V_K
Arcane
Weird West is built in UE4
Weird West is built in UE4
Games made on it are not moddable. Not familiar with the other technical details regarding performance or anything other like that.I'm pretty interested to see how this one pans out.
What's so bad about it being in UE4?
Shit performance on AMD devices and shit graphical quality (at least on AMD devices). Like, it looks and runs worse than even Unity, not to mention CryEngine.What's so bad about it being in UE4?
Shit performance on AMD devices and shit graphical quality (at least on AMD devices). Like, it looks and runs worse than even Unity, not to mention CryEngine.What's so bad about it being in UE4?
I dunno why but in every UE game I've played textures looked soapy as fuck, even on high settings. I remember reading somewhere that UE's anti-aliasing boils down to blurring everything to shit than applying sharpening filers. That would explained a lot, if true.I don't buy "graphics are worse in UE" given that it usually boils down to the art style and assets the studio makes themselves (outside of any game engine).
think it may be on purpose, like 'slow down tactical mode or something' --it appears to exactly match temporally with one of the skill buttons that lights up on the character HUD, and then goes away when the button is no longer lit, making me think it may be some skill...not sure though..Is it just me or there is framedrops in the middle?
I think it has a lot more to do with it being developed by Colantonio, who IIRC has never made a TB game, than with immersive sims.I don't think TB gameplay was ever on the table when the game is billed as an immersive sim.
I'd love a TB immersive sim.
Yeah, bring giant tarantulas.I know the game is called "Weird West" but I hope they don't go too long on zombies.