Alright, I've played it for a couple of hours and here are my conclusions so far.
Exploration is pretty awful. You'll spend 90% of the game looting containers, crates and tiny objects and for that you have to position your character juuust right in order for the "pick up" button prompt to appear. And because the game lacks visual clarity and color, you'll have a hard time seeing those objects, especially if they're on the ground or on top of other objects. I literally had to climb on a table to loot a book on it, lol. And there are DOZENS of such crates filled with nothing but junk-tier items in every single map. Sure, you could skip those, but that also means skipping a lot of upgrade points and more important items hidden beneath a lot of trash. And that's honestly all there is to exploration. Or most of it, anyway.
Also, there's the aggressive vignette effect that obstructs even more of the view, but that can fortunately be disabled by changing the .ini files (there's no in-game option for that, though)
Because of the wonky and awkward camera and the way the maps are designed, level are frustrating to navigate. A lot of the maps are big but empty and tedious to navigate at character speed. There's a minimap but for some reason, you cannot enlarge that.
It's basically a game that's mostly about hoarding and organizing trash tier items in a limited inventory with some combat sequences in-between. A lot of unnecessary micromanagement involved.
I think the game would have benefited more from a classical CRPG control scheme, where you point and click where you want to go. Although I wouldn't describe the game as a CRPG. It's an isometric shooter with pretty light RPG elements that quickly becomes repetitive.
The setting is interesting, but the story is easily ignorable.
Maybe some of you will like it, but it's honestly not for me. I truly think some of the core elements of this game that I personally despise can't simply be patched in the future (the awful camera, mediocre level design, a lot of micromanagement + one of the worst cases of looting/itemization & inventory micromanagement I've seen in recent history)