OSK
Arcane
- Joined
- Jan 24, 2007
- Messages
- 8,141
Another thing that's really annoying is the fetish with robots. How many robots were there in Fallout 1/2?
You should be asking how many robots were in Wasteland 1.
Another thing that's really annoying is the fetish with robots. How many robots were there in Fallout 1/2?
Shadowrun combat was fucking terrible. Piss easy on highest difficulty and with all enemies perma-nerfed with only one AP per turn. Where player party always had two by default that you could boost further.The combat in Shadowrun games (SRR, Dragonfall, Hong Kong)
Shadowrun combat was fucking terrible. Piss easy on highest difficulty and with all enemies perma-nerfed with only one AP per turn where player party always had to by default that you could boost further.The combat in Shadowrun games (SRR, Dragonfall, Hong Kong)
Well my turn based ideal difficulty is AoD. So shadowrun felt easy as fuck. Even giving enemies more AP didn't do it for me. Recently heard similar experience from fellow AoD player. I just prefer combat that is designed to be lethal by default with no difficulty selection, and ruleset going both ways, that's how you can fine tune it and design fun challenge for every encounter. Something that feels like both hard and fair enough.It wasn't piss easy, it was alright. F1/2 combat wasn't super challenging either, but both SR and those were FUN, which is far more important. There is nothing worse than STUPID difficulty, like boosting enemy damage and nerfing yours at higher difficulties (which is what dumb games like W2 do).
Modern cRPGs with difficulty nearly always have it like that, coz devs are lazy hacks and designing is hard. So they use cost efficient solutions by using blanket overbuffs. Pillars, Pathfinder, Wasteland 2, Underrail etc. Pick highest difficulty in any of those and everything will be made "hard" through artificial means. At least its option for challenge. Shadowrun had neither. It was easy from the get go, and hardest difficulty with unnerfed AP was still easy.like boosting enemy damage and nerfing yours at higher difficulties
I actually like that, was a big part of AoD Depending on the context in can also be called smart encounter design where enemies try to ambush you and have a massive positional advantage.stupid fight set ups designed to screw you over and so on.