- Joined
- Jan 28, 2011
- Messages
- 99,566
What are you hiding there? We can see that he pledged for the $100 tier
What are you hiding there? We can see that he pledged for the $100 tier
More Impressions please.Call me a masochist. I kind of liked the game. It was VERY rough around the edges, but I could see the potential in there. Not an amazing RPG, but not 35% bad. I'd give it a 6.5. I'll have to reinstall it with the new patches.
one of the most prominent gaming websites in the world reviewed LoD as one of the worst titles in the history of the universe. What people don't know, is that before the review they asked us to pay for the banner, but we refused. It was a ridiculous price which we couldn't afford The rest is history.
Doesnt look bad, i love multiclassing and build variety in my action rpgs.
Sounds really ambitious. i dont give a crap about streaming or crafting, but spell creation is always fun. Hope you guys make it.
Will probably back when i get home.
The best thing about their game are those small bits of Slavic mythology.
Chest opening wankery is unwanted in ARPGs. Even the simple key/locked chest shit in diablo made me rage.
Chest opening wankery is unwanted in ARPGs. Even the simple key/locked chest shit in diablo made me rage.
We worked on the chest opening mechanics. It was generally imagined as a mini-game, but we decided to "simplify" it a bit.
Chest opening wankery is unwanted in ARPGs. Even the simple key/locked chest shit in diablo made me rage.
We worked on the chest opening mechanics. It was generally imagined as a mini-game, but we decided to "simplify" it a bit.
My problem is with the idea of having to run around for keys to open a chest. Just let me open the chest. People play ARPGs to kill shit. Any interlude from that should be brief, necessary and meaningful. Lockpicking minigames are even worse than key drops and both detract from the core gameplay. This is particularly true for an indie who should be spending every development dollar and minute making sure the core gameplay is as polished and fulfilling as possible.
edit: since you have a ton of key graphics maybe you could use them for end-game content (like the map room in torchlight 2, only instead of maps you gather keys to open dimension doors or something)