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Wasteland Wasteland 2 Thread - Director's Cut

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Oh, I thought I was the only one suffering from the inventory lag. I thought it was because, you know, Linux etc. Good to see more people are experiencing it; maybe something will be done about it?

Or is it true, as I suspect, that the general sluggishness of the game is due to Unity and thaus cannot be really improved upon? Frankly, it's one of the main reasons for which I haven't finished the game: it always has to wait for a moment before it does what I'm telling it to do.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
Oh, I thought I was the only one suffering from the inventory lag. I thought it was because, you know, Linux etc. Good to see more people are experiencing it; maybe something will be done about it?

Or is it true, as I suspect, that the general sluggishness of the game is due to Unity and thaus cannot be really improved upon? Frankly, it's one of the main reasons for which I haven't finished the game: it always has to wait for a moment before it does what I'm telling it to do.
I bet it could be fixed by removing the ass-ugly 3D character model from the inventory screen and replacing it with your chosen portrait.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Also, I don't see any fix to that shit inventory lag.
Normally we use a hardware mouse cursor which runs independently of any in-game graphics and v-sync to reduce/eliminate mouse lag. When you start dragging inventory items around, sprites (icons) within the game window are being moved but are still subject to the effects of v-sync and any other added latency. Thus, you get perceived "lag" because the mouse cursor is being followed by an icon. The existing cursor is still running lag-free but the sprite following behind it is not part of the cursor graphic.

If you switch to software mouse in the game options menu (where the cursor is being rendered as part of the game window), you get the same lag, but all the time.

Dynamically changing the cursor this way isn't supported in Unity 4, so I don't think we can fix this on our end right now. That said, this issue actually exists in tons of other games for the same reason, but sometimes it's just not noticeable since they don't run v-synced, the game engine has very low input latency (i.e. old 2D games), etc.

This is not the problem I get. The problem I get is microstutter when navigating the menus and stuff like that. Clicking on different tabs.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
"Microstutter" is a good way to describe what I'm getting too. The game is just not as responsive as it should be.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
Unfortunately I get no such stutter on my system; I'd need a better explanation of when/how it occurs. For instance, when dragging an inventory item? When moving the mouse normally? When changing inventory character tabs? Character sheet tabs? Opening/closing the inventory entirely? Does this occur throughout the entire game or just on the inventory? etc.

The only minor stutters I get are when changing character for the first time in a scene, but that small stutter is barely perceptible to me and is consistent with any short on-the-fly "micro-loading" I'd expect. It tends to go away after opening the inventory once.

The only other "lag" I can think of would be framerate drops, which would occur because on the inventory we render a second camera for the character model. That means more polygons, textures and memory use so might impact framerate slightly (more so on very old systems and those towards our minimum specs).

If it's the kind of thing that's possible to capture in a 60 fps video, that'd be helpful for demonstrating.
I get a horrible lag every time the inventory character model has to be rendered and until it loads, the screen is frozen. I gave up on the game until it's properly patched so I can't remember if there's some other stuttering but I think there was.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Unfortunately I get no such stutter on my system; I'd need a better explanation of when/how it occurs. For instance, when dragging an inventory item? When moving the mouse normally? When changing inventory character tabs? Character sheet tabs? Opening/closing the inventory entirely? Does this occur throughout the entire game or just on the inventory? etc.

The only minor stutters I get are when changing character for the first time in a scene, but that small stutter is barely perceptible to me and is consistent with any short on-the-fly "micro-loading" I'd expect. It tends to go away after opening the inventory once.

The only other "lag" I can think of would be framerate drops, which would occur because on the inventory we render a second camera for the character model. That means more polygons, textures and memory use so might impact framerate slightly (more so on very old systems and those towards our minimum specs).

If it's the kind of thing that's possible to capture in a 60 fps video, that'd be helpful for demonstrating.

I can probably do that. I'll have a shot later this week.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,954
sea and Sensuki, it might be helpful if you both list your soundcards, motherboards and GPU. Especially if your CPU/MB has integrated graphics while you run a discrete GPU. These are the things that tend to cause stutters (hardware-wise, can't speak for software other than improper script execution time settings in Beth games).
 
Joined
Dec 12, 2013
Messages
4,367
Look what I found in my email box
Hello Backer!



You're receiving this email update because you previously requested a DRM-free disc copy of Wasteland 2 from us.



We are currently in the process of determining our manufacturing needs for the DRM-free discs. In order for you to get your DRM-free disc version of Wasteland 2, we ask that you respond to us within the next 2 weeks with the following information:



1. A confirmation you want your DRM-free disc copy.

2. Your operating system of choice (Windows, Mac OS X or Linux).

3. (If Applicable) Any shipping address changes we need to be advised of; otherwise, we will use whatever address you have listed in the Ranger Center web site. Please double-check your shipping information on the Ranger Center before responding to make sure it is correct.



To respond, please either reply to this email (support@inxile.net), or via the Ranger Center's Contact page (https://rangercenter.inxile-entertainment.com/messages). Note that you cannot make any changes to your listed information on the Ranger Center web site anymore - we need to track this information manually.



This will be a one-time run of discs; once they're printed, that's all there will ever be. For this reason, if you do not reply to us within the next 2 weeks, we cannot guarantee you will be able to receive your DRM-free disc version of the game. If you have no further interest in a DRM-free disc at this stage, can either let us know and we'll take you off the list, or you can simply choose not to respond.



Thanks for your patience and support. We hope to hear back from you soon!



Thanks,

inXile entertainment
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I do not believe the issue is related to the player's computer. Nevertheless sure why not i'll post a dxdiag

Here's the 60 FPS video. In this build there's still a very noticeable problem with the skill tab and screen. Most other issues since I last played (day 1 patch) seem to have been corrected.

(You'll need to manually set it to 1080p60)



http://www.upload.ee/files/4529374/DxDiag.txt.html
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
There's a significant delay when pressing the Skills tab (with an accompanying FPS drop) and when you're scrolling through the skills, it severely drops the frame rate. Pillars of Eternity had similar problems with the Combat log scrolling - I reported it and it got fixed.
 

Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
Can you do it again with an American accent? I couldn't quite make out what was being said.:troll:

Seriously, though, that was a pretty good video showing what you guys were talking about. Seems pretty minor, though.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
That may not have been what others were talking about though. There were also some other issues but it looks like they've been patched out.
 

Morkar Left

Guest
There's a significant delay when pressing the Skills tab (with an accompanying FPS drop) and when you're scrolling through the skills, it severely drops the frame rate. Pillars of Eternity had similar problems with the Combat log scrolling - I reported it and it got fixed.

I don't know what you mean with "significant" delay. That's such a minor issue it's hardly even worth mentioning for me.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
For pressing a button on the UI, that is pretty bad lag. It may not be something you care about which is fair enough but for any game something like that would be considered a bug.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Just finished the seemingly interminable Rail Nomad camp.

There's one thing (apart from the bugs) which could be improved upon, I guess. When I encountered
Scotchmo
, I said "Yes", but the party was full. I thought I wouldn't kick anyone else out, so I actually dismissed him. He kept standing in the hobo village so I could recruit him later on.

But
Chisel
? I did the same thing with him, went to the Ranger Center to get a bonus for a recruit, went back to get
Chisel
, and now he's nowhere to be found. I guess it kinda makes sense with him losing the job etc. But am I right that I lost him forever?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This is pretty great. It will be nice to replay the game in a year, with all those improvements.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,886
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Time to delay my post balance patch playthrough -> post Unity 5 playthrough. This is welcome news regardless.
 

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