Cadmus
Arcane
- Joined
- Dec 28, 2013
- Messages
- 4,287
what for?Fingers crossed.
what for?Fingers crossed.
I bet it could be fixed by removing the ass-ugly 3D character model from the inventory screen and replacing it with your chosen portrait.Oh, I thought I was the only one suffering from the inventory lag. I thought it was because, you know, Linux etc. Good to see more people are experiencing it; maybe something will be done about it?
Or is it true, as I suspect, that the general sluggishness of the game is due to Unity and thaus cannot be really improved upon? Frankly, it's one of the main reasons for which I haven't finished the game: it always has to wait for a moment before it does what I'm telling it to do.
Game is currently $10 at some place called Wingamestore. Steam key.
http://www.wingamestore.com/product/3633/Wasteland-2/
Normally we use a hardware mouse cursor which runs independently of any in-game graphics and v-sync to reduce/eliminate mouse lag. When you start dragging inventory items around, sprites (icons) within the game window are being moved but are still subject to the effects of v-sync and any other added latency. Thus, you get perceived "lag" because the mouse cursor is being followed by an icon. The existing cursor is still running lag-free but the sprite following behind it is not part of the cursor graphic.Also, I don't see any fix to that shit inventory lag.
If you switch to software mouse in the game options menu (where the cursor is being rendered as part of the game window), you get the same lag, but all the time.
Dynamically changing the cursor this way isn't supported in Unity 4, so I don't think we can fix this on our end right now. That said, this issue actually exists in tons of other games for the same reason, but sometimes it's just not noticeable since they don't run v-synced, the game engine has very low input latency (i.e. old 2D games), etc.
I get a horrible lag every time the inventory character model has to be rendered and until it loads, the screen is frozen. I gave up on the game until it's properly patched so I can't remember if there's some other stuttering but I think there was.Unfortunately I get no such stutter on my system; I'd need a better explanation of when/how it occurs. For instance, when dragging an inventory item? When moving the mouse normally? When changing inventory character tabs? Character sheet tabs? Opening/closing the inventory entirely? Does this occur throughout the entire game or just on the inventory? etc.
The only minor stutters I get are when changing character for the first time in a scene, but that small stutter is barely perceptible to me and is consistent with any short on-the-fly "micro-loading" I'd expect. It tends to go away after opening the inventory once.
The only other "lag" I can think of would be framerate drops, which would occur because on the inventory we render a second camera for the character model. That means more polygons, textures and memory use so might impact framerate slightly (more so on very old systems and those towards our minimum specs).
If it's the kind of thing that's possible to capture in a 60 fps video, that'd be helpful for demonstrating.
Unfortunately I get no such stutter on my system; I'd need a better explanation of when/how it occurs. For instance, when dragging an inventory item? When moving the mouse normally? When changing inventory character tabs? Character sheet tabs? Opening/closing the inventory entirely? Does this occur throughout the entire game or just on the inventory? etc.
The only minor stutters I get are when changing character for the first time in a scene, but that small stutter is barely perceptible to me and is consistent with any short on-the-fly "micro-loading" I'd expect. It tends to go away after opening the inventory once.
The only other "lag" I can think of would be framerate drops, which would occur because on the inventory we render a second camera for the character model. That means more polygons, textures and memory use so might impact framerate slightly (more so on very old systems and those towards our minimum specs).
If it's the kind of thing that's possible to capture in a 60 fps video, that'd be helpful for demonstrating.
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There's a significant delay when pressing the Skills tab (with an accompanying FPS drop) and when you're scrolling through the skills, it severely drops the frame rate. Pillars of Eternity had similar problems with the Combat log scrolling - I reported it and it got fixed.
The character system is getting perked up