And now for something completely different, planes. What the hell do planes have to do with the next mission? Well I'm not going to say much now, but for certain reasons which I will disclose when I KAMIKAZE gets there, planes are the better option for a lander and return, particularly in the context of an Ironman playthrough. But those of you familiar with the KSP solar system can probably guess what those reasons are.
Kattze is the first Kamikaze spaceplane pilot.
He prepares himself to take off in the Raikou, a SSTO (single stage to orbit) spaceplane prototype. Engage various anime instrumental themes:
Despite some initially instability the flight goes rather good, not bad for a first flight. Oh and yeah, re-entry effects kick in a bit too low in atmo which turns every high-altitude jet into a fireball. Hopefully that gets tweaked, although it is not all that unrealistic. The Blackbird for example had to be made out of titanium, it heated up so much during high altitude mach 3 flight that the air close to the cockpit glass inside of the plane was above 100 degrees celcius, and the fuselage actually stretched by a couple of centimeters in flight due to it.
At 25km the Raikou reaches 1700 m/s, that's just 500 m/s short of orbital velocity, however this is the operational height of its jet engines. A key difference between jet engines and regular rocket engines in KSP is that they require atmospheric oxygen. You get it "for free" using air intakes, however the amount of it you get per second depends on atmospheric pressure and your airspeed. The engines use a set rate of that "intake air" per second proportional to their throttle percentage, while the resource tab shows how much intake air you get in total.
If the level of intake air drops below what the engines need to operate they flame-out, basically shut down. This is bad if you have more than one engine, because they flame-out one at a time. So if the engine which is not right in the center shutsdown you have asymmetrical thrust and the whole plane spins out of control.
Typical SSTO configurations activate rocket engines when you are just about to run out of air for the jets. This speeds the plane up increase air flow rate during a final push on the jets. Then you shut the jets off, close all air intakes to reduce drag generated by them, and continue up using the rocket engines until you get a nice periapsis at a low orbital altitude. Here I burned off most of my rocket fuel as Kattze tries to get into space.
He does some science in upper atmo testing the new sensor, that data value is bugged, it should by 10 times smaller. Still it has a nice transmission rate of 90%. Data size is big though, 200 mits, better make sure to stack batteries or generators.
The good news is the Raikou is SSTO as it did achieve orbit. Kattze is now the best pilot in Kippon, the first to fly a plane into not just space but also into orbit.
The bad news is the orbit runs entirely within the atmosphere and with no fuel left Kattze will have to land the plane before testing its rendezvous potential, as the atmospheric drag even this high up will de-orbit him. The Raikou will need a few improvements.
More science, this time using the negative gravioli detector which measures gravity. This value is also bugged and should be lower.
Kattze enjoys the flight just a few kilometers below the ceiling of the atmosphere.
Re-entry, Kattze pitches the nose down to descend quicker.
Shit, there's water below and no fuel for the jet engines, splash down at nearly 40 m/s. He tries to do some manuvering to slow it down.
However that only results in the plane spinning out of control.
Miraculously he survives, as the rear section of the plane splashes down first. I decide to put an emergency ejection mechanism on the next iteration of the Raikou.
The Raikou-2 features more powerful engines, more fuel and even more instability.
Luckily it also featured the ejection system. I should set up a hotkey for that abort action.
However tragedy strikes with the Raikou-3. I placed the parachutes wrongly and it seems that Kattze's part of the two cockpits wasn't the one with them. It seperated and crashed into the water.
Kattze is dead. The first casualty of the KAMIKAZE program. Our best pilot gave his life for the Rising Sun so soon, too soon indeed.
Bah, and I wanted him to fly that shit and plant a flag. Still you can see the problem with spaceplanes here. There's a delicate equilibrium between enough lift, enough jet engines, enough stability and enough delta-v and thrust of the rocket engines. Until they add hybrid jet/rocket engines like SABRE engines this is going to be a problem. Well that and procedural wings, current wings are not versatile enough.
Ashery is up next for
suicide test flights. Instability strikes again. Did I mention I don't have all the wing and structural parts researched so building good SSTO spaceplanes is even harder?
At least the ejection system has no design flaws this time.