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We need another game like Alpha Protocol

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,594
Location
Afghanistan
By the way, I know why AP plays like an autistic Splinter Cell. It's supposed to be incentive for you to use dialogue to its fullest, manipulating your way through the game. I'm not gonna bash it for that.
Please Alpha brotocol plays better than 70% of Rpgs out there and has best waifus.
ss-804108392.jpg
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,602
Location
Türkiye
Finished the game it's a decent game compared to other popamoles but it's not an RPG still. I banged Scarlett, Mina and that blonde secretary I forgot her name. In the end I killed that sly bastard instead of letting him go and I couldnt find a way to save Mina so she's dead.

I think the game should have keep C&C (though it was shallow) but get rid of RPG elements. Buzzing through corridors with my magic stealth skills become uninteresting very quickly and AI was draindead. The gameplay was too tedious to give it another go despite the multiple endings. We needed proper stealth game like Splinter Cell with multiple endings not this shit, I appreciate the waifus even though they shouldn't be prioritized by game devs. The dialogs should have been only used for C&C rather than getting reputation or trying to get player engage with the story, the latter failed on me.
 
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notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,580
Alpha Protocol has an "orphans created" stat that increases by dozens every time you kill one of the guards in the saudi arabia level.
 
Joined
May 31, 2018
Messages
2,811
Location
The Present
It was enjoyable to see if I could beat it on my only playthrough without using a gun.
Impossible, given tanks, helicopters, and Darcy in the locked tower.

I haven't seen any mod auto-resolving the minigames like in Mass Effect which is going to be my biggest mental block.

Use EMPs, it's what they're for.

?!?!?!?!?!?! hell no. Fists and stealth all the way is extremely OP (but then most of the character tree is OP). Maybe there were a couple isolated scenes that I forgot about, but you can fist everybody in this game very easily.

The minigames are quite easy and on par with other minigames of this type if your mouse acceleration isn't borked (like it was for many people at launch). That was just shocking incompetence.
The only things you cannot melee are the old man boss in the museum and the final boss. That's literally it. Otherwise maximizing these makes the game effortless.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,722
It was enjoyable to see if I could beat it on my only playthrough without using a gun.
Impossible, given tanks, helicopters, and Darcy in the locked tower.

I haven't seen any mod auto-resolving the minigames like in Mass Effect which is going to be my biggest mental block.

Use EMPs, it's what they're for.

?!?!?!?!?!?! hell no. Fists and stealth all the way is extremely OP (but then most of the character tree is OP). Maybe there were a couple isolated scenes that I forgot about, but you can fist everybody in this game very easily.

The minigames are quite easy and on par with other minigames of this type if your mouse acceleration isn't borked (like it was for many people at launch). That was just shocking incompetence.
The only things you cannot melee are the old man boss in the museum and the final boss. That's literally it. Otherwise maximizing these makes the game effortless.
Maybe you need to be more creative. Don't remember any such road blocks.
 
Joined
Dec 17, 2013
Messages
5,376
I learned Alpha Protocol was utter shite when I realized you couldn't holster your gun in the game. That's right, in a 3D, third person RPG about spies circa 2009, you couldn't holster your fucking pistol. So you walk around, instead of feeling like some cool spy, you feel like a fucking drooling retard.

Now some of you might say, well Obsidian didn't have enough resources, wah wah. If you can't put in a holster animation into a 3D third person game, you have no business making such games. Sometimes it's the little things.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I learned Alpha Protocol was utter shite when I realized you couldn't holster your gun in the game. That's right, in a 3D, third person RPG about spies circa 2009, you couldn't holster your fucking pistol. So you walk around, instead of feeling like some cool spy, you feel like a fucking drooling retard.

Now some of you might say, well Obsidian didn't have enough resources, wah wah. If you can't put in a holster animation into a 3D third person game, you have no business making such games. Sometimes it's the little things.
"[...] Personally, I don't see the point" -- Soyer
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,581
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,547
I learned Alpha Protocol was utter shite when I realized you couldn't holster your gun in the game. That's right, in a 3D, third person RPG about spies circa 2009, you couldn't holster your fucking pistol. So you walk around, instead of feeling like some cool spy, you feel like a fucking drooling retard.

Now some of you might say, well Obsidian didn't have enough resources, wah wah. If you can't put in a holster animation into a 3D third person game, you have no business making such games. Sometimes it's the little things.
Mass Effect 3 didn't have holster animations because of memory issues. Same was possibly true for AP.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
don't have the game installed & I can't find any footage, but nearly every combat animation(vaulting, jumping, so forth) in ME3 was created for a pose with an attached weapon, they'd have to author essentially an entirely new set of animations for the character that required the most detailed, high-quality animations to begin with. And iirc, they already did this for both 2h and 1h weapons. Also, both male and female animations.
this likely applies to alpha protocol too to some extent

I don't buy the memory issues claim for a second, this is a way bigger issue to solve
 
Joined
Dec 17, 2013
Messages
5,376
What do that even mean? Memory issues for a holster animation? It's like a 2 inch move of your hand and the weapon disappears. Did they need those extra mbs for Miranda's ass in hi-res?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,547
What do that even mean? Memory issues for a holster animation? It's like a 2 inch move of your hand and the weapon disappears. Did they need those extra mbs for Miranda's ass in hi-res?
PS3 had a divided memory pool, developers seethed because they were so strapped for memory and "let's just stick to xbox and pc" was not an option (much to Fargo's lament when they had to cancel hei$t because they just couldn't get it to work on ps3).
 
Joined
Dec 17, 2013
Messages
5,376
Doesn't matter. They should've stripped out just about anything else. Walking around with your weapon out in a spy game is immersion killing at its best.
 
Joined
May 31, 2018
Messages
2,811
Location
The Present
The only things you cannot melee are the old man boss in the museum and the final boss
Nah, definitely gave Marburg a solid beating.
You probably fought Marburg close to the end of the game. If you fight him early on, he'll just block all your punches and curb stomp you.
Nope. I distinctly remember giving him a beatdown in Rome.
Maybe he just cannot be attacked from stealth by melee? I had full stealth and (maybe) full melee at the Rome fight, yet every surprise attack he would automatically counter, as if scripted. I ended up having to use the hyper pistol ability to kill him.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
It's an odd complaint, because in almost every case, mikey boy is in hostile territory to shoot up / sabotage / silently takeout the place, and very rarely is he trying to pass as civilian / friend. Holstered or not, everyone's gonna shoot on sight.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,088
Location
Niggeria
The only things you cannot melee are the old man boss in the museum and the final boss
Nah, definitely gave Marburg a solid beating.
You probably fought Marburg close to the end of the game. If you fight him early on, he'll just block all your punches and curb stomp you.
Nope. I distinctly remember giving him a beatdown in Rome.
You can choose when to take the Rome mission. Marburg might be your first boss after the prologue.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,088
Location
Niggeria
Maybe he just cannot be attacked from stealth by melee? I had full stealth and (maybe) full melee at the Rome fight, yet every surprise attack he would automatically counter, as if scripted. I ended up having to use the hyper pistol ability to kill him.
The easiest way to kill Marburg in melee is to spam point blank shot.
 

Vermillion

Educated
Joined
Jul 15, 2022
Messages
84
Maybe he just cannot be attacked from stealth by melee? I had full stealth and (maybe) full melee at the Rome fight, yet every surprise attack he would automatically counter, as if scripted. I ended up having to use the hyper pistol ability to kill him.
The easiest way to kill Marburg in melee is to spam point blank shot.
It's funny how the "Infiltrator" class is the actual combat specialist in the game, followed by the Engineer build if you hate puzzles and aiming. Rifles and SMGs were actually pretty garbage though, since the pistol let you stop time, line up 20 pinpoint headshots and kill every enemy/boss in one or two volleys. That said most people completely ignored the game explaining how the weapons worked and often died like a bunch of retards.
 

FFTW

Educated
Joined
Aug 28, 2022
Messages
54
I miss this game. I quite enjoyed it and I really don't get why it isn't BC on Xbox One/Series considering that MS owns Obsidian and has a really good relationship with Sega. I know about the music licensing issues, but there have been multiple BC games that you can only play if you own the disc/already own them digitally (Mortal Kombat for example) so doing it that way would have solved that issue. Having it be BC would have also fixed the frame rate issue which many people complained about. Really unfortunate that that didn't happen.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,807
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Literally just dxhr except janky.
Yeah, except for the significantly higher amount of narrative reactivity, better character writing for both the PC and NPCs, the non-anime art style, the fact that it's set in the real world instead of a fictional setting...

I miss this game. I quite enjoyed it and I really don't get why it isn't BC on Xbox One/Series considering that MS owns Obsidian and has a really good relationship with Sega. I know about the music licensing issues, but there have been multiple BC games that you can only play if you own the disc/already own them digitally (Mortal Kombat for example) so doing it that way would have solved that issue. Having it be BC would have also fixed the frame rate issue which many people complained about. Really unfortunate that that didn't happen.
Bruh, get a gaming PC if you care about backwards compatibility.
 

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