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Warzone 2100 remake

Wolfstan

Novice
Joined
Jun 9, 2007
Messages
12
This is the game that really got me into strategy games, and PC gaming as a whole. It doesn't play nice with XP, so I haven't been able to play through a complete game to date. Creating your own units was the best, if marginally tedious, part of the game.

I was very surprised Pumpkin Studios went under, and that plans for an "official" sequel are non-existant from the former holder of the title's rights, Eidos.

This remake doesn't seem to work on my PC. It always ends up crashing.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
882
Version 4.0.0 released
2021-04-04

With over 1000 commits since the last release, it’s time for Warzone 2100 v4.0.0!

4.0.0 General Highlights:
  • New graphics backend support:
  • New “Factions” for multiplayer / skirmish
  • Higher-res terrain textures, backdrops
  • New Music Manager, + Lupus-Mechanicus’s new soundtrack album
  • Support for “script-generated” / “random” maps (and two new built-in maps that take advantage of this: 6p-Entropy and 10p-Waterloop)
  • Scrollable room chat, and many other UI / widget improvements
  • Updated / smarter AI bots (Bonecrusher, Cobra)
  • New “headless” mode (for --autogame, --autohost, --skirmish)
  • JS API enhancements, + a new “Script Debugger”
  • Removal of Qt as a dependency, + a new embedded JS engine: QuickJS
  • New Blender 2.9x “.pie” addon
  • Quality-of-Life / smoothness improvements
  • Hundreds of bug fixes
With this release, we also now offer native builds for additional platforms:

  • New: Windows 64-bit builds (for both Intel 64-bit / x64, and ARM64)
  • New: macOS Universal Binaries with native Apple Silicon support (in addition to Intel 64-bit support)
View the full 4.0.0 changelog

There have been over 1000 commits since the last stable release, from many contributors including: Alexander Volkov, alfred007 / highlander1599, Bennett Somerville, Björn Ali Göransson, cpdef, Cyp, Daniel Llewellyn, Ilari Tommiska, inodlite, Karamel, KJeff01, lakebeans, Lupus-Mechanicus, Maxim Zhuchkov, Next67, past-due, Paweł Perłakowski, Prot EuPhobos, Solstice245, Thiago Romão Barcala, Tipchik, toilari, Topi Miettinen, TotalCaesar659, Vitya Andreev

We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.

Please report all bugs on GitHub.

And don’t forget to check out the new official Discord server: https://discord.com/invite/ZvRVQ8g
 

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Arcane
Joined
Jul 5, 2013
Messages
882
Version 4.1.0 - The Big Balance Update
2021-07-04

With 380 commits since the last release, it’s time for Warzone 2100 v4.1.0!

This release includes approximately 3 years of work on campaign balance & fixes (the “camBalance” mod), as well as numerous fixes for multiplayer balance.

Beware: “Insane” campaign difficulty should now be a challenge for even the most experienced of players. (New players should stick with a lower difficulty level.)

4.1.0 General Highlights:
  • Merge of the “camBalance” mod that revamps campaign balance and fixes numerous issues
  • Numerous multiplayer balance tweaks (see full changelog for details)
  • Fix fog, add an option to toggle it on
  • New design menu stats delta display
  • Add a single player quit confirmation screen
  • Allow building modules/derricks in a row (with drag & build)
  • Add support for binding same keys to multiple actions in non-conflicting contexts
  • Allow assigning key bindings to mouse keys
  • Add “selection without group” hotkeys
  • Move the whole group to the target location, not only the command droid
  • New cheat makemehero makes selected units hero rank
  • General improvements to Cobra AI / accounts for new balance changes
  • Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons
  • Fix: Several crash & UI soft-lock issues
  • Fix: Various save-loading issues
  • Fix: Do not handle RMB click while panning the camera
  • Fix: Unclosable panels and flicker when using the Intelligence map and Design menus
  • Fix: Heavy CPU usage on the Intelligence map
  • Fix: VTOL collision with ground units
  • Fix: Normalmapping of 3D models in menus / buttons
  • Many other bug fixes
View the full 4.1.0 changelog

There have been 380 commits since the last release, from many contributors including: Anton W, alfred007 / highlander1599, Bert Fraterman, Björn Ali Göransson, Denis Gantsev, Ilari Tommiska, k3ack3r, KJeff01, MaNGusT-, Maxim Zhuchkov, past-due, Prot EuPhobos, Thiago Romão Barcala, Thomas Rupprecht, Tipchik

We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.

Please report all bugs on GitHub.

And don’t forget to check out the new official Discord server: https://discord.com/invite/ZvRVQ8g
 

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Arcane
Joined
Jul 5, 2013
Messages
882

Version 4.4 - The Team, Terrain, & Transparency Update​

2023-11-06

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With almost 700 commits since the last release, it’s time for Warzone 2100 v4.4!

This release includes a brand-new “High Quality” terrain mode, an option to use “Classic” terrain, Group-management UI, “Quick Chat”, Team Strategy planning, options for handling player resources on leave in multiplayer, numerous graphics and performance improvements (on supported systems), and more!
With this release, the minimum requirements for running Warzone 2100 have changed to:
  • OpenGL 3.0+ (from: OpenGL 2.1+)
  • OpenGL ES 3.0+ (from: OpenGL ES 2.0+)
  • Vulkan 1.0+ (unchanged)

4.4 General Highlights:​

  • New Terrain Renderer
    • New High-Quality terrain with bump + specular mapping (from MaNGusT-)
    • “Normal” terrain (the default for more than a decade)
    • Classic terrain (get the truly classic look back!)
  • Instanced Rendering Support
    • Performance improvements on supported systems
  • Initial Cascaded Shadow Mapping Support
    • Quality and performance improvements on supported systems
  • Major improvements for classic model geometry & transparency issues (with huge thanks to MaNGusT-)
  • Add: Groups UI menu for group management
  • Add: New repair droid suborder in the right-click menu to control if they accept retreating units (defaults to off)
  • Change: Make artillery units gain commander bonuses, mimic the commander’s orders, and take up slots in the commander’s group
  • Change: Make sensors follow the Commander thresholds again for rank
  • Change: Increase minimum vertical ascension speed for slower VTOLs
  • Change: Allow EMP weapon subclasses to do actual damage, add new stat “empRadius” to determine the EMP effect area rather than using the splash radius
  • Fix: Properly update obstacle maps for allies
  • Fix: Allied repair not working
  • Fix: Improve scrolling in high FPS situations
  • Fix: Prevent droids from sometimes moving towards and ramming into targets
  • Fix: Mouse cursor not properly displaying or appearing in some cases
  • Fix: Improve the VTOL Strike / CB rearming behavior
  • Fix: Hotkeys not working after switching keyboard layout
  • And many other bug & crash fixes
Multiplayer Highlights:
  • New Options for Handling Player Resources on Leave
    • Distribute to Team” - evenly splits the departing player’s resources among any remaining team members
    • Destroy (Classic)” - the classic behavior (all resources are destroyed when a player leaves)
  • New Pre-Game (“Waiting for Players”) Screen
    • Better view of player / spectator loading status + animated count-down
  • Add Team Strategy View
    • Team Strategy enables sharing with your (human) teammates your plans for research and unit types (without language barriers)
    • Available via both pre-game Team Planning time (if in a game with human teams) and in-game via the Intelligence screen
  • Add “Quick Chat” in Lobby and In-game
    • Quick Chat provides a series of categorized chat messages / phrases which can be easily sent with either one click (or via quick keyboard commands)
    • Quick Chat messages are automatically displayed in the receiver’s language, and thus (once translations are updated) also provide an ability to bridge language / communication barriers
    • Quick Chat “Team” messages are sent via secured net messages between teammates
  • Change: Allow demolishing departed ally structures
  • Fix: Possible desync at game end (due to endconditions.js issue)
  • Fix: Default name “Commander” overriding player names on exit, leave, kick etc.
Campaign Highlights:
  • Numerous fixes and improvements for many levels including: Alpha 5, Alpha 6, Alpha 8, Beta 1, Beta 8, Beta End, Gamma 1, Gamma 3, Gamma 7
  • Change: Use a randomized assortment of the best design components for Beta/Gamma 1 if coming from the main menu
  • Change: Let research upgrade the mobile repair turret, set it to a baseline of half the repair facility
  • Fix: Fix saved coordinates for newly produced units inside transporters causing units to appear in a corner coming back offworld
  • Fix: Show reinforcement timer for offworld missions after the first exit rather than immediately at mission start if they’re available at the start
  • Fix: Cancel in-progress/held research inside labs when changing campaigns so research results don’t disappear upon transitions
  • Fix: libcampaign’s camSetVtolSpawnState() when the stop object label is passed so that all spawners tied to the object get deactivated and not the first one encountered
  • Fix: Transporters that dropped off units on Beta/Gamma 1, and are still flying back to go off map, would persist through the end of the mission and cause an unavoidable early exit trigger to load the next mission
And a number of multiplayer balance tweaks:
  • Increase Super Transporter base HP from 500 to 3000, Cyborg transporter from 200 to 1000 (PR #3215)
  • Remove splash damage from VTOL Lancer, Tank-Killer, and Scourge Missile (PR #3222)
  • Increase range of HVC turret from 9.5 to 10–rollback to v3.1.x (PR #3214)
  • Rollback price and times for Stabilized Rockets and HE Rockets Mk3 research to match 4.3.3 (PR #3249)
  • Increase Sunburst AA ROF from 58 to 90 (PR #3217)
  • Reduce splash damage of HRA and Seraph, increase Seraph reload time from 135 to 150 (PR #3266)
  • Various AA turret cost, HP, or ROF tweaks (PR #3224)
  • Increase costs on artillery (PR #3223)
  • Various stat tweaks to Needle to help fight Scourge Missile better (PR #3226)
  • Return various Tank-Killer stats to v3.1.5 to account for the appearance of HRA (PR #3205)
  • Increase build time of Fortresses by 25% (PR #3232)
  • Reduce ROF of EMP Mortar from 130 to 90 (PR #3241)
  • Increase ROF of Cyclone by 10%, Reduce range of Hurricane from 16 to 14 tiles (PR #3244)
  • Reduce weight of EMP Cannon from 10,000 to 8,000 (PR #3245)
  • Make Leopard and Panther come earlier, reduce weights on red bodies, and adjust stats on Leopard, Retaliation, and Retribution (PR #3056)
  • Reduce weight of Heavy Cannon from 10,000 to 8,000 (PR #3246)
  • Required research for Gauss Cannon changed from Hardened Rail Dart Mk3 -> Rail Gun (PR #271)
  • Reduce Cannon VTOL weapon hitpoints, increase rockets (PR #3303)
  • Buff Robotic/Advanced repair facility research bonus to 100% from 50%, and let mobile repair turrets and mechanic get upgraded by repair research (PR #3391)
  • Bump VTOL bomb weapon HP up by 10% (PR #3395)
  • Fix: Replace NavGunSensor with the default sensor for Sunburst, Avenger, Vindicator, and Stormbringer AA sites (PR #3257)
  • Decrease Heavy Plasma Launcher effectiveness against moving units, increase against stationary units and structures (PR #3258)
  • Allow transporters to gain bonuses from armor upgrades (PR #3252)
View the full 4.4.0 changelog

Download Options

For Windows 10+, Warzone 2100 is now available via the Microsoft Store.

There have been almost 700 commits since the last stable release, from many contributors including: alfred007, andy5995, Artem Melentyev, Beanslinger2, Dmitry Kargin, danil179, DARwins1, Evolution01, Heiko Becker, Jonathon / jwhite510, KJeff01, Lupus-Mechanicus, MaNGusT-, Maxim Zhuchkov, past-due, Tipchik, Vitya Andreev

We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.

Please report all bugs on GitHub.
 

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