tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
Well that was a specific thing pointed out by people working at Troika, I think they would know better than you or me. I'm guessing it's easier to modify existing AI to what you want that create your own from scratch.Shouldn't AI be custom-tailored to the game mechanics and thus done by the developer anyway?Source is pretty stable now, but when Troika was using it, it wasn't done yet. Remember they had to write their own AI because it hadn't been added to the engine yet, and it was awful?
Like?The debate might not be new, but the options available sure are. The tools and middleware has increased probably exponentially since 2001.
I'm not saying you're wrong, btw, just trying to understand your point better.
I don't have any hard numbers, but how about the fact that Unity itself exists? Could you get an engine of this caliber for $1500 in 2001? Or look at all the engines you can download for free to play around with: Unity, Source, Unreal, CryTek, that's just off the top of my head. What engine could you download for free in 2001 to mess around with before you decided to license it?
When you have a budget what's the difference? Either a company has the resources to build a engine from scratch and make it work or they don't. A big problem with Troika was that they didn't but they tried anyways (or used unfinished engines).Because licensing is cheaper or better?The market has also clearly spoken with regards to this debate, with a ridiculous number of games using the Unreal 3 engine. Building an engine from scratch is now the domain of basically a handful of companies.
It seems to me that a small or medium sized studio would be fools to build their own engine from scratch. There is no way they will be as efficient at it as a company devoted to making engines, and would be better served spending their money and time on modifying an engine to fit their purposes and creating content.
Also, there is the whole side of middleware that isn't engine specific. I don't think that market even existed 10 years ago. This is something that Obsidian is supposed to be helping InXile with too. Tools for making content.