Excidium
P. banal
Wooow I never read the company name like that. Mind blown.IneXile
Wooow I never read the company name like that. Mind blown.IneXile
Yes, I know it's just an example, but you have to wonder why Brian used this one - after 6 months of writing - to illustrate the game's deep, mature, setting-appropriate choices.
The entire "stumble upon ACSHUN scenario, make quick decision" thing is distinctly Biowarian territory. While Fallout had a fair share of events that sound similar on paper, their implementation didn't make the player feel jarringly de-immersed. BlahblahblahSPECIAL SEQUENCEblahblahblahSPECIAL SEQUENCEblahblahblah-
A true Fallouty game should treat everything matter-of-factly. This consistency should eat at the player slowly, keep them on their toes, and immerse them deeper in the world. Things just happen in the gameworld, none of them are propped up for display or labeled. Quests shouldn't have artsy names, like "Blood Ties" or "Exodus" or whatever. They should say "Find the generator", or "Rescue Jane from the necromorphs", because they are your character's notes as he goes along - not Todd Howard's. In Fallout world, shit just happens, and your character does what he can.
I have no idea what it was intended for. He could have said that they have deep and mature choices and consequences and I would have taken his word for it. But he provided an actual example and I don't want to come up withI understand. But nitpicking something which was obviously not intended for the kind of scrutiny we might give a fully developed idea isn't going to get you there.
Sharing what ideas? That the kid example sucks?Why don't you share your ideas on Wasteland forums Vault Dweller?
The designers should be open to it in the first place. That's what's disappointing about the whole thing. I thought that without publishers restricting the info and communication, the development would be very open and we'd watch how the magic happens, growing more confident with every passing day.There are a lot of people here that would be great assets and guiding lines for their designers...
- he didn't want to spoil us, he's so thoughtful
- he didn't have time to write more, he's so busy
- it's obviously a metaphor for something deep and mature
- it's just an idea his writers didn't turn into something awesome yet
- it's better than nothing
-
No matter the reason, I repeat: nitpicking something which was obviously not intended for the kind of scrutiny we might give a fully developed idea isn't going to get you there.
Yeah, we should talk about all the other stuff we know about this game.
No, no. Don't get me wrong. I think its fun to jump to conclusions and get butthurt over vague ideas!
This.Commissar Draco
...Morgan's music is...meh. The resonator guitar is compressed so much that it has a really powerful effect when the lower sweep synths make room for it very suddenly, but using the same sample twice without even trying to make them sound any different? Just get a real dobro player in for god's sake! These guys work for fifty bucks an hour! That piece is so simple you can get an amateur to do it for half.
The only "butthurt" I've seen is people who think we shouldn't talk about the last two.
There are a lot of people here that would be great assets and guiding lines for their designers, why not give your intelligent advice
Is there one thing you can learn after observing the gaming industry for years is that you can't take anything at face value.I can only hope to be as jaded and cynical as Vault Dweller one day
I meant that honestly. You can't be disappointed if you don't have expectations.Is there one thing you can learn after observing the gaming industry for years is that you can't take anything at face value.I can only hope to be as jaded and cynical as Vault Dweller one day
Why? Because it will rub too many people the wrong way.
Deleted mine as a courtesy to a bro.I deleted it. It was needlessly defensive on a point I essentially agree on. I guess Vault Dweller already got it in the quote-box while I was deleting it though, his reply wasn't there as I was deleting or I wouldn't have bothered. Oh well. Sorry.
Brian Fargo @BrianFargo
I'm finally installing XCOM Enemy Unknown. I wish the world would freeze for a week allowing more game time for me!