Excidium
P. banal
No they ARE NOT about realism. I can't make an argument for realism because I don't have any knowledge about guns. For all I know I'm full of shit.AP costs are based on the time each task takes. What takes more time, pointing the gun and pulling the trigger or removing the magazine, putting bullets in it then inserting it back in? What's faster to reload, a pistol or a minigun?
Yes, rhose are realism/simulation-based arguments. Do you have any other, more substantial arguments for a heftier reload AP cost?
It's just about the mechanics working in a logical fashion.
The system is shit/laughably poor effort at RPG design. AP costs cannot be fixed for a more logical ratio without completely breaking things further.Do you have any other, more substantial arguments for a heftier reload AP cost?
And that's why everything is shit.more time implementing more complex designs.
Except... nobody does it, because graphics and the rest of this shit actually take a lot more money and time than it did before. If games were made at the graphical level of the old game, then you would be right, but they're not.
Even inXile prefers to focus on animations (or so they say) rather than more complex designs.