FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Do you want to get cancer on your tumor?
Impossible, given tanks, helicopters, and Darcy in the locked tower.It was enjoyable to see if I could beat it on my only playthrough without using a gun.
I haven't seen any mod auto-resolving the minigames like in Mass Effect which is going to be my biggest mental block.
I recall being quite successful with it. Though it was a long time ago.Impossible, given tanks, helicopters, and Darcy in the locked tower.It was enjoyable to see if I could beat it on my only playthrough without using a gun.
I haven't seen any mod auto-resolving the minigames like in Mass Effect which is going to be my biggest mental block.
Use EMPs, it's what they're for.
Impossible, given tanks, helicopters, and Darcy in the locked tower.It was enjoyable to see if I could beat it on my only playthrough without using a gun.
I haven't seen any mod auto-resolving the minigames like in Mass Effect which is going to be my biggest mental block.
Use EMPs, it's what they're for.
It's supposed to reflect your character's skill in using certain weapons and actually encourages you to put points in them. Otherwise what's the point of investing, if you can hit whatever you want without investing a single point? But I can agree than in games where the player's manual skill plays an important role anyway there are better/more natural ways of stimulating how well a player's character can handle a weapon.The design decision to make accuracy dependent on the skill points is outdated and never worked well. Bloodlines did the same and it was only to its detriment. Shooting ridiculously inaccurately is simply frustrating gameplay.
Yes. That being said, AP's randomized accuracy is one of the worst such systems out there. For example, in Deus Ex you can take accurate shots even with low skill, you just need to take your time with each shot and make them count. In AP you can't hit shit even with decent weapon skills, although there are some overpowered abilities like Chain Shot.It's supposed to reflect your character's skill in using certain weapons and actually encourages you to put points in them. Otherwise what's the point of investing, if you can hit whatever you want without investing a single point?The design decision to make accuracy dependent on the skill points is outdated and never worked well. Bloodlines did the same and it was only to its detriment. Shooting ridiculously inaccurately is simply frustrating gameplay.
Impossible, given tanks, helicopters, and Darcy in the locked tower.It was enjoyable to see if I could beat it on my only playthrough without using a gun.
I haven't seen any mod auto-resolving the minigames like in Mass Effect which is going to be my biggest mental block.
Use EMPs, it's what they're for.
?!?!?!?!?!?! hell no. Fists and stealth all the way is extremely OP (but then most of the character tree is OP). Maybe there were a couple isolated scenes that I forgot about, but you can fist everybody in this game very easily.
The minigames are quite easy and on par with other minigames of this type if your mouse acceleration isn't borked (like it was for many people at launch). That was just shocking incompetence.
No.Marburg will wreck you if you face him early on with a fist build
Don't recall the other scenarios you are referring to. Perhaps I forgot them or avoided them with choice and consequence.
?!?!?!?!?!?! hell no. Fists and stealth all the way is extremely OP (but then most of the character tree is OP). Maybe there were a couple isolated scenes that I forgot about, but you can fist everybody in this game very easily.
Otherwise what's the point of investing, if you can hit whatever you want without investing a single point?
All of those games suck at making character skill feel impactful. Devs are too lazy and unimaginative with this stuff. Your weapon skills should affect every aspect of weapon handling, but it's almost always just damage and/or accuracy, if even that.Mass Effect 2, Deus Ex Human Revolution, and The Outer Worlds are all examples of better role playing shooters. New Vegas too, though its system would be inappropriate for AP.
the problem is that DPS is basically the only weapon aspect that matters. Slower reload, slower rate of fire, higher recoil - it all can be compensated with player's skill, while damage and accuracy can not.All of those games suck at making character skill feel impactful. Devs are too lazy and unimaginative with this stuff. Your weapon skills should affect every aspect of weapon handling, but it's almost always just damage and/or accuracy, if even that.Mass Effect 2, Deus Ex Human Revolution, and The Outer Worlds are all examples of better role playing shooters. New Vegas too, though its system would be inappropriate for AP.
All of those games suck at making character skill feel impactful.
There are two options that work well for RPGs:All of those games suck at making character skill feel impactful. Devs are too lazy and unimaginative with this stuff. Your weapon skills should affect every aspect of weapon handling, but it's almost always just damage and/or accuracy, if even that.
It's a rough gem ruined by shitty mini games, awkward AI and clunky controls. These things could be easily fixed with a remaster
There is a third way: make it so that skills impact how much you sway (better weapon holding stance), how long you can hold breath (or even if you can hold breath) to stabilize aim, etc. That way you are still responsible for your accuracy, but it is going to be more difficult to be actually accurate with less points invested in a particular skill. But that's tricky to balance properly.A hybrid system that makes you both aim by yourself AND then calculates you hit chance, meaning you can aim correctly and not hit anything is simply frustrating. Once you give the player agency to aim, you have to respect it. And vice versa-if the player doesn't have to do the aiming himself, a skill check is the way to go.
He said FIX not break.It's a rough gem ruined by shitty mini games, awkward AI and clunky controls. These things could be easily fixed with a remaster
Ask Beamdog.