added armourer pays for the scraps of any currently equipped armour when upgrading
* Added +10 Gold payment for scrapping scrap armour
* Added +20 Gold payment for scrapping Iron armour
* Added +30 Gold payment for scrapping Bone Iron armour
* Added +50 Gold payment for scrapping Steel armour
* Added +100 Gold payment for scrapping Bronze armour
* Added +200 Gold payment for scrapping Obsidian armour
* Added notification for the armour a monster is wearing in the pre-battle monster sending screen
* Added armour information when viewing monster information in the monster dungeon

NEW MONSTERS (14 features)

Seeing as we're expanding the monster system and making them more used in game, it made sense to add more of them! Previously the game could generated 27840 of them, now where at a whopping 42875 with the newly added parts all combining together... God I love combinatrix.

* Added 'bumpy spike' monster head top part
* Added 'brittle set of antennae' monster head top part
* Added 'large spiky ears' monster head top part
* Added 'small spike bump' monster head top part
* Added 'strange plant growth' monster head top part
* Added 'lumpy stubby' monster body part
* Added 'slinky and curved' monster body part
* Added 'double arms body' monster body part
* Added 'pincer head' monster head part
* Added 'spikey head tooth mouth' monster head part
* Added 'v shaped eye head' monster head part
* Added 'long pincer head' monster head part
* Added 'tiny tooth head' monster head part
* Added 'big circle eyes and fat mouth' monster head part

BUGFIXES (8 features)

More bugfixes including a strange one that made all mercs 25x weaker... Can't have that! As always thanks for all the reports guys, and sorry about the bugs haha.

* Fixed issue with mercs being 25x weaker than they should have been due to a bug (credit Gabe the Ghostman DeGrossi)
* Fixed merc camp destruction notifications for groups 2-5 not having the +1 land indicator
* Fixed Smallhaven bug forcing you to revisit the ruined village instantly after looting it
* Fixed ransacking smallhaven no graphic screen bug
* Fixed screen missing when losing to smallhaven in a raid or a ransacking
* Fixed screen missing when losing to Rihhm in a raid or a ransacking
* Fixed ransacking Rihhm no graphic screen bug
* Fixed indepednent kingdoms warning of revolt when they aren't your vassals (credit IdleFan)

EVERYTHING ELSE (6 feature)

A couple of changes and fixes... and the casual removal of the long outdated minor goblin clans (sorry Gobbos)

* Added missing screen for losing demon battle inside the demon realm
* Added missing screen for exiting demon realm by your own choice
* Removed minor goblin clans from the game
* Made any trade routes or alliances with minor goblin clans auto cancel
* Made minor goblin clan menu visible by entering 77 on the diplomacy menu (if diplomat skill high enough and goblins aren;'t disabled)
* Cleared obsolete unused code for duplicate smallhaven village

WHAT'S NEXT

I am going to turn my attention to adventurer groups as soon as I can and hopefully get to work on a big update!

Viva Warsim

Love you guys

Huw

See the changelog with screenshots here on steam - https://store.steampowered.com/news/app/659540/view/3341123089550859407
 
Developer
Joined
Feb 19, 2019
Messages
306
After putting a bunch of Warsim's procedurally generated races in an AI art generator, Hairless Wizards are definitely the most cursed. The weird and distorted writing looks like a spell being chanted in an impossible accent
 
Unwanted
Dumbfuck
Joined
Dec 14, 2020
Messages
803
stQn2RX.png

I must insist, inter racial stuff is big now a days. You would be very progressive and kutaku, ign etc would talk about the game.
 

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