Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
No. A hex-based grid works best when you have some generic combat field or plenty of unobstructed space. It doesn't work as well when you have plenty of objects like buildings, doorways, various cover things, and other things with 90 degree corners.There are numerous solutions to that.
Like just make the characters a little bit smaller than that grid cells, and then props can stick into hexes a little bit with a character in there with them.
It doesn't surprise me that they started with hexes and showed them on an empty field with some insects, but had to abandon them later.
As for CC, cover is possible around the bridge because it's a carefully measured object, designed for passability, and it's big enough, but if you look at the object at the bottom to the left, you'll see that the hexes leave a wide around around it. So, if it was a WL2 map and a character took cover behind it, he would be standing almost a hex away, creating a visual issue.