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Tags: Brian Fargo; David Rogers; inXile Entertainment; Tim Campbell; Wasteland 3
Last week, in response to the cancellation of GDC 2020 due to the coronavirus epidemic, Microsoft announced that they'd put together an online replacement conference called Game Stack Live. We were a bit surprised to discover that there was a Wasteland 3 segment on the second day of the event. The topic of the segment is iteration - the process by which inXile continually replay and refine their games during development in order to hopefully make them more fun. It begins with a fancy ten minute dev diary-style video featuring Brian Fargo, game director Tim Campbell and lead designer David Rogers, followed by an additional twenty minute panel discussion with the latter two.
Although it doesn't go into any deep detail, I found this to be a fairly insightful session. However, grognards may be upset that inXile's process of iteration in Wasteland 3 has led to the discarding of certain hardcore mechanics from the previous game.
Last week, in response to the cancellation of GDC 2020 due to the coronavirus epidemic, Microsoft announced that they'd put together an online replacement conference called Game Stack Live. We were a bit surprised to discover that there was a Wasteland 3 segment on the second day of the event. The topic of the segment is iteration - the process by which inXile continually replay and refine their games during development in order to hopefully make them more fun. It begins with a fancy ten minute dev diary-style video featuring Brian Fargo, game director Tim Campbell and lead designer David Rogers, followed by an additional twenty minute panel discussion with the latter two.
Although it doesn't go into any deep detail, I found this to be a fairly insightful session. However, grognards may be upset that inXile's process of iteration in Wasteland 3 has led to the discarding of certain hardcore mechanics from the previous game.