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Wartales - turn-based mercenary band RPG by Northgard developer - now with Skelmar Invasion DLC

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,507
sure u could beat him easily at level 1 or later overpower him but if you are in the cuck stage oops i sold my level 1 dagger that can put a poison stack on him only have bleed better go back to town or fuk off elsewhere for now. its tedious and gamey all I'm saying. Battle bros your not fucked cuz u traded ur pick axe for a two handed hammer.
You don't need any poison, in fact DOTs are not great against bosses since they get reduced damage and only get affected once per turn.

This specific boss can be beaten with anything, after you just look at what his skills do - he either uses an ability that targets closest person, or he uses an ability which starts channeling his attack on the previously targeted person, which will hit when he next acts.

The whole gimmick, is just that you need to plan your positioning, have you guys set up in a line, spread enough so boss can never target more than one person with his AoE, and only move the person at whom the boss is channeling his attack. Hit the boss, then run, to get out of his aoe and start setting up a new line. It can be done with whatever weapon, as long as you use your brain with positioning/order of movement, you can never take any damage in this boss fight.
That is interesting. I only tried him once with my lower level team and since I went first and attacked he just kept attacking that some person and often one shooting them. So the trick is just let him for his move and attack first and then avoid his attacks.
I was trying to swarm him and that didn't work. But all these tactics do not matter once you can take his hits. With lvl 5/6 party and animals to help he died very fast just by my team swarming him.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,253
There is a dagger in Tiltren which is seriously the best weapon I have found so far. It is also upgradable on brotherhood training grounds.

"Elderguard" is its name, and its attack skill disingages deals damage to the nearest 3 enemies in close proximity.

You get it by a random contract to hunt a bandit tracker called Vesuna.
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
599
Do you guys play with autoleveling on or no? I turned it off and it seems kinda boring so far, everything is too easy apart from a rare boss fight. But then most of my dudes are level 3 and the enemies are too so it should be balanced? (I picked max difficulty ofc).

Also seems like both combat and economy are too predictable.
I didn't even finish the starting region and already thinking of dropping the game. :negative:
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,253
Do you guys play with autoleveling on or no? I turned it off and it seems kinda boring so far, everything is too easy apart from a rare boss fight. But then most of my dudes are level 3 and the enemies are too so it should be balanced? (I picked max difficulty ofc).

Also seems like both combat and economy are too predictable.
I didn't even finish the starting region and already thinking of dropping the game. :negative:

Region lock or adaptive(i.e: level scaling)?

If the former you will always have challenging fights, specially if you play on maximum difficulty. Can't vouch for level scaling in 1.0. It was popamole in past versions already.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,253
They will keep supporting the game and likely do dlc.

Helmets and new regions are confirmed.
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
599
Btw noticed there is a bunch of path skills with "coming soon" description. Seems like the game is not quite finished yet?
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
Btw noticed there is a bunch of path skills with "coming soon" description. Seems like the game is not quite finished yet?
I noticed this too. I was also curious about what was up with some of those green toast messages you some times get saying you have unlocked a title (which can't be seen anywhere) and it turned out to be a leftover from the previous iteration of the path system that for some reason didn't get taken out when they switched to the current Path system.
The game does have a bit of an unfinished feel to it at times. The general framework is there but it could definitely have used some more time before its 1.0 launch.

I wonder if the launch date had been decided ahead of time and they were forced to release it prematurely? I remember they originally were going for a 2022 release but that obviously ended up not being the case.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,507
Btw noticed there is a bunch of path skills with "coming soon" description. Seems like the game is not quite finished yet?
I noticed this too. I was also curious about what was up with some of those green toast messages you some times get saying you have unlocked a title (which can't be seen anywhere) and it turned out to be a leftover from the previous iteration of the path system that for some reason didn't get taken out when they switched to the current Path system.
The game does have a bit of an unfinished feel to it at times. The general framework is there but it could definitely have used some more time before its 1.0 launch.

I wonder if the launch date had been decided ahead of time and they were forced to release it prematurely? I remember they originally were going for a 2022 release but that obviously ended up not being the case.
I was wondering what that means. Interesting. So this 1.0 is actually 0.98 or something :D
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,960
Location
Wandering the world randomly in search of maps
Really no point in fielding anything but Brutes. The 50% damage bonus from maces vs armor is OP, nothing else comes close. Sword and axe guys take 3x as many turns to kill anything. If you make a balanced team you're gimping yourself for no benefit. Maybe toss in an archer and ranger or two for dex-bonus jobs but that's it.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,718
Location
Hyperborea
Really no point in fielding anything but Brutes. The 50% damage bonus from maces vs armor is OP, nothing else comes close. Sword and axe guys take 3x as many turns to kill anything. If you make a balanced team you're gimping yourself for no benefit. Maybe toss in an archer and ranger or two for dex-bonus jobs but that's it.
Brutes are dogshit, the actual broken comp is to field nothing but axe dudes. Once you get the +100% (150% with mastery) damage on the first attack skill, you end every fight on the first turn. I actually had to stop playing more than one axemen because they made the game too trivial.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,378
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Really no point in fielding anything but Brutes. The 50% damage bonus from maces vs armor is OP, nothing else comes close. Sword and axe guys take 3x as many turns to kill anything. If you make a balanced team you're gimping yourself for no benefit. Maybe toss in an archer and ranger or two for dex-bonus jobs but that's it.
For me, throwing those poison bombs seems the way to go. Everything dies in a few turns with poison, does not matter what kind of armor the enemy has.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,507
Really no point in fielding anything but Brutes. The 50% damage bonus from maces vs armor is OP, nothing else comes close. Sword and axe guys take 3x as many turns to kill anything. If you make a balanced team you're gimping yourself for no benefit. Maybe toss in an archer and ranger or two for dex-bonus jobs but that's it.
Brutes are dogshit, the actual broken comp is to field nothing but axe dudes. Once you get the +100% (150% with mastery) damage on the first attack skill, you end every fight on the first turn. I actually had to stop playing more than one axemen because they made the game too trivial.
Brutes are OK but yes, axemen is where true power lies. I only got two, one two handed and one axe and shield.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,475
Games so generic fantasy there oughta be a collectable vagabonds you find exploring the towns and world that mutter phrases like "these are dark times" "winter is coming" "true sons of skyrim support ulfric". They squat in your camp being useless till you decide to kill them for random troop bonuses that last a day.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,507
OK I went to Goseborg area that is a nice challenge because my guys are lvl 6 or 7 while enemies there are 8 to 10. I managed to scrape through most battles until I tried their local Arena lol. This one has a modifier where you cannot kill their guys but they are left at 1 life and once you get all 4 to 1 life round ends as your win. OK, certainly makes the game harder but then on turn 2 they also get ability where they all heal equal to max life of strongest enemy (which has 180 life) at start of each turn... so basically I am supposed to somehow take down 4 of their guys with 4 of mine from full HP to 1 HP in single turn... yea my lvl 6-7 guys cannot do that..
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,574
Location
Bulgaria
Hmm still unfinished,but a decent game. Might even spend gibs on it.
 

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