I'm pretty sure when an engine is made nobody thinks about how I might feel about it, but y'know, once it's made I do feel about it one way or the other. How about this: if we're feeling emotional about things right now, does that mean the universe was designed based on our eventual emotions about it?
Do you mean a car engine or a game engine? Anyway, same answer.
You say yourself that you will "feel" about it. In terms of satisfaction or dissatisfaction with its performance, for example i believe?
- We dont know enough about universe or its creation to construct any kind of meaningful answer, at this point. So its an invalid example.
Your emotional depth is relevant since youre making these assumptions based on it.
But of course. Not to say its the only thing, but it comes into equation.
Unless youre a terminator.
True about what AAA mass market games offer and strive for. Of course. They are designed for masses of morons after all.
But that doesnt mean that finer games do not stroke the strings of other, more refined, deeper and "smarter", more demanding "emotions".
How about an example.
Please... you gave examples yourself, although not directly from some games when you said:
"The games that
don't try to emotionally engage their players, but rather construct interesting, open-ended scenarios and make people think about them as part of the interaction, are quite capable of awakening deeper, though more varied, emotions in the people that play them."
Lets say you make a game like that.
Isnt it true that you would be a game designed to engage players emotions? Or, according to your starting position, designed to avoid engaging emotions at all?
(of course it wouldnt be bloody designed only to do that but thats not the issue here so stick to the point dammit!)
Lets talk Fallout, 1 and 2.
Ive never felt so much pleasure and momentary and general long lasting satisfaction in playing a game again.
Sure, some came close but none of them did all those things so thoroughly and at once like Fallout did.
I enjoyed everything about it. From dialogues and story to how quests were set up to how i would eventually solve them to combat to visuals.
I shouted "nooooooo!" when Sulik moved right behind me or other ally with an smg. I shouted "Yess! Yes, baby!" when Myron would score a crit.
I felt satisfied and smug when i would execute an attack appropriately.
I cursed heavens when i realized i didnt save for a long long time and i would get afraid when i would then run into a powerful gang.
Or thank heavens if it turned out they were fighting another gang.
I cursed heavens multiple times in Glow, naturally, but ended feeling very satisfied with the whole experience and feeling very smug about it.
I felt sadness and pity for the the Master.
I enjoyed discovering locations and unearthing secrets in them. Enjoyed the stories or plots they presented, not just as progressions through something but enjoyed their themes and what they taught me in the end.
Enjoyed playing against factions or for them.
And so on, and so on...
It was all very
satisfying.
Planescape Torment.
Didnt we all enjoy the Nameless One story? His journey to it, through it, the knowledge we gained?
Characters dialogues, allies and their stories, their secrets? Did we not laugh and even cry? Felt sadness, pity, excitement of adventure and old secrets of lifetimes upon lifetimes unfolding until our eyes grew big in wonder of it all?
Didnt we enjoy the pure power? Didnt we revel in it as most powerful of magics became ours to wield or a physical proves of a smaller god came back cursing through old blackened veins?
etc. etc.
Then what's your problem?
Mostly that you mistake some extreme basic emotions for all emotions and assumption that i defend what the guy in interview said and what it implies or modern mass market games take on emotional engagement.
Pointless to this discussion.
Sure, but this discussion is pointless. I think you're just having trouble understanding what's being said here.
No, but you are having trouble understanding what exactly "emotions" encapsulate in their entirety, or what they are, thinking they are "feelings" then reducing it to just the most extreme and obvious ones, which you deem fit only for females, which makes you feel superior etc. etc.
hah... does this make you feel more manly?
I don't feel manly. I rationally deduce that I am.
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I asked does making such statements make you feel manly. Not how you feel or think about it otherwise.