Commissar Draco
Codexia Comrade Colonel Commissar
11:25 Wasteland :D
Google isn't your friend?They're starting with a solid bug free engine.
Poorly worded. Relative to anything Troika made or used, Unity is fucking rock solid.Google isn't your friend?They're starting with a solid bug free engine.
This guy is always bashing publishers like they are the bad guys here and it seems totally unfair. It's not like the publisher's quest for more jew gold has caused a steady decline of video game quality as they pander to the lowest common denominator of comsumer to maximize profit potential of their various franchises. I mean. there aren't a ton of consoletards that will buy anything that looks shiny even if there is no substance, right? Making the process streamlined with amazing American corporate efficiency can only lead to higher quality games in the long run.
Overall, the "custom engine vs licensed engine" debate is hardly a new one.
I've just noticed lately you've been resembling the posting habits of the Crybaby Crew® (Skyway, Shionage, Black, Surf Solar, etc) and was wondering if you've always been one of them and I'd just never noticed it.
I've read that if a Steam-esque service existed back then, Troika would have had no trouble staying solvent. They had their fans, and they sold enough copies to pay for their development. The problem was they didn't have a good mechanism for getting their product to their fans.It's easy to be righteous when you have no money. What would you do in their place? Go support interplay (PST around 36k sales), Troika (~90 k sales) or shit like beth, bio and etc. It's the gamers who failed the industry, not the publishers. They publish stuff that sells.
I don't care about Wasteland yet (and my statement regarding Kosmonaut and the others I mentioned had nothing to do with WL2 or WL2 threads but was a general observation). I'm optimistic, sure. But I don't have any opinions on it BECAUSE IT DOESN'T EXIST.
I don't know about Web 2.0, the point is that it's easier and cheaper to find engines and middleware with which to build a game. Troika had to make 2 of their engines from scratch, and then used Source before it was finished. InXile doesn't have to do anything like that. They're starting with a solid bug free engine. If Troika had that, they're games might have been a lot easier to produce.This is what I don't get. How can the Web 2.0 (which, by the way, it's just an outdated buzzword), help with the development of the game, specifically with the programming aspect. It would be great to know more details about that, because I have a hard time believing it.
I've read that if a Steam-esque service existed back then, Troika would have had no trouble staying solvent. They had their fans, and they sold enough copies to pay for their development. The problem was they didn't have a good mechanism for getting their product to their fans.It's easy to be righteous when you have no money. What would you do in their place? Go support interplay (PST around 36k sales), Troika (~90 k sales) or shit like beth, bio and etc. It's the gamers who failed the industry, not the publishers. They publish stuff that sells.
That's where the traditional consumer-publisher-developer relationship breaks down. Exciting times we live in that the rules are being changed pretty much day to day.
It has to do with both. No publisher has ever given a developer 70% of the profits made from their game. That is the standard deal for selling a game on Steam. There were a lot of inefficiencies in the old system with most of the money going to middlemen instead of the content producers.I've read that if a Steam-esque service existed back then, Troika would have had no trouble staying solvent. They had their fans, and they sold enough copies to pay for their development. The problem was they didn't have a good mechanism for getting their product to their fans.It's easy to be righteous when you have no money. What would you do in their place? Go support interplay (PST around 36k sales), Troika (~90 k sales) or shit like beth, bio and etc. It's the gamers who failed the industry, not the publishers. They publish stuff that sells.
That's where the traditional consumer-publisher-developer relationship breaks down. Exciting times we live in that the rules are being changed pretty much day to day.
Do you understand that what you are saying has nothing to do with publishers, but rather with retailers.
Because obviously, programming a complex RPG game is just a piece of cake right? Just ask ex-Troika members.
I kinda dislike the way Fargo has downplayed the complexity of game programming.
This is really funny, because you once accepted that you couldn't stop defending something that you liked.
yet you never, never fail to post either defending Wasteland 2 against crybabies
or bitching about the crybabies themselves.
Overall, the "custom engine vs licensed engine" debate is hardly a new one. What's pretty clear is that neither option is better by default and neither option guarantees a smooth sailing. Developing your own engine is time-consuming but you get exactly what you need and you know it like the back of your hand. Going with a licensed engine removed much hassle but usually adds as much because you're dealing with a generic, someone else's engine that's bound to have many different, exciting, and completely unexpected issues.
Take it as you wish. If you can't stand the heat, get out of the kitchen.So you're saying you enjoy being a diarrhea fountain?
Overall, the "custom engine vs licensed engine" debate is hardly a new one. What's pretty clear is that neither option is better by default and neither option guarantees a smooth sailing. Developing your own engine is time-consuming but you get exactly what you need and you know it like the back of your hand. Going with a licensed engine removed much hassle but usually adds as much because you're dealing with a generic, someone else's engine that's bound to have many different, exciting, and completely unexpected issues.
This is where the Web 2.0 aspect comes in. You have problems? You ask the community for help.
Overall, the "custom engine vs licensed engine" debate is hardly a new one. What's pretty clear is that neither option is better by default and neither option guarantees a smooth sailing. Developing your own engine is time-consuming but you get exactly what you need and you know it like the back of your hand. Going with a licensed engine removed much hassle but usually adds as much because you're dealing with a generic, someone else's engine that's bound to have many different, exciting, and completely unexpected issues.
This is where the Web 2.0 aspect comes in. You have problems? You ask the community for help.
Waiting for consensus wouldn't make the game to take even more time?
Take it as you wish.
If you can't stand the heat, get out of the kitchen.
(but even if not, it would be kind of cool wouldn't it...I mean...if you came here one day and people weren't perpetual attitude-diarrhea fountains?)