Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
And what would you expect him to say??
Brian Fargo: "Tell Vince to shut the fuck up. He's annoying."
And what would you expect him to say??
Brian Fargo: "Tell Vince to shut the fuck up. He's annoying."
Also, I love these "your personal approval as to what is a (insert something here)" things.
My personal approval has nothing to do with it, and if you think Witcher is on the same level as what W2 is supposed to be in RPG terms then there's nothing to talk about. By the way, weren't you saying that not even KotC is on the same level as W2 but on a much lower level? Or did you mean only that KotC has "shitty" graphics and W2 shouldn't be like that?
It was announced in 2009 and released in 2011.It was also in development for 3+ years.
And? Games aren't announced when studios start working on them, but when they have enough to start showing them. In Sep 2009 they were showing videos marked "alpha version", which looked as good as the final game. Do you think they put the alpha version together in a few months?It was announced in 2009 and released in 2011.It was also in development for 3+ years.
It was also in development for 3+ years.
Traditional publishers shied away from funding Wasteland 2. The original game was a single-player title with lots of characters. After it came out, Fargo’s former company, Interplay, switched over to making Fallout games. But Fargo has wanted to make an online multiplayer version of Wasteland for the Internet, where large parties can come together and play.
Vincanis @Vincanis
@BrianFargo So, you want to make an online multiplayer version for large parties, do you? Can I have my pledge back?#ArticleFail
Brian Fargo @BrianFargo
@Vincanis Hah... that was a mistake in the article... always prove you can't believe everything you read.
11:38 PM - 18 Apr 12 via web · Details
HAHAHAHA he still hasn't fixed it! http://venturebeat.com/2012/04/17/i...starter-for-wasteland-2/#.T48i7i09Qi0.twitter
There is no game engine named Havok, you meant it uses the Havok physics SDK thingie? REDengine it's a new engine AFAIK.Btw, in case you're wondering, they didn't built the engine from scratch. They used the Havok engine.
Recently I have seen a lot of good games developed in relatively short time, for example Legend of Grimrock, or practically everything from Frictional.
That's nice, but how is it relevant to this conversation? Is Fargo making a simplistic Diablo clone?
They used the Arcanum engine and it was a short dungeon crawler.Also, wasn't ToEE made in ~2 years? If they used a better scenario and a less-buggy licensed engine that game would've worked.
I'm not applying it. Like I said several times in this thread, my opinion is based on following games for two decades and reading developers' comments, like the one above. Tim Cain is certainly someone who has already learned the ropes and has a very extensive experience.This is all really hard to tell.
I think experience from projects like AoD cannot be applied to professionals who already learned the ropes, because a lot of time will have been spent learning the tools, and I am sure a lot of time was lost for other things.
Huge progress and getting everything the game needs (from the engine) are two different things.What every programmer knows is that you can make huge progress with an engine not in years, but often in weeks.
That I agree with.But from all I can say, a project like WL2 can not be done in less than two years, and only in two years when work goes very quickly and focussed.
Whether or not they can delay depends on how much money they have left over when the eighteen months is up. They can't just negotiate for more like they hypothetically could with a publisher (unless they hooked up with a publisher to help complete it of course, which brings up all kinds of issues).Sorry for not reading the last few pages properly, but are we bracketing out the possibility of a delay later on? I'd think a delayed release is a reasonable thing to do even for a KS project, as long as it's 6 months or less, given the realities of video game production.
Wasn't Fallout 1 made on a budget of $3 mill spread out over 3 years?
Also Fargo initially budget for a million (900k + his 100k) for the 18 months so I think it should be doable.