The output_log file is rather puzzling to me:
Initialize engine version: 5.2.2p2 (67d68477bb52)
Forcing GfxDevice: Direct3D 9
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 31.0.15.2737]
Renderer: NVIDIA GeForce GTX 1070
Vendor: NVIDIA
VRAM: 8081 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Hayate.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Hayate.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.182 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
IndexOutOfRangeException: Array index is out of range.
at UnityEngine.Display.RecreateDisplayList (System.IntPtr[] nativeDisplay) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
<RI> Initialized touch support.
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Programs\Steam\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed\Boo.Lang.dll (this message is harmless)
Starting Launcher Load at 1.417969
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting up 1 worker threads for Enlighten.
Thread -> id: 2350 -> priority: 1
WARNING: Shader Unsupported: 'Custom/Scrolling (Standard)' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Custom/Scrolling (Standard)' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Custom/Scrolling (Standard)' - All passes removed
WARNING: Shader Unsupported: 'Custom/Scrolling (Standard)' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
SimpleJSONReader(): at input line 11: Assignment: 'version' = '1'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 34: Assignment: 'nativeName' = 'English'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 35: Assignment: 'twoLetterCode' = 'en'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 36: Assignment: 'englishName' = 'English'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 37: Assignment: 'noSubtitles' = 'true'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 40: Assignment: 'nativeName' = 'English (Subtitled)'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 41: Assignment: 'twoLetterCode' = 'en'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 42: Assignment: 'englishName' = 'English (Subtitled)'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 43: Assignment: 'noSubtitles' = 'false'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 48: Assignment: 'nativeName' = 'Français'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 49: Assignment: 'twoLetterCode' = 'fr'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 50: Assignment: 'englishName' = 'French'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 51: Assignment: 'nonASCIIChars' = '°,î,â,ê,Î,Â,Ê,é,É,è,à,ù,È,À,Ù,ë,Ë,ç,Ç,œ,«,»'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 54: Assignment: 'nativeName' = 'Italiano'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 55: Assignment: 'twoLetterCode' = 'it'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 56: Assignment: 'englishName' = 'Italian'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 57: Assignment: 'nonASCIIChars' = '°,é,ç,à,è,ì,ò,ù,À,È,Ì,Ò,Ù'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 60: Assignment: 'nativeName' = 'Deutsch'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 61: Assignment: 'twoLetterCode' = 'de'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 62: Assignment: 'englishName' = 'German'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 63: Assignment: 'nonASCIIChars' = 'ä,Ä,ö,Ö,ü,Ü,ß'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 66: Assignment: 'nativeName' = 'Español Americano'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 67: Assignment: 'twoLetterCode' = 'sp'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 68: Assignment: 'englishName' = 'Spanish'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 69: Assignment: 'nonASCIIChars' = 'ñ,Ñ,ü,Ü,á,é,í,ó,ú,Á,É,Í,Ó,Ú,º,¿,¡'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 72: Assignment: 'nativeName' = 'Español Castellano'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 73: Assignment: 'twoLetterCode' = 'es'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 74: Assignment: 'englishName' = 'Castilian'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 75: Assignment: 'nonASCIIChars' = 'ñ,Ñ,ü,Ü,á,é,í,ó,ú,Á,É,Í,Ó,Ú,º,¿,¡'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 80: Assignment: 'nativeName' = 'Polski'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 81: Assignment: 'twoLetterCode' = 'pl'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 82: Assignment: 'englishName' = 'Polish'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 83: Assignment: 'nonASCIIChars' = 'Ą,Ć,Ę,Ł,Ń,Ó,Ś,Ź,Ż,,ą,ć,ę,ł,ń,ó,ś,ź,ż'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 88: Assignment: 'nativeName' = 'Русский язык'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 89: Assignment: 'twoLetterCode' = 'ru'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 90: Assignment: 'englishName' = 'Russian'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 91: Assignment: 'nonASCIIChars' = 'А,а,Б,б,В,в,Г,г,Д,д,Е,е,Ё,ё,Ж,ж,З,з,И,и,Й,й,К,к,Л,л,'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 97: Assignment: 'nativeName' = 'Türkçe'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 98: Assignment: 'twoLetterCode' = 'tr'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 99: Assignment: 'englishName' = 'Turkish'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 100: Assignment: 'nonASCIIChars' = 'Ç,Ğ,İ,Ö,Ş,,Ü,ç,ğ,ı,ö,ş,ü'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 101: Assignment: 'disabled' = 'false'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 111: Assignment: 'twoLetterCode' = 'RV'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 112: Assignment: 'englishName' = 'Reversi'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SimpleJSONReader(): at input line 113: Assignment: 'nativeName' = 'Reverse English'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Steam Achievements Enabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Wasteland2 version is 97264
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Init Game...17.33049
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Game Loaded 18.12157
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
SaveLoad Loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Starting Main Menu Load
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.380201 ms
Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 40253.
Total: 30.976999 ms (FindLiveObjects: 1.481200 ms CreateObjectMapping: 4.549500 ms MarkObjects: 24.706301 ms DeleteObjects: 0.238000 ms)
Starting inxile Movie
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Finished movies, launching main menu
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.513700 ms
Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 42885.
Total: 33.987801 ms (FindLiveObjects: 1.582100 ms CreateObjectMapping: 3.853100 ms MarkObjects: 28.354601 ms DeleteObjects: 0.197300 ms)