Pandorym
Novice
Picture this: you're peacefully soaring along through the infinite cosmos, at one with the universe and all the stars within it.
Then a massive explosion detonates the engines (initiated by some hapless idiot) and you're sent screaming down onto some backwater planet on the edge of known space.
You barely manage to pull yourself and two others from the wreckage, and now you're stranded here - lost, injured, with no means of communication. This sucks right?
Welp! Welcome to Rimworld!
It only gets worse from here.
Now, I assume those of you who see this are not only familiar with Rimworld to some extent - you've no doubt also read Grimwulf's glorious LP of the Kodex Kommunisitic Kolony. If you haven't HOLY SHIT GO READ IT NOW.
Unlike the mighty Grimwulf's LP though, we're not immersing ourselves in glorious communism, no. WE'RE GOING BORDERLANDS AND MAD MAX UP IN HERE!
I have the 1.0 version of the game (full release) as well as a list of mods we'll be using.
First off, standard three colonist beginning.
Next, we choose our Storyteller and difficulty. We're going with Randy Random, on Rough, Commitment Mode for permadeath.
I've generated a world using the seed 'Pandora'.
We'll be starting here, in a small spot on the coast of the Greater Trout Bay, deep in the midst of the green hell that makes up this world's tropical rainforest. There will be snakes, vicious creatures, and disease abounding!
Finally, character creation. I'm using a mod called 'Prepare Carefully' so any and all starting colonists can be created to exact specifications. However! Any colonists that come in later are totally up to the whims of Randy, and he's a motherfucker, so I can't control that.
This is your basic screen below.
And then Prepare Carefully.
Every colonists has a name, nickname, various traits, and a set of skills they possess, along with a myriad of backstories that can impose bonuses or restrictions on certain things. Colonists will also interact socially, meaning they'll fight, fuck, hate, love, annoy, and occasionally beat the shit out of each other.
I've got a titanic amount of hours in this fantastic game, so I'm fairly certain we won't end up dead for a while at least. You never know though.
That should be it. Climb aboard the Hell Train without a paddle, grab a gun and get ready for mayhem! First two recruits may state any and all preferences for their characters.
Mod list will come later, but a number of common ones are installed: Jecrell's Cthulhu mods, VGP Vegetable Garden, Hospitality, Locks, and other QoL alterations.
Then a massive explosion detonates the engines (initiated by some hapless idiot) and you're sent screaming down onto some backwater planet on the edge of known space.
You barely manage to pull yourself and two others from the wreckage, and now you're stranded here - lost, injured, with no means of communication. This sucks right?
Welp! Welcome to Rimworld!
It only gets worse from here.
Now, I assume those of you who see this are not only familiar with Rimworld to some extent - you've no doubt also read Grimwulf's glorious LP of the Kodex Kommunisitic Kolony. If you haven't HOLY SHIT GO READ IT NOW.
Unlike the mighty Grimwulf's LP though, we're not immersing ourselves in glorious communism, no. WE'RE GOING BORDERLANDS AND MAD MAX UP IN HERE!
I have the 1.0 version of the game (full release) as well as a list of mods we'll be using.
First off, standard three colonist beginning.
Next, we choose our Storyteller and difficulty. We're going with Randy Random, on Rough, Commitment Mode for permadeath.
I've generated a world using the seed 'Pandora'.
We'll be starting here, in a small spot on the coast of the Greater Trout Bay, deep in the midst of the green hell that makes up this world's tropical rainforest. There will be snakes, vicious creatures, and disease abounding!
Finally, character creation. I'm using a mod called 'Prepare Carefully' so any and all starting colonists can be created to exact specifications. However! Any colonists that come in later are totally up to the whims of Randy, and he's a motherfucker, so I can't control that.
This is your basic screen below.
And then Prepare Carefully.
Every colonists has a name, nickname, various traits, and a set of skills they possess, along with a myriad of backstories that can impose bonuses or restrictions on certain things. Colonists will also interact socially, meaning they'll fight, fuck, hate, love, annoy, and occasionally beat the shit out of each other.
I've got a titanic amount of hours in this fantastic game, so I'm fairly certain we won't end up dead for a while at least. You never know though.
That should be it. Climb aboard the Hell Train without a paddle, grab a gun and get ready for mayhem! First two recruits may state any and all preferences for their characters.
Mod list will come later, but a number of common ones are installed: Jecrell's Cthulhu mods, VGP Vegetable Garden, Hospitality, Locks, and other QoL alterations.