Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland Wasteland 2 Thread - Director's Cut

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
805
Location
Paris, Texas
Yo, just started playing DC and it's kinda good (i.e good enough that didn't make me quit after few hours).

I've currently finished temple of titan an am in Damonta - rolling on ranger difficulty and so far it's smooth sailing. The only fight I had to ran away was the abandoned railway station and the 2-3 slicer-dicer robots, guess I didn't have enough firepower for now. It's a bummer, because the joinable humanoid robot there was doing obscene AoE dmg to raiders, and I lost/got him killed somewhere : |

Anyway - I got Ralphy in my team, which came with high level of toaster repair skill and junk diver perk, but so far everything I find in toasters is a complete thrash that's not even worth picking.
Does it get better as the game progresses, i.e you can get some unique loot from high lvl toasters?

Same goes for safes/crates - I've pumped relevant skills so I can open most of the stuff without savescumming, but so far random loot there was on similar level to toasters. The only useful stuff are medkits and ammo, so I don't have to go backtrack to vendors once I ran out of something.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Most valuable toaster items are in themselves worthless but they are tradable for some really good stuff including one combat skill manual. Pay close attention to the world, what people saying and what items you get from toasters.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
805
Location
Paris, Texas
Are energy weapons worth it?

From what I understand they deal extra dmg to certain type of robots - are there enough of them that it makes worth investing?

I have 2 AR / 1 SR/ 1 Leader/skill monkey with pistols, and didn't even bothered to raise their secondary weapon skills - I think one or two have points in shotguns and SMGs, but I've never really had a need to use them. Perhaps it's better to stay with the current setup and just pump points in computer science and aim for Roboticist perk, which gives flat 20% bonus dmg against robots?

Anyway, the game's kinda cool - this is what FO:T could've/should've been.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,435
Location
London, UK
Strap Yourselves In
Are energy weapons worth it?

From what I understand they deal extra dmg to certain type of robots - are there enough of them that it makes worth investing?

I have 2 AR / 1 SR/ 1 Leader/skill monkey with pistols, and didn't even bothered to raise their secondary weapon skills - I think one or two have points in shotguns and SMGs, but I've never really had a need to use them. Perhaps it's better to stay with the current setup and just pump points in computer science and aim for Roboticist perk, which gives flat 20% bonus dmg against robots?

Anyway, the game's kinda cool - this is what FO:T could've/should've been.

It's nice to have someone in the team with energy weapons, it's good against robots and there are a fair number of them towards the end of the game. The gamma blaster is pretty good and you get it roundabout the middle of the game.

But it's not absolutely essential, so long as you keep up with weapon tiers as you progress - that's really the most important thing.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Energy Weapons are behind sniper rifles and assault rifles in terms of total damage output though they have a small but noticable advantage against conductive armor. They have some nice advantages over the sniper and assault rifles. For one they go very well with the Snake Squeezins perk since the main drawback, the reduction in crit chance, does not matter one bit since EW have no crit chance. Furthermore they have no accuracy penalties at all which can be nice. Despite what it says ingame, ammo is rather plentyful and since you will have good cashflow even without Barter skill you should be able to keep yourself topped. If you get a certain scientist recruit or get the Cyberscrounger perk yourself you can get a nice chunk of ammo from hacking and disabling alarms.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,512
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Late game, half my party was using energy weapons. I did use them sparingly, if I remember, because ammo wasn't always easy to come by.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Just one person with energy weapons tagged is enough for me. It's not worth investing in before Abandoned Railway no matter what.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,539
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Energy weapons go FZORP or VEEEEEM and look insane on the screen. So yes it's worth having some if you're not going with a boring "get it over with" all assault rifle team.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,940
Location
On the internet, writing shit posts.
Having an energy weapons specialist is pretty handy to deal with hard targets. It becomes less useful in California because the balance is a little off and they gave enemies way too much armor without them counting as conductive.
I mean ffs, the Children of the Citadel are cyborgs, what do you mean they aren't conductive?!
 

sebas

Scholar
Patron
Joined
Dec 20, 2015
Messages
282
Strap Yourselves In Codex Year of the Donut
Are energy weapons worth it?
In terms of damage output they are behind Snipers, ARs, all meelee and SMGs. However their great accuracy makes them awesome for crippling attacks. That's basically what I used Pizepi for, just getting debuffs on enemies.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,940
Location
On the internet, writing shit posts.
Uhh actually that bug fix mod I posted fixed that. Just fyi.
Yes I know, its just in vanilla it works like that.
"Mods will fix it" is a terrible excuse for poor design, and is just Bethesda cope.
If your customer has to do your job for you for something as basic as making sure a weapon type is viable during a crucial stage of the game, you done fucked up.
 
Last edited:

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
805
Location
Paris, Texas
Just got to LA and fuck, the difficulty spike is ridiculous.

Cleared starting area with dogs on autopilot, then I left the base, and few seconds into the wasteland I'm attacked by Children of the Citadel (not sure if this is fixed encounter, because I have 0% chance to run away, despite Vulture's high outdoorsman). There are couple of brawlers and some dudes with energy weapons. Now, the brawlers have 300HP and OHK my ~25 level rangers once they close in. High HP is not that much of a problem, as the fact that most most my weapons are dealing abysmal dmg against them, due to high armor. Best weaps I got are charged sniper rifle, one M16, gamma ray blaster and some another good SR on Vulture. Rest of the squad has HK33. Difficulty is Ranger btw.

Any tips pls? : |

I assume I need to find some vendor asap and upgrade the gear, as the current ARs are not cutting through the higher armor.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,940
Location
On the internet, writing shit posts.
Yeah, as I alluded to earlier Cali really pumps up the difficulty and gives enemies some pretty absurd stats for like, no reason. Get ready to fight roaches with AC6, because that's the sort of crap you'll be seeing.
It's been a while since I played it, but I do believe that is a scripted event and I did have some trouble. I think I spammed explosives?

That's not the only scripted event either, there's another that's even tougher.
 

sebas

Scholar
Patron
Joined
Dec 20, 2015
Messages
282
Strap Yourselves In Codex Year of the Donut
You basically have to save scum some Cali level containers to get the weapon upgrades for your guys. It really sucks but it is what it is.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Cleared starting area with dogs on autopilot, then I left the base,

Temporarily dial the difficulty down, do the Cerritos sidequest, come back to the base and a merchant will be there, then you can dial it back up again.

The Roguey method (though this was pre-director's cut, things may be different now)

I don't see what the big deal was about enemies being a pain to fight until upgrading weapons in LA. Of course as soon I opened up the LA map I went up to 8 points into outdoorsman so I wouldn't have to deal with random encounters. Additionally I have (or had since I already upgraded) two people with high-AP burst fire assault rifles, one good sniper rifle, and the bestest bursting energy weapon ever from the toaster. Three of those were able to one-shot or nearly-one-shot those cow-stealers with good damage rolls.

I imagine the complaints come from having a less optimal weapon loadout and/or playing above seasoned.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
805
Location
Paris, Texas
Temporarily dial the difficulty down, do the Cerritos sidequest, come back to the base and a merchant will be there, then you can dial it back up again.
I've savescummed a bit and beside few easy fights with robots the dreaded random encounter with Children did not appear.

Just cleared up two first towns, got some better guns and things got easy again.

While plot is starting to get interesting, I am gradually starting to feel burned out.

95% of the fights so far are playing out almost the same (that's Ranger diff we're talking about) - later ones with robots are probably harder, but I'm not sure I will get there.

Leveling is crazy fast - all of the crucial skills are already almost maxed out, and I'm like only halfway through the game from what I gathered. I feel like there's no incentive to go on, beside new vendors with occasional new weapons.

All the perks worth taking I already have, and the rest are just fillers - there's absolutely no dilemma on what to choose, since most of them are no brainers.

I've stopped reading dialogues, and just exhaust all conversation options and then look in the logbook where I have to go - definitely not a good sign.

I will probably dump this playthrough, but it was fun for a while anyway.
It's kinda funny that the game looks uglier than 2d FO:T, which was out like 15 years earlier.
 
Joined
Dec 12, 2013
Messages
4,229
Temporarily dial the difficulty down, do the Cerritos sidequest, come back to the base and a merchant will be there, then you can dial it back up again.
I've savescummed a bit and beside few easy fights with robots the dreaded random encounter with Children did not appear.

Just cleared up two first towns, got some better guns and things got easy again.

While plot is starting to get interesting, I am gradually starting to feel burned out.

95% of the fights so far are playing out almost the same (that's Ranger diff we're talking about) - later ones with robots are probably harder, but I'm not sure I will get there.

Leveling is crazy fast - all of the crucial skills are already almost maxed out, and I'm like only halfway through the game from what I gathered. I feel like there's no incentive to go on, beside new vendors with occasional new weapons.

All the perks worth taking I already have, and the rest are just fillers - there's absolutely no dilemma on what to choose, since most of them are no brainers.

I've stopped reading dialogues, and just exhaust all conversation options and then look in the logbook where I have to go - definitely not a good sign.

I will probably dump this playthrough, but it was fun for a while anyway.
It's kinda funny that the game looks uglier than 2d FO:T, which was out like 15 years earlier.

Go at least to Rodia it's the best location in the game!
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,427
7 years since my last playthrough and I'm hesitating to load my old save before playing Wasteland 3. I had just arrived in California, is there much left to explore ?
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,512
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
7 years since my last playthrough and I'm hesitating to load my old save before playing Wasteland 3. I had just arrived in California, is there much left to explore ?
Just arrived? I haven't played in years, but I would say you're at the second half of the game.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
The second half of the game has less forced C&C like in Canyon of Titan. Just finish it if you are going to do 3.
 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
910
Location
Bosnia and Herzegovina
Im omw to prison or raiders camp not sure yet and im gonna say this game is amazing.Stronger and better then most kickstarter rpgs.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom