Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
Brian just showed me some new screenshots. They'll show more soon, of course. I think these screens will put the whole "cartoony" thing to rest. The train scene already gives a decent idea though, but high-quality pics will show more about the current design style. If that train scene looks cartoony to you then I don't know what to tell you, though.
I can see that Iron Giant comparison if you're making a point about that turret submission. But once again, why are we talking about an outsider art submission as if it's ingame art?
*shrug* They never said it's "Fallout 2.5", yet that's the expectation some people seem to have, especially early during Kickstarter. That's too bad, but not really inXile's fault.
I mean, this game *is* influenced by Fallout in many ways, learning from Fallout in ways to improve and particularly in the way the combat system works since it's not a blob anymore. But it's still a Wasteland sequel. Party-based. Wastelandish in tone.
I can see that Iron Giant comparison if you're making a point about that turret submission. But once again, why are we talking about an outsider art submission as if it's ingame art?
InXile sure made that very clear, by mentioning Fallout on every paragraph and always being incredibly vague about the specifics of the game.lulz about it "not being Fallout", though. Of course it isn't. It's Wasteland.
*shrug* They never said it's "Fallout 2.5", yet that's the expectation some people seem to have, especially early during Kickstarter. That's too bad, but not really inXile's fault.
I mean, this game *is* influenced by Fallout in many ways, learning from Fallout in ways to improve and particularly in the way the combat system works since it's not a blob anymore. But it's still a Wasteland sequel. Party-based. Wastelandish in tone.