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Weird West: Definitive Edition - top-down immersive sim action-RPG from Arkane founder Raf Colantonio

Joined
Sep 10, 2019
Messages
34
Location
Rubber City
With shotguns you can one shot bears and sirens, but you have to be very close to them. And that's with level 1 or 2 double barrel. That's how it was in the beta at least. i haven't yet played this version but I don't think they altered the values. The semi auto shotgun does less damage but has higher rate of fire, but even with that if you're very close as in, in their face level of close you can one shot them with that as well. Again, this is how it was in beta. Once I got level 5 guns I stopped testing them as the damage was very high and I was using the bow primarily. Which can also one shot if you loose the arrow at the correct time.

Interesting. The targeting reticle only seems to go out five or six yards, so maybe there's just a whole lot of spread even when something is technically in range.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,459
Been using a shotgun close range and the damage output is noticeably bigger compared to other guns. Slow mo dive + a shotgun makes a short work of everything I came across so far.

That's actually something I like about the combat here, you need to switch between weapons depending on the situation to succeed
 
Joined
Jan 26, 2007
Messages
668
Location
Germoney
Pigman™ laughs at your shotguns, noobs.

Also, what's this woke talk about? Shit's racist as pig.

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Advertising: Plz upvote! :) On/off option for auto-regenerating action points - Weird West (featureupvote.com)
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,639
Location
atop a flaming horse
With shotguns you can one shot bears and sirens, but you have to be very close to them. And that's with level 1 or 2 double barrel. That's how it was in the beta at least. i haven't yet played this version but I don't think they altered the values. The semi auto shotgun does less damage but has higher rate of fire, but even with that if you're very close as in, in their face level of close you can one shot them with that as well. Again, this is how it was in beta. Once I got level 5 guns I stopped testing them as the damage was very high and I was using the bow primarily. Which can also one shot if you loose the arrow at the correct time.

I've only acquired a 3* shotgun and they seem to two shot bears and sirens if you're in their face. Fun playstyle.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,016
Location
Romania
I also remember werewolves being very tanky and very dangerous to fight. Combat against them was very messy. Normally, I would just take them out quietly from behind. But if that failed I would literally use everything I had, all the abilities, throwables, highest damage weapons etc. But then again you don't run into them often except when playing as the 4th char but I won't spoil anything. Just remember to get that char's invisibility's power. It might come into use later in a certain scenario. Can be used in combat as well.
 
Joined
Sep 10, 2019
Messages
34
Location
Rubber City
I've used shotguns more and I partially repent of my earlier statement. They are very powerful if you're in melee range. I'm still a little disappointed, though, as in real life shotguns are very powerful even at a range of ten or twelve feet.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Damn. I hoped this would turn out to be a hidden gem - reading that it's mostly a game about trash digging and inventory management is a big disappointment.
Infinitron: citation

Eh, it's no Encased. Honestly, just don't pick up literal junk. Which makes the "take all" button useless, but it's a hold button anyway so it should burn in a ditch fire.

Junk isn't worth the trouble in my experience, looting in general isn't worth it. Take their ammo, scrap their guns, take anything of actual value. It's not inventory management so much as don't be a hoarder.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,639
Location
atop a flaming horse
It's basically a game that's mostly about hoarding and organizing trash tier items in a limited inventory with some combat sequences in-between. A lot of unnecessary micromanagement involved.

There isn't an immersive sim around that doesn't require some kind of looting and inventory management, and working out what's worth picking up and not. If that guy runs out of inventory space all the time then he's bad at the game. Even most pure RPGs require this (or should).

The main fair criticisms from what I can see are the AI being very predictable, companion pathfinding being suspect, camera views being sometimes frustrating. The rest is really a matter of taste IMO, and I think they can fix all of the bad things in future patches if you're patient.
 
Joined
Dec 28, 2021
Messages
220
Here's some gripes I have with Weird West:

- Where's the story? (This should be: Who cares about the story?)

Lots of video game narratives are pretty bad but this can be said about any medium tbh. Most movies are terrible, most books are terrible, etc.

- Console UX makes keyboard and mouse difficult
- The camera sucks
- You cannot control the camera while you're aiming
- Characters share one ability pool but they each have their own abilities set to level up so this can be frustrating.

Here's how you win Weird West even on the hardest difficulty:

- Invest in Silenced Sniping
- Get a decent rifle
- Sneak, slo-mo dive, win

The lies of Weird West:

- The game says “go ahead and kill story NPCs” but there’s no incentive or some kind of reward for doing so. You’re just fucking yourself over.
- You don’t control the story, the story happens to you regardless of what you do. It's not great. I'm being overly simplistic but you can build a world where players can make their own stories like in Kenshi, Crusader Kings, Rimworld, etc. Or you can make a story to guide players through the world and use narrative context to bolster your experience. Weird West is clearly not a game like Kenshi or Crusader Kings but it doesn't really succeed in the latter either.
- Choices “Matter:” you can play the game as a top down shooter or as a sneaky person a la Desperados 3. The game encourages quick saving so you might as well. Not only is it a prominent loading screen tip but when you pause the game, it reminds you that quicksave and quickload exist.

It’s alright, I guess. I mostly got bored after a while. Some fun moments here and there plus the Pigman is clearly the star of the game.

I give Weird West a 6/10
 
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Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
There isn't an immersive sim around that doesn't require some kind of looting and inventory management, and working out what's worth picking up and not. If that guy runs out of inventory space all the time then he's bad at the game. Even most pure RPGs require this (or should).
Strongly disagree. Increasing the amount of irrelevant clutter is only good design in shitty "hidden item" games. In P&P, I don't want the DM to describe every ball point pen and bent paper clip on the desk. I want to say "I search the desk, do I find anything germane to the case?" and I want the same elegance of presentation in video games. Maybe one or two flavor items are fine but if trash digging is a primary expectation of RPGs, then RPGs fucking suck.

- The game says “go ahead and kill story NPCs” but there’s no incentive or some kind of reward for doing so. You’re just fucking yourself over.
You say this like it's a bad thing. This is what actual freedom looks like amigo. Some choices are just stupid.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,639
Location
atop a flaming horse
There isn't an immersive sim around that doesn't require some kind of looting and inventory management, and working out what's worth picking up and not. If that guy runs out of inventory space all the time then he's bad at the game. Even most pure RPGs require this (or should).
Strongly disagree. Increasing the amount of irrelevant clutter is only good design in shitty "hidden item" games. In P&P, I don't want the DM to describe every ball point pen and bent paper clip on the desk. I want to say "I search the desk, do I find anything germane to the case?" and I want the same elegance of presentation in video games. Maybe one or two flavor items are fine but if trash digging is a primary expectation of RPGs, then RPGs fucking suck.

It isn't irrelevant though... you can sell it and make money to upgrade weapons, but it's up to you whether you do that. It's easy, but the price is that you can't carry around loads of junk.

You can not bother with the clutter, buy a rope, wait until dark and rob the bank followed by the gun shop. Up to you.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,459
Enjoying the game, but is it true you have to basically grind the same skills and upgrade weapons every new character? How does it work? Sounds too much tbh
 
Joined
Jan 26, 2007
Messages
668
Location
Germoney
Weird West is old-school in that loot way. Limited inventory, plus enemies drop whatever they are carrying.

Btw, back then when I first played BG1 et all, I didn't have internet (and knew few, if any people, who had played this themselves.) I was surprised to find later on that people would loot every single item around, and so naturally had travel back and forth in between maps and the next shop over and over to sell.

Madness. And naturally frustrating. (It was pretty clear that the game wasn't designed to make this mandatory -- it seemed just "logical" to the devs that enemies would drop whatever equipment they are carrying, as that was their, well, stuff.)

I would lower on the amount of containers in the world in a possible follow-up, DLC, whatever.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,864
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Strongly disagree. Increasing the amount of irrelevant clutter is only good design in shitty "hidden item" games. In P&P, I don't want the DM to describe every ball point pen and bent paper clip on the desk. I want to say "I search the desk, do I find anything germane to the case?" and I want the same elegance of presentation in video games. Maybe one or two flavor items are fine but if trash digging is a primary expectation of RPGs, then RPGs fucking suck.

This. The only thing I hate more than picking up trash in my RPGs is literal sphincter cancer and I'm not sure even about that.

As the notorious Witcher 3 example clearly shows, if you have to collect garbage from every crate and barrel your itemization IS garbage.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
The junk is clutter, for sure. I've also been given a bottle of wine as part of a quest that I didn't use to solve said quest and now it's just stuck in my inventory forever unless I drink it and KO myself I guess.

I leave any 8$ junk I find now. 12$ junk is okay, but otherwise I only really bother with 24$. You only get a fraction of that price when you sell it anyway.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
As with many classic RPGs, I imagine the way you're supposed to play is leave 99% of that stuff where it is and only pick up what you need.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
I was a proponent of no trash digging and not looking in nightstands unless I wanted a Gameboy until I found gold bars in some random crate in a field next to a water tower, so beware!!
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,824
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
It isn't irrelevant though... you can sell it and make money to upgrade weapons, but it's up to you whether you do that. It's easy, but the price is that you can't carry around loads of junk.
You can not bother with the clutter, buy a rope, wait until dark and rob the bank followed by the gun shop. Up to you.
Next you'll be telling me that every RPG should be open world and have a fishing minigame. Jesus christ.
 
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